Snake Sneak
Posts: 115
Joined: Friday, 23rd January 2015, 13:15
Spriggan AE - fashion advice needed
- Code:
Dungeon Crawl Stone Soup version 0.21-a0-440-g28109cb (webtiles) character file.
HANFGEIST the Cloud Mage (SpAE) Turns: 57862, Time: 07:44:40
Health: 97/97 AC: 9 Str: 4 XL: 20 Next: 5%
Magic: 48/48 EV: 41 Int: 36 God: Gozag
Gold: 4981 SH: 0 Dex: 23 Spells: 7/47 levels left
rFire . . . SeeInvis + N - +3 hunting sling "Concordance" {flame, MR+}
rCold . . . Gourm . (shield restricted)
rNeg . . . Faith . J - +2 robe of Space {rElec Int+8}
rPois + Spirit . h - +0 hat of Lesser Demons {*Slow Int+5 Dex+6}
rElec + Reflect . u - +2 cloak {rPois}
rCorr . Harm . (gloves unavailable)
MR +++++ (boots unavailable)
Stlth +++....... y - amulet of magic regeneration
HPRegen 0.26/turn m - +6 ring of evasion
MPRegen 0.56/turn w - ring of magical power
@: deflect missiles, very quick
A: unfitting armour, yellow scales 1, see invisible, clumsy 1, herbivore 3,
speed 3, magic resistance 1, electricity resistance, slow metabolism 2
}: 2/15 runes: decaying, gossamer
a: Potion Petition, Call Merchant, Bribe Branch, Renounce Religion
You are on level 3 of the Elven Halls.
You worship Gozag.
Gozag is most pleased with you.
You are not hungry.
You have visited 6 branches of the dungeon, and seen 34 of its levels.
You have also visited: Ossuary.
You have collected 14836 gold pieces.
You have spent 7027 gold pieces at shops.
You have paid 2828 gold pieces to Gozag.
Inventory:
Hand Weapons
F - the +8 rapier of Pobanan {venom, rElec Str+5 Int-3}
(You took it off a centaur on level 11 of the Dungeon)
It poisons the flesh of those it strikes.
It affects your strength (+5).
It affects your intelligence (-3).
It insulates you from electricity.
N - the +3 hunting sling "Concordance" (weapon) {flame, MR+}
(You found it on level 2 of the Lair of Beasts)
It causes projectiles fired from it to burn those they strike, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents.
It affects your resistance to hostile enchantments.
U - the +4 scimitar of Crawling {drain, -Tele Int+6}
(You bought it in a shop on level 2 of the Orcish Mines)
A truly terrible weapon, it drains the life of those it strikes.
It affects your intelligence (+6).
It prevents most forms of teleportation.
Y - a broad axe of distortion
Missiles
r - 3 tomahawks of dispersal
O - 30 sling bullets (quivered)
Armour
h - the +0 hat of Lesser Demons (worn) {*Slow Int+5 Dex+6}
(You found it on level 3 of the Elven Halls)
It affects your intelligence (+5).
It affects your dexterity (+6).
It may slow you when you take damage.
u - a +2 cloak of poison resistance (worn)
J - the +2 robe of Space (worn) {rElec Int+8}
(You found it on level 5 of the Dungeon)
It affects your intelligence (+8).
It insulates you from electricity.
V - a scarf of cloud immunity
Jewellery
j - a +5 amulet of reflection
m - a +6 ring of evasion (left hand)
w - a ring of magical power (right hand)
y - an amulet of magic regeneration (around neck)
C - a +4 ring of evasion
P - the ring of Ijebrepe {Wiz Str+5}
(You took it off a deep elf mage on level 3 of the Elven Halls)
[ring of wizardry]
It improves your spell success rate.
It affects your strength (+5).
Wands
i - a wand of scattershot (7/9)
k - a wand of confusion (38/48)
l - a wand of confusion (29/48)
z - a wand of confusion (13/48)
E - a wand of paralysis (?/24)
H - a wand of disintegration (1/24)
I - a wand of iceblast (8/15)
K - a wand of digging (20/24)
R - a wand of lightning (4/15)
Scrolls
a - 8 scrolls of fear
b - 2 scrolls of summoning
e - 8 scrolls of recharging
o - 2 scrolls of holy word
v - 13 scrolls of blinking
A - 17 scrolls of teleportation
M - a scroll of magic mapping
W - a scroll of silence
Z - 8 scrolls of remove curse
Potions
d - 5 potions of heal wounds
f - 3 potions of invisibility
g - 17 potions of curing
n - 5 potions of haste
p - 8 potions of might
q - 7 potions of agility
s - 2 potions of resistance
t - a potion of berserk rage
x - 5 potions of ambrosia
B - 5 potions of flight
D - 5 potions of brilliance
Q - 3 potions of magic
S - 2 potions of mutation
Miscellaneous
G - a lightning rod (4/4)
L - 3 phantom mirrors
T - a box of beasts
X - a lamp of fire
Comestibles
c - 19 bread rations
Skills:
- Level 7.0 Fighting
- Level 0.3(0.5) Short Blades
- Level 0.2(0.3) Long Blades
Level 2.2 Maces & Flails
- Level 0.1 Throwing
+ Level 16.5 Dodging
- Level 3.0 Stealth
+ Level 14.3 Spellcasting
+ Level 14.1 Conjurations
+ Level 1.1 Charms
- Level 5.2 Translocations
+ Level 0.2 Fire Magic
+ Level 0.2 Ice Magic
* Level 21.0 Air Magic
- Level 3.8 Poison Magic
- Level 10.4 Evocations
You have 7 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Shock Conj/Air #### 0% 1 None
b - Static Discharge Conj/Air ######## 0% 3 None
c - Airstrike Air ########.. 0% 4 None
d - Lightning Bolt Conj/Air ########.. 1% 5 None
e - Mephitic Cloud Conj/Pois/Air #######. 1% 3 None
f - Blink Tloc N/A 1% 2 None
g - Chain Lightning Conj/Air ########.. 7% 8 ######.
h - Ozocubu's Armour Chrm/Ice ####.... 3% 3 None
i - Deflect Missiles Chrm/Air #######... 2% 6 ##.....
j - Fireball Conj/Fire ######.... 1% 5 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:4 Lair (6/6) D:8
Swamp (4/4) Lair:4 Spider (4/4) Lair:3 Slime (0/5) Lair:6
Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (0/5) D:13
Depths (0/5) D:15
Altars:
Cheibriados
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:4 [ D:9 * D:15 }[ Orc:2 (*=[ Elf:1 } Elf:3 }=} Swamp:3 [
Annotations:
Swamp:1 Voodoofly's ghost, adept HOMo
Spider:4 Neil's ghost, adept VSBe
Innate Abilities, Weirdness & Mutations
You are very small and have problems with some larger weapons.
You are too small for most types of armour.
You have supernaturally acute eyesight. (SInv)
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.
You are partially covered in yellow scales. (AC +2)
You are clumsy. (Dex -2)
You are resistant to hostile enchantments. (MR+)
You are resistant to electric shocks. (rElec)
I have just cleaned out E3, is the +3 robe of Folly {Archmagi, MR-- Int+5} preferable to my +2 robe of Space {rElec Int+8}? It probably doesn't make much of a difference, but as always I'm interested in why you 'd prefer one or the other.