What non-melee playstyles synergise with Uskayaw?


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Shoals Surfer

Posts: 276

Joined: Sunday, 6th November 2016, 19:19

Post Tuesday, 25th July 2017, 21:34

What non-melee playstyles synergise with Uskayaw?

She seems like a god that fits very well with melee, but I wonder if there's other ways to utilize Uskayaw? Like how Dithmenos is primarily worshipped by stabbers but the shadow mimic allows him a niche with ranged weapon users and conjuration-users.

I've never really seen this god used for anything else other tabbing.
16/26 on the way to GreaterOctopode (Win all backgrounds as an Octopode)

Progress so far : OpFi, OpGl, OpWn, OpAr, OpCK, OpMo, OpBe, OpHu, OpVM, OpAM, OpWr, OpFE, OpEE, OpNe, OpTm, OpSk

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Tuesday, 25th July 2017, 22:11

Re: What non-melee playstyles synergise with Uskayaw?

The piety formula rewards number of hits much more than it rewards damage, so characters using Static Discharge and similar things are best.

For this message the author duvessa has received thanks: 2
MainiacJoe, Vajrapani

Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Wednesday, 26th July 2017, 12:53

Re: What non-melee playstyles synergise with Uskayaw?

duvessa wrote:The piety formula rewards number of hits much more than it rewards damage, so characters using Static Discharge and similar things are best.

May I trouble you please to find and write out this formula? I'm particularly interested in cases like cleaving, clouds, and fireball etc, and poison where the damage occurs to multiple targets in a single player action.
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Wednesday, 26th July 2017, 15:15

Re: What non-melee playstyles synergise with Uskayaw?

MainiacJoe wrote:
duvessa wrote:The piety formula rewards number of hits much more than it rewards damage, so characters using Static Discharge and similar things are best.

May I trouble you please to find and write out this formula? I'm particularly interested in cases like cleaving, clouds, and fireball etc, and poison where the damage occurs to multiple targets in a single player action.

Well, you can ignore poison, Usk doesn't care about Damage over time, it's right there in his description (he used to, but it was awful, gaining piety by kiting things with poison was dumb)
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