quik wrote:Another possibility that comes to my mind is playing mutation roulette in order to try to obtain rF+ that way. The game has generated 8 potions of mutation. What do you guys think of this idea? Does it make any sense? Is it too risky?
I wouldn't recommend that. I don't know what the exact odds are, but we can do a very rough estimate. There are approximately ~40 'good' mutations and 15 bad mutations, some of them with multiple levels. rF+ is one of them. A potion of mutation gives up to 3 mutations, so let's say 2 on average. So per potion you've got a ~3.6% chance to get rF+. You've got an equal chance to get frail or blurry eyes. The more mutations you accumulate from the potions the lower the chance of getting rF+ is, because existing mutations will start to get modified more. Like frail 1 turning into frail 2, or claws 3 turning back into claws 2.
Edit: this is actually a bit different with the new potion of mutation. The chance of getting rf+ might be nearer 6% for a single quaff. I forgot about the 'gain one good mutation' at the end.Generally speaking, I avoid random mutations, because I want to be able to cure the small handful of really bad mutations reliably, like blurry eyes, frail, sometimes wild magic, etc.
Once you end up with a lot of mutations (5-8?), including something really aweful, it can be beneficial to just quaff those mutation potions and eat mutagenic chunks.