Halls Hopper
Posts: 63
Joined: Friday, 15th January 2016, 08:34
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Halls Hopper
Posts: 63
Joined: Friday, 15th January 2016, 08:34
Crypt Cleanser
Posts: 718
Joined: Monday, 14th February 2011, 05:35
duvessa wrote:Freeze
Does 1d(3+floor(power/3)) cold damage. (Yes, power 24 and 25 are the same.)
Easily the best level 1 direct damage spell. High AC-ignoring damage and it even slows adders for you. Decent even in Lair since there are so many cold-blooded monsters (there are better options against hydras, though). Not really useful after that.
Summon Butterflies
Summons min(8,2+1d3+floor(random2(power)/10)) butterflies with a summon duration of 3. Excellent for clogging corridors and blocking line of fire; any character that can cast spells should learn this spell. Butterflies do have 25 EV, so they don't reliably block projectiles.
Passwall
Mainly for stabbing; usually too slow to be a better escape option than walking away. Excellent for muckrobin as it allows you to hide in some arrival vaults, protecting you from most OOD spawns.
Teleport Other
This is a really bad hex, but a really bad hex is still pretty good. Unlike other hexes it doesn't help you kill the monster but it does have a good chance of temporarily getting rid of it after a few turns.
Control Undead
I'm pretty sure this is a pet spell for at least one dev because that's the only way I can explain it 1. replacing Dispel Undead on Ne, 2. being guaranteed by Kiku while Dispel Undead isn't, 3. still existing while Enslavement was removed despite it doing the same thing. So yeah, this spell is just as busted as Enslavement.
mikee wrote:duvessa wrote:Freeze
Does 1d(3+floor(power/3)) cold damage. (Yes, power 24 and 25 are the same.)
Easily the best level 1 direct damage spell. High AC-ignoring damage and it even slows adders for you. Decent even in Lair since there are so many cold-blooded monsters (there are better options against hydras, though). Not really useful after that.
What about the mini-stun? Does it still have the mini-stun?
mikee wrote:Passwall
Mainly for stabbing; usually too slow to be a better escape option than walking away. Excellent for muckrobin as it allows you to hide in some arrival vaults, protecting you from most OOD spawns.
Displaces monsters, which is probably just noticeable in certain vaults if you want to kill a human or zombie in a box or something. Used to be able to drown you but I don't know what it does now instead - does it just fail if there isn't appropriate terrain on the other side?
Dungeon Dilettante
Posts: 2
Joined: Wednesday, 19th July 2017, 13:59
duvessa wrote:Necromutation
One of the worst spells in the game. The only places where this form's benefit outweighs its drawbacks are Tomb, Coc, and certain zig levels, and getting it for Tomb is massive overkill (even getting Statue Form for Tomb makes more sense). It is genuinely very good in ziggurats, but those aren't part of the real game and you have unlimited xp by then anyway.
Elsewhere, you are trading the ability to use potions and the two best necromancy spells in the game (Borgnjor's and DDoor) for the privilege of having 6 more AC, a necromancy enhancer that doesn't matter because you can't cast the best necromancy spells, and some resistances that don't matter either. And it's level 8 with an awkward second school.
Having this spell is a game-changer. No hunger means that you can play like a mummy (but with the aptitudes and stats of your race), as long as you recast the spell once in awhile. Spam your big spells, wear amulet of regeneration and abuse Sif Muna's channeling; the hunger won't affect your living form as long as you do it all as a lich. Unlike a real mummy, you can just stop recasting this spell and heal your stats and rot as a living person. You can also go back to the world of the living to kill pesky creatures that use Dispel Undead.
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
Abyss Ambulator
Posts: 1233
Joined: Wednesday, 23rd April 2014, 21:57
floatboth wrote:[...]
Wait, was it nerfed recently or something?
This was my favorite spell ever because it removed hunger completely, allowing Fire Storm spam without caring about spell hunger. The resistances were also awesome…
Though that article is marked as only up to date with version 0.14! Did something change?
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
duvessa wrote:Is this supposed to sound like a good thing?
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
VeryAngryFelid wrote:duvessa wrote:Is this supposed to sound like a good thing?
I think the point was that the opinion is shared by other people also.
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
bel wrote:In the guide, they say that the first thing one should do is to train spellcasting (alone) to 14, before touching any of the other skills. This is weird advice, to say the least.
Slime Squisher
Posts: 419
Joined: Monday, 12th September 2016, 16:25
Spider Stomper
Posts: 245
Joined: Sunday, 1st March 2015, 19:26
4Hooves2Appendages wrote:I've seen people suggest that Discord is good in Zot, but I haven't tried it myself.
Slime Squisher
Posts: 419
Joined: Monday, 12th September 2016, 16:25
Lair Larrikin
Posts: 15
Joined: Wednesday, 6th December 2017, 16:51
Dungeon Dilettante
Posts: 3
Joined: Wednesday, 6th December 2017, 17:27
GuideCritic wrote:This guide is most charitably described as inconsistent and most accurately as bad.
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Lair Larrikin
Posts: 15
Joined: Wednesday, 6th December 2017, 16:51
Dungeon Dilettante
Posts: 3
Joined: Wednesday, 6th December 2017, 17:27
Dungeon Dilettante
Posts: 3
Joined: Wednesday, 6th December 2017, 17:27
Shtopit wrote:Eh, just lay back and think of England.
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
GuideCritic wrote:Some spells have othing but the technical description of it, and, while certainly useful, is not exactly what I expect people looking on help with spells to expect from this guide.
Tartarus Sorceror
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Joined: Saturday, 18th June 2016, 13:57
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
guidecriticcritic wrote:GuideCritic wrote:This guide is most charitably described as inconsistent and most accurately as bad.
This critique was overpriced and can only be described as both bland and an assault on the finer senses,
Shoals Surfer
Posts: 293
Joined: Tuesday, 19th February 2013, 18:55
dpeg wrote:The only good player is a dead player.
Temple Termagant
Posts: 14
Joined: Tuesday, 22nd March 2016, 01:58
tasonir wrote:@guidecritic - I agree with most of your points, but I think the critical difference is just who duvessa intended the guide for vs who you think the guide is intended for. Duvessa's targeting experienced players who already know how most of the spells work, have won crawl (probably several times) etc. You could say these people need the guide less, but the guide also serves as a way to vent frustration over things that are too strong, or too weak, poorly designed, etc.
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
laularukyrumo wrote:tasonir wrote:@guidecritic - I agree with most of your points, but I think the critical difference is just who duvessa intended the guide for vs who you think the guide is intended for. Duvessa's targeting experienced players who already know how most of the spells work, have won crawl (probably several times) etc. You could say these people need the guide less, but the guide also serves as a way to vent frustration over things that are too strong, or too weak, poorly designed, etc.
That's not a guide, then. That's a way to vent frustration over personal opinions regarding game balance. If you're going to write a guide, write a guide. If you're going to armchair game balance, armchair game balance. Don't do one and dress it up like the other, because that helps nobody.
Slime Squisher
Posts: 419
Joined: Monday, 12th September 2016, 16:25
laularukyrumo wrote:That's not a guide, then. That's a way to vent frustration over personal opinions regarding game balance. If you're going to write a guide, write a guide. If you're going to armchair game balance, armchair game balance. Don't do one and dress it up like the other, because that helps nobody.
Slime Squisher
Posts: 406
Joined: Thursday, 16th June 2011, 18:36
Ziggurat Zagger
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Joined: Friday, 25th November 2011, 07:36
Spider Stomper
Posts: 218
Joined: Tuesday, 21st February 2012, 21:32
Crypt Cleanser
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Joined: Saturday, 12th December 2015, 23:54
Spider Stomper
Posts: 218
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Tomb Titivator
Posts: 771
Joined: Tuesday, 25th November 2014, 02:47
Spider Stomper
Posts: 212
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Mines Malingerer
Posts: 45
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Shoals Surfer
Posts: 299
Joined: Wednesday, 15th May 2013, 18:04
Lair Larrikin
Posts: 26
Joined: Sunday, 22nd January 2017, 02:47
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
Paperbell wrote:Is it possible to use glaciate with a mass summoning spell like summon butterflies or sticks to snakes to create a barrier with the resulting ice blocks?
Mines Malingerer
Posts: 34
Joined: Tuesday, 18th December 2012, 11:19
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