How does Lee's Rapid Deconstruction work...
Posted: Friday, 17th November 2017, 14:27
...when the monster is on the other side of a wall?
As far as I can tell, the mechanic is as follows:
If the monster is in a space "closed off" from the player (so continuous wall or wall with closed door), nothing in the closed-off space is hit by shrapnel. However, once there is an opening, for example if a door is opened or a piece of the wall is destroyed, the formerly closed-off space is hit by shrapnel as normal.
You can see this clearly in Cigotuvi's Fleshworks, where you pass cells of monsters locked in by a wall of transparent flesh or whatever the wall-substitute is. If you deconstruct the wall of their cell, you can clearly see the explosion only hitting the area outside the cell, on the same side as the player. The monsters inside are untouched. If you manage to blow up a piece, though, you can hit the monsters on the inside.
I'd like to suggest that this be changed but want to make sure I understand what's going on first. This inconsistency takes some of the fun out of using LRD with Ashenzari as there's a lot of cases where you can't blow up unsuspecting monsters from the corridor.
As far as I can tell, the mechanic is as follows:
If the monster is in a space "closed off" from the player (so continuous wall or wall with closed door), nothing in the closed-off space is hit by shrapnel. However, once there is an opening, for example if a door is opened or a piece of the wall is destroyed, the formerly closed-off space is hit by shrapnel as normal.
You can see this clearly in Cigotuvi's Fleshworks, where you pass cells of monsters locked in by a wall of transparent flesh or whatever the wall-substitute is. If you deconstruct the wall of their cell, you can clearly see the explosion only hitting the area outside the cell, on the same side as the player. The monsters inside are untouched. If you manage to blow up a piece, though, you can hit the monsters on the inside.
I'd like to suggest that this be changed but want to make sure I understand what's going on first. This inconsistency takes some of the fun out of using LRD with Ashenzari as there's a lot of cases where you can't blow up unsuspecting monsters from the corridor.