Hepl & Conjure Flame


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Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Monday, 30th October 2017, 17:29

Hepl & Conjure Flame

I am playing an FE^Hepl and I'm dismayed to discover that my buddy is quite happy to stand in conjured flame and immolate himself. This is quite frustrating!
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh
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Crypt Cleanser

Posts: 732

Joined: Monday, 24th April 2017, 11:46

Post Tuesday, 31st October 2017, 05:29

Re: Hepl & Conjure Flame

That's what you get from playing with allies.
Maɟaŋ

For this message the author Majang has received thanks:
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Tartarus Sorceror

Posts: 1698

Joined: Saturday, 18th June 2016, 13:57

Post Tuesday, 31st October 2017, 10:12

Re: Hepl & Conjure Flame

New Bon Jovi song.

Anyway, it probably should be signalled as a bug.

This actually reminds me of a thing in Fallout 2, where you had an ally panel in which you could choose ally behaviour and risk-taking. Something as simple as "avoid clouds?", "max distance from player", "when retreat" could be added to Crawl, and would be more interesting than name&sex.
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Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Wednesday, 1st November 2017, 12:51

Re: Hepl & Conjure Flame

I submitted a bug report, but wouldn't be surprised if this is intended behavior. In any case, I have used tranference to leverage this, but that seems to be something to do after the ally has been stupid instead of an intentional tactic.
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

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