Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
a post in (exaggerated) praise of spellcasting
I think all agree that SC has more benefits than just unlocking new spell levels. The dispute is more about how valuable these benefits are. Qualitatively, SC reduces spell hunger, and increases both spell success and spell power.
Spell hunger is a factor that most players don't take very serious any more, but I would still submit that it is a debilitating problem in the early game, limiting my options significantly when I play Vehumet. He unlocks quite powerful spells early on, but does nothing against the #####-hunger cost then attached to these spells. If you don't wear an amulet of the gourmand, a reduction of spell hunger looks really friendly. You get it through training SC.
I did not help matters by claiming misleadingly elsewhere that the effect of SC on spell success and spell power equals the effect of any involved spell school. This is not borne out by the facts, as manifested in the following formula for basic spell ability (here called SB):
This SB value is used as the basis for both spell success and spell power, before the application of other modifiers or stepdowns, and the SB value indeed only takes half your SC value, balanced by the double average of the involved spell schools. It is this apparent devaluing of SC that seems to cause many players to (almost) ignore it for their skills training. They point out that if I have a one-school spell, have SC at 10 and my spell school (say, earth) at 20, my SB will be at 45, of which only five are contributed by SC. If I then invest all the experience to bring my SC up to 20 (this is a lot of experience), I only add another 5 pip to SB, for a total of 50. In effect this means that I would have to add tons of experience to get a measly 10% boost to spell power and spell success.
But no caster ever deals with only one spell school. This experience investment looks a little more reasonable if it is applied to a few more real-life examples of what a caster needs. The above example may well serve for a single school earth spell, such as LRD or Shatter. Take a two-school spell (more or less the most common situation) like Iron Shot. The player started training earth before conjurations, so in the same scenario you may have a 20 earth skill and an 18 conjurations skill. In this situation the average is only slightly watered down, but you end up with an SB value of 44 with 10 SC, and 49 with 20 SC. More dramatic it is when looking at the Bolt of Magma, which was only found late in the game, and fire magic has only been trained up to 10 so far. The above formula will now give you SB as 37 with 10 SC, and 42 with 20SC. Now the difference between 10 and 20 SC is the difference of about 13.5 % in the SB value.
Now, consider someone who always plays with SC training in focus, and accordingly the SC skill is ahead of the other spell schools. Let's assume our above player has SC at 27 (that is, maxed out) while the other schools are where shown. Not only will the player ignore all spell hunger (because there won't be much left of it), but also the SB for Bolt of Magma is now at 45.5, and SC ads a whopping 42% to what it would be (hypothetically) with 0 SC.
Generally, if you manage to keep your SC level on par with the highest spell school for each spell, the SC bonus to SB (and therefore to spell power and spell success) will always beat least 25%, as SC is the only component of the above formula that does not get watered down by lesser trained skills. These 25% will easily be the difference between a mediocre spell and a high-powered spell.
Add to this the fact that having an SC level of about 20 and reasonable intelligence (and you will have that as a caster), you will be able to cast almost all level 2 spells with full spell power, without ever having to invest any experience into any of their spell schools.
Summary: If you are a caster, train SC, and don't stop training it.