syringe wrote:Siegurt wrote:Remember that the two multiply, so at 13.5 in each skill, each increases the damage by very approximately 50% so together it would be 1.5×1.5 = 2.25 (125% more base damage)
It takes maxed skills to get that bonus. Base damage is good but not that good, Siegurt has a habit of lying about it. Strength was probably understated, a mere +8 adds 20%, and at around 25 str and max skills you can triple your base damage, quintuple at 60 str.
13.5 isnt maxed i mention both a maxed and "middle" point (even pointing out that the max was maxed). I consider +8 to be significantly higher strength (if you drop all your bonus stats into strength, that is +9) 60 strength is really out there in terms of things to think about, if your pointing out maxed bonuses.
Fwiw the scale i am using when i talk about high strength is:
- Code:
10- baseline
15- above average
20- high
25- very high
30- extremely high
60- wtf zig scummer post endgame strength
For comaprison:
27 fighting and weapon skill give x3.952 base damage at strength 10 (+ 295%)
My contention was that "if you have high strength you can mentally add another +10-20% to the base damage"
There doesn't seem to be a large inconsistency between that and
syringe wrote:a mere +8 adds 20%, and at around 25 str and max skills you can triple your base damage, quintuple at 60 str.
Other than you claiming that at 25 strength and maxed skills you have less base damage than you have at maxed skills and 10 strength (maybe you weren't including fighting in your "maxed skills" definition, i am not sure?)
I dunno, if you want to say my suggestion about strength was understated (maybe it is, that is fine if so) you might as well actually use consistent numbers.
However if i did understate the impact of strength, that just makes base damage more valuable, not less, what do you think the bonus multiplier from strength is multipling?