Spider Stomper
Posts: 218
Joined: Tuesday, 21st February 2012, 21:32
How do you break Tomb:3?
Should I just haste, read tele, and descend, or is it better to fight on the spot? Is the action hot and heavy immediately, or will I have a lull or a hallway before I encounter the big rush? I don't know how hard I want to pre-buff, or if I might want to buff when the action starts.
I've got Portal Projectile or penetration javs for tormentors, but I'm not sure whether I should even try to kill them out of crowd, or flee (tele, blink, hop?) to a more advantageous spot for fighting, or try to rely on fog scrolls to block torments, or just try to heal faster than I die with TSO heal-on-kills? And if the latter, am I just spamming cleansing flame or just tabbing as hard as I can?
I do have Aura of Abjuration, but I don't even know if that's worth an aut, or if making an angel is worth an aut, or if evoking a box of beats is worth an aut, or... anything really. I don't know anything.
http://crawl.berotato.org/crawl/morgue/ ... dubois.txt
- Code:
Dungeon Crawl Stone Soup version 0.20.0-10-g0535bb4 (webtiles) character file.
ddubois the Invulnerable (Barachi Fighter) Turns: 136206, Time: 16:51:58
Health: 249/249 AC: 58 Str: 23 XL: 27
Magic: 40/40 EV: 25 Int: 10 God: the Shining One [******]
Gold: 3014 SH: 36 Dex: 26 Spells: 30/44 levels left
rFire + . . SeeInvis + a - +9 double sword (holy)
rCold + + + Gourm . E - +8 large shield {reflect} {Reflect}
rNeg + + + Faith . d - +9 scales of the Dragon King {rPois rF+ rC+ MR+}
rPois + Spirit + G - +2 helmet {SInv} {sInv}
rElec . Reflect + j - +4 dragonskin cloak
rCorr . Harm . M - +2 pair of gloves of Circular Logic {Slay+2}
MR ++++. Clarity + L - +0 pair of boots "Geclukla" {Regen+ Dex-2 Stlth+}
Stlth .......... v - amulet of the Prince of Darkness {Spirit rF+ rN++}
Regen 1.0/turn R - ring "Hosipnept" {MR+ Slay+5}
MPRegen 0.3/turn U - ring "Duxu" {rF- rC++ Dex+8 Slay+6, !*}
@: glowing, slow
A: +LOS, swims, talons 1, molten scales 1, slimy green scales 1, yellow scales
1, camouflage 1, clarity, clever 1, slowness 1, subdued magic 1, strong legs 2
}: 14/15 runes: decaying, slimy, silver, iron, obsidian, icy, bone, abyssal,
demonic, glowing, magical, fiery, dark, gossamer
a: Hop, Divine Shield, Cleansing Flame, Summon Divine Warrior, Brand Weapon With
Holy Wrath, Renounce Religion
You are on level 13 of a ziggurat.
You worship the Shining One.
The Shining One is exalted by your worship.
You are not hungry.
You have visited 18 branches of the dungeon, and seen 88 of its levels.
You have visited Pandemonium 4 times, and seen 25 of its levels.
You have visited the Abyss 6 times.
You have visited 1 bazaar.
You have visited 1 ziggurat, and seen 13 of its levels.
You have also visited: Labyrinth, Ice Cave, Volcano and Desolation.
You have collected 13481 gold pieces.
You have spent 8403 gold pieces at shops.
You have donated 2064 gold pieces to Zin.
Inventory:
Hand Weapons
a - a +9 double sword of holy wrath (weapon)
k - the +9 staff of Olgreb {rPois}
(You found it on level 4 of a ziggurat)
It protects you from poison.
Y - the +4 hand crossbow "Hydraslayer" {elec, +Inv rElec Int-4 Stlth+}
(You found it on level 12 of a ziggurat)
It charges the ammunition it shoots with electricity; occasionally upon a
hit, such missiles may discharge and cause terrible harm.
It affects your intelligence (-4).
It insulates you from electricity.
It lets you turn invisible.
It makes you more stealthy.
Missiles
u - 7 silver javelins
C - 5 javelins of penetration (quivered)
J - 23 javelins
N - a steel javelin
Armour
d - the +9 scales of the Dragon King (worn) {rPois rF+ rC+ MR+}
(You found it on level 5 of the Pits of Slime)
It protects you from fire.
It protects you from cold.
It protects you from poison.
It affects your resistance to hostile enchantments.
j - the +4 dragonskin cloak (worn)
(You took it off Tiamat on level 1 of the Realm of Zot)
E - a +8 large shield of reflection (worn) {Reflect}
G - a +2 helmet of see invisible (worn) {sInv}
L - the +0 pair of boots "Geclukla" (worn) {Regen+ Dex-2 Stlth+}
(You acquired it on level 10 of the Dungeon)
It affects your dexterity (-2).
It increases your rate of regeneration.
It makes you more stealthy.
M - the +2 pair of gloves of Circular Logic (worn) {Slay+2}
(You found it on level 5 of the Abyss)
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
Jewellery
v - the amulet of the Prince of Darkness (around neck) {Spirit rF+ rN++}
(You found it in the Desolation of Salt)
[amulet of guardian spirit]
It causes incoming damage to be split between your health and magic.
It protects you from fire.
It greatly protects you from negative energy.
F - the ring "Toewaa Niej" {+Fly rF+ rN+ Str+3 Int+5}
(You bought it in a shop on level 1 of the Depths)
[ring of flight]
It affects your strength (+3).
It affects your intelligence (+5).
It protects you from fire.
It protects you from negative energy.
It lets you fly.
K - the ring of Robustness {AC+8}
(You found it on level 2 of the Realm of Zot)
[ring of protection]
It affects your AC (+8).
R - the ring "Hosipnept" (left hand) {MR+ Slay+5}
(You bought it in a shop on level 1 of the Depths)
[ring of protection from magic]
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It affects your resistance to hostile enchantments.
U - the ring "Duxu" (right hand) {rF- rC++ Dex+8 Slay+6, !*}
(You bought it in a shop on level 2 of the Orcish Mines)
[ring of slaying]
It affects your dexterity (+8).
It affects your accuracy and damage with ranged weapons and melee attacks
(+6).
It makes you vulnerable to fire.
It greatly protects you from cold.
Wands
g - a wand of scattershot (9/9)
z - a wand of acid (13/15)
D - a wand of digging (21/24)
Scrolls
e - 8 scrolls of fear
f - 10 scrolls of fog
i - 23 scrolls of identify
l - 5 scrolls of magic mapping {!r}
o - 8 scrolls of holy word {!r}
p - 12 scrolls of remove curse
r - a scroll of recharging
t - 22 scrolls of teleportation
y - a scroll of summoning
B - 8 scrolls of blinking {!r}
Potions
h - 11 potions of curing
m - 5 potions of cancellation
s - 4 potions of haste
w - 2 potions of agility
S - a potion of might
V - 4 potions of resistance
W - 8 potions of heal wounds
Books
b - a book of Fire
c - a book of Burglary
H - a book of Unlife
I - a book of Transfigurations
Miscellaneous
n - a box of beasts
x - a lightning rod (3/4)
A - 3 phantom mirrors
O - a phial of floods
P - a lamp of fire
Q - a sack of spiders
T - a fan of gales
Comestibles
X - 23 bread rations
Z - a meat ration
Skills:
O Level 27 Fighting
O Level 27 Long Blades
+ Level 25.6 Throwing
O Level 27 Armour
O Level 27 Dodging
- Level 0.4 Stealth
O Level 27 Shields
- Level 9.1 Spellcasting
- Level 10.3 Hexes
- Level 8.0 Charms
- Level 10.3 Summonings
- Level 10.3 Translocations
Level 2.2 Ice Magic
- Level 9.3 Air Magic
O Level 27 Invocations
O Level 27 Evocations
You have 30 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Portal Projectile Hex/Tloc ###... 3% 3 ##.....
b - Blink Tloc N/A 1% 2 #......
c - Lesser Beckoning Tloc ###....... 3% 3 ##.....
r - Recall Summ/Tloc N/A 4% 3 ##.....
s - Swiftness Chrm/Air ###..... 4% 2 #......
B - Summon Butterflies Summ ###..... 1% 1 None