Unarmed Combat Help for DrTm?


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Vaults Vanquisher

Posts: 494

Joined: Friday, 11th February 2011, 17:13

Post Thursday, 5th October 2017, 20:24

Unarmed Combat Help for DrTm?

Hello all, long time no post here!

I was wondering if one of you more seasoned adventurers could explain how unarmed combat is currently working. I have to admit, I've never really fully understood it, and I'm experimenting with a DrTm to get a feel.

I currently can cast blade hands, ice form, and dragon form. It seems like my most overall effective form is blade hands, but I'm not sure (*edit okay, no, dragon form is crazy strong, so that's my best form so far imo). Can someone please look at the dump and give me some feedback?

Thank you!

  Code:
Dungeon Crawl Stone Soup version 0.20.1-1-g8b1a95d (webtiles) character file.

MrBobbyG the Black Belt (DrTm)                     Turns: 35968, Time: 02:24:30

Health: 134/134    AC: 20    Str: 21    XL:     16   Next: 40%
Magic:  25/25      EV: 20    Int: 18    God:    Okawaru [*****.]
Gold:   1703       SH:  3    Dex: 16    Spells: 1/28 levels left

rFire    . . .     SeeInvis +     - Unarmed
rCold    + + .     Gourm    .   (no shield)
rNeg     . . .     Faith    .   (armour unavailable)
rPois    +         Spirit   .   X - +2 hat {Int+3}
rElec    .         Reflect  +   L - +2 cloak {rPois}
rCorr    +         Harm     .   A - +2 pair of gloves of Macoigg {rC+ Regen+ Str+7}
MR       ++...                  R - +2 pair of boots {run}
Stlth    +.........             t - +3 amulet of reflection
Regen    0.8/turn               M - ring of see invisible
MPRegen  0.2/turn               v - ring of Qenewi Xaba {rPois rC+ MR+}

@: quick
A: spit acid, acid resistance, unfitting armour, acidic bite, cold-blooded, AC
+9
a: Breathe Acid, Heroism, Finesse, Renounce Religion


You are on level 1 of the Spider Nest.
You worship Okawaru.
Okawaru is extremely pleased with you.
You are not hungry.

You have visited 6 branches of the dungeon, and seen 28 of its levels.
You have visited 1 bazaar.
You have also visited: Labyrinth, Ice Cave and Volcano.

You have collected 3370 gold pieces.
You have spent 1667 gold pieces at shops.

Inventory:

Hand Weapons
 a - the +0 triple crossbow "Etoxot" {velocity, Str+10 Int+2}
   (Okawaru gifted it to you on level 6 of the Lair of Beasts)   
   
   Any bolt fired from it inflicts extra damage.
   
   It affects your strength (+10).
   It affects your intelligence (+2).
Missiles
 i - 4 throwing nets
 C - 157 bolts
 O - 6 steel javelins (quivered)
Armour
 j - a +2 pair of gloves
 A - the +2 pair of gloves of Macoigg (worn) {rC+ Regen+ Str+7}
   (You found it on level 3 of the Swamp)   
   
   It affects your strength (+7).
   It protects you from cold.
   It increases your rate of regeneration.
 L - a +2 cloak of poison resistance (worn)
 R - a +2 pair of boots of running (worn)
 X - a +2 hat of intelligence (worn)
Jewellery
 t - a +3 amulet of reflection (around neck)
 v - the ring of Qenewi Xaba (right hand) {rPois rC+ MR+}
   (You found it on level 1 of the Swamp)   
   
   [ring of protection from cold]
   
   It protects you from cold.
   It protects you from poison.
   It affects your resistance to hostile enchantments.
 G - a +2 ring of protection
 I - an uncursed ring of flight
 M - a ring of see invisible (left hand)
Wands
 r - a wand of digging (?/24) {recharged}
 J - a wand of disintegration (?/24)
 W - a wand of lightning (?/15)
Scrolls
 d - 16 scrolls of remove curse
 e - 4 scrolls of identify
 f - 3 scrolls of magic mapping
 g - 11 scrolls of teleportation
 o - a scroll of amnesia
 q - 2 scrolls of fog
 y - 6 scrolls of fear
 K - a scroll of blinking
 N - 4 scrolls of recharging
Potions
 b - a potion of invisibility
 h - 3 potions of magic
 k - 5 potions of agility
 l - 6 potions of curing
 m - 6 potions of cancellation
 n - a potion of heal wounds
 s - 6 potions of brilliance
 x - a grey potion
 z - 5 potions of might
 H - a potion of haste
Books
 w - a book of Alchemy   
   
    Spells                             Type                      Level
    a - Sublimation of Blood         Necromancy                    2
    b - Ignite Poison                Fire/Transmutation/Poison     3
    c - Petrify                      Transmutation/Earth           4
    d - Alistair's Intoxication      Transmutation/Poison          5
    e - Irradiate                    Conjuration/Transmutation     5
Miscellaneous
 B - a phantom mirror
Comestibles
 c - 10 bread rations
 p - 4 meat rations
 u - 19 royal jellies
 P - 8 fruits


   Skills:
 - Level 9.8 Fighting
 - Level 3.3 Crossbows
 - Level 10.5 Dodging
 - Level 17.5 Unarmed Combat
 - Level 6.5 Spellcasting
 - Level 2.6 Conjurations
 - Level 4.2 Necromancy
 * Level 15.8 Transmutations
 - Level 2.7 Fire Magic
 - Level 0.8 Ice Magic
 - Level 2.0 Poison Magic
 - Level 3.1 Invocations
 + Level 0.2 Evocations


You have one spell level left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Beastly Appendage     Tmut           ######       0%          1    None
b - Spider Form           Tmut/Pois      #####.....   1%          3    ##.....
c - Blade Hands           Tmut           ######....   1%          5    #####..
d - Ice Form              Ice/Tmut       #####...     3%          4    ####...
e - Animate Skeleton      Necr           N/A          1%          1    None
f - Regeneration          Chrm/Necr      ##........   14%         3    ##.....
g - Conjure Flame         Conj/Fire      ###.....     12%         3    ##.....
h - Dragon Form           Tmut           ######....   14%         7    #######

Tomb Titivator

Posts: 771

Joined: Tuesday, 25th November 2014, 02:47

Post Thursday, 5th October 2017, 20:58

Re: Unarmed Combat Help for DrTm?

Looks good to me. You have dragon from on a transmuter, just get lots more fighting and maul everything. Don't play too sloppy and you'll be fine.

Fighting should generally be equal to or higher than dodging as your primary defensive skill on draconians unless dex is abnormally high. Bonus Draconian base HP + bonus dragon form HP gives great returns on HP from fighting.

Add some more spells when you think its reasonable to do so, but dragon + oka will kill anything in the game. Think about how you are going to take down OoFs, as you don't get +rF as a yellow dragon.
User avatar

Barkeep

Posts: 4435

Joined: Tuesday, 11th January 2011, 12:28

Post Friday, 6th October 2017, 01:32

Re: Unarmed Combat Help for DrTm?

For OoFs, dragon form + finesse will give you a boatload of HP and a metric boatload of damage output. If you can get some rF while you're wandering up I suspect you can just dragon wreck them.

Edit: Also remember to use heroism for vaguely challenging fights and finesse for when you want to totally ruin things. No point in having those abilities if you don't use 'em.
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.

Abyss Ambulator

Posts: 1193

Joined: Friday, 16th January 2015, 20:20

Post Friday, 6th October 2017, 04:59

Re: Unarmed Combat Help for DrTm?

Heroism is cheap and good, so use it often.

I'd get 6–8 Invocations soon to get Finesse reliable. As a bonus, you'll a bit more duration on Heroism (and Finesse?).

For this message the author Airwolf has received thanks:
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