Halls Hopper
Posts: 70
Joined: Monday, 21st September 2015, 03:35
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Halls Hopper
Posts: 70
Joined: Monday, 21st September 2015, 03:35
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Shoals Surfer
Posts: 321
Joined: Friday, 17th December 2010, 02:21
Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
VeryAngryFelid wrote:It does not matter. You will have the same max HP no matter if you started training Fighting at XL 1 or 27. The same holds true for all other skills, there is no memory/history in crawl, just current skills matter.
Slime Squisher
Posts: 344
Joined: Tuesday, 14th April 2015, 19:56
Location: France
MainiacJoe wrote:VeryAngryFelid wrote:It does not matter. You will have the same max HP no matter if you started training Fighting at XL 1 or 27. The same holds true for all other skills, there is no memory/history in crawl, just current skills matter.
While this is true for the effect of current skill values at the point in game-time when a function that needs that value is called, if I recall correctly the experience-point-to-skill-point conversion factor does change throughout the game, with skill points becoming progressively more expensive. So I think the most precise answer to OP is that the number of HP you have at Fighting = X is the same whenever you train it, but that the later you train it, the more expereince points it takes to get to Fighting = X. So you will get more HP/XP earlier than later, but you will always get the same HP/SP.
Slime Squisher
Posts: 368
Joined: Thursday, 11th April 2013, 21:07
asdu wrote:Learndb says the hp formula is Floor[(8 + Floor[(1+3*Fighting)/2]+Floor[11*XL/2]+Floor[Fighting*XL/14])*(1+Aptitude/10)]. Have fun with that.
Halls Hopper
Posts: 70
Joined: Monday, 21st September 2015, 03:35
Implojin wrote:asdu wrote:Learndb says the hp formula is Floor[(8 + Floor[(1+3*Fighting)/2]+Floor[11*XL/2]+Floor[Fighting*XL/14])*(1+Aptitude/10)]. Have fun with that.
Here's the code, which also handles temporary HP boosts not listed in the above formula:
https://github.com/crawl/crawl/blob/mas ... r.cc#L3855
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
monkeytor wrote:What is "Floor"?
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
monkeytor wrote:Implojin wrote:asdu wrote:Learndb says the hp formula is Floor[(8 + Floor[(1+3*Fighting)/2]+Floor[11*XL/2]+Floor[Fighting*XL/14])*(1+Aptitude/10)]. Have fun with that.
Here's the code, which also handles temporary HP boosts not listed in the above formula:
https://github.com/crawl/crawl/blob/mas ... r.cc#L3855
What is "Floor"?
Return to Dungeon Crawling Advice
Users browsing this forum: No registered users and 92 guests