Mibe's guide on scoring lots of points in DCSS tournaments!


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Halls Hopper

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Post Tuesday, 23rd May 2017, 06:27

Mibe's guide on scoring lots of points in DCSS tournaments!

For those who aren't aware, the official 0.20 release tournament starts this Friday!

So, scoring lots of points in an official DCSS tournament is not very straightforward. In fact, most people I talk to are either uninformed or wrong about the best way to score lots of points. So, Ive talked to some good tournament players and played in several myself. I also studied the rules from the 0.19 tournament to write this short guide on how to score lots of points!

There are several ways to score points and they are broken up into the categories on the rule page so I will briefly discuss them and then move on to some good practices to take advantage of the rule set. Feel free to skip to the end if you just want to know what to do and don't care why.

General Scoring
Spoiler: show
WINS

100 points for a player's first win. (Since winning is kind of the goal.)

50 points for a player winning two characters of different species and backgrounds at some point during the tourney.
RUNES

24/N points (rounded up) each time you find a type of rune for the Nth time. (So the first silver rune you find is worth 24 points, the second silver rune is worth 12 points, the third silver rune is worth 8 points, and so on.)
GODS

10 points the first time you reach full (******) piety with each god without having worshipped any other god first that game.
BRANCHES

5 points the first time you enter each branch or portal vault or reach the end of a multi-level branch.
UNIQUES

5 points the first time you kill each unique.

50-20-10 points for the players with the most distinct uniques killed; ties broken by who gets that number first.
HIGH SCORES

5 points per high score in a species/background combination (HuFi, not just Hu).

5 additional points for each high score in a species/background combination that is attained by a win.

20 points per high score in a species.

10 points per high score in a background.


This is all pretty straightforward. You get a flat bonus of 100 points for your first win, and 50 more points any time you win with a species or role you haven't won yet. when you get a second win with a different race or role. You also get bonuses for entering and finishing branches, and getting max piety with a god for the first time. The first three players to kill all uniques will also get a bonus, and then small bonus for getting high scores with a combo, species, or role.

The other thing in this section is the points awarded for getting runes. You get 24 points the first time you pick up a rune, and 12 points the next time you pick up the rune. This means that 15 rune games give you more points, but it drops off quite quickly. Its good to think about how much longer a 15 rune game actually takes. If you can win in 4 hours, but it takes 6 hours for you to win a 15 rune game, then the flat 50 point bonus for winning will be worth more than the rune points after just 3 15 rune games. So, don't play more than 2 or 3 of these probably, unless you are really fast at 15 rune games. **

** -edit- I have been corrected that there is no flat bonus for winning. The diminishing returns on rune points means it still might not be always worth the time investment to get the last 12 runes!

Combogod Points
Spoiler: show
SPECIES/BACKGROUND/GOD WINS

Wins with species, backgrounds, or gods that have been won fewer times in the tournament so far relative to other species, backgrounds, or gods are worth more points:

2*(52+T)/(2+S) points (rounded up) for a win with a given species if T is the total number of games won in the tournament before the start of the win in question and S of those T were with the given species. If a player wins the same species multiple times, she only gets the largest value of this bonus among the wins, not the sum. For example, if there have been 10 games won prior to the start of the win in question and 2 of them were with the same species, then the win will be worth 2*(52+10)/(2+2) = 31 additional points.

(48+T)/(2+B) points (rounded up) for a win with a given background if T is the total number of games won in the tournament before the start of the win in question and B of those T were with the given background. If a player wins the same background multiple times, she only gets the largest value of this bonus, not the sum.

1.5*(48+T)/(2+G) points (rounded up) for a win with a given god if T is the total number of games won in the tournament before the start of the win in question and G of those T were with the given god. If a player wins with the same god multiple times, she only gets the largest value of this bonus, not the sum. For purposes of these points we say that a player wins with a god if she reaches full (******) piety with that god without worshipping any other god first. Two gods (Gozag and Xom) do not have the usual ****** piety system; to get the points for these gods, you must never worship another god during the game. For "No God", you must never worship a god.

In addition, certain randomly chosen species/background combinations will be worth more points for the first eight players to win them:

75 bonus points for winning NEMELEX' CHOICE characters. The first Nemelex' Choice combo is chosen at the start of the tournament, and after that each one is chosen when the previous one is won for the first time. Each combo remains valid until it has been won eight times. The species/background combinations are chosen by Nemelex from those with at most 22 online wins and which weren't Nemelex Choices in the previous tournament.

The current values of the bonus for each species, background, or god will be listed on the "Species/Backgrounds/Gods" page. The current Nemelex' Choice combo as well as all past combos will be listed at the top of the "Overview" page.

Important note for scoring: The function f(x) = 800 * log2(1 + x / 800) will be applied to the total number of points each player or clan attains in this section. This means that the points in this section are worth less and less as you earn more of them! For example, f(800) = 800 and f(2400) = 1600, so points between 800 and 2400 are worth half as much as points between 0 and 800 (on average).

Also, for clan scoring, if a clan has multiple wins for the same species, background, or god, only the largest value of the bonus among the wins is used, not the sum.


OK, this is a little more complicated. Each race, role, and god has a value assigned to it, and as it gets more wins in the tournament it becomes less valuable. For example, by the end of 0.19 tournament, demigod was worth 129 points while minotaur was only worth 11. So what does this really mean? Well, it means you should pick the most popular races, roles, and gods early on in the tournament when they are worth the most points, and later on play things like felid, arcane marksman, and fedhas once they are worth more points.

But...there is another thing to consider here, which is that this section of points gets scaled down. So, for example points between 800 and 2400 are worth half as much as points between 0 and 800 (on average). This is a lot more noticeable when trying to maximize your clan's score, your individual score probably wont go too far past 800 and definitely wont go past 2400. Its worth noting that unlike most other sections, these points only contribute the highest value to clan score. So if 2 players in a clan both win a minotaur, only the highest value counts towards clan points. Its not really worth trying to micromanage these to maximize clan score, the point scaling means there are much better sources of points.

The other thing to note here is the 'Nemelex choice' bonus. Nemelex choice is a semi randomly selected combo and the first 8 players to win it will get a 75 point bonus. So you will get 125 points from that win, instead of the 50 you normally would. This is a great source of points if you can win the games fast enough, before 8 others do. However, its worth noting these points will also get scaled, so its probably not worth playing some of the really lame combos. But a new Nemelex choice combo will not be announced until the current one has been won once.


Speedruns and Streaks
Spoiler: show
SPEEDRUNS AND STREAKS
RACES

200-100-50 points for first win scored.

200-100-50 points for first 15-rune victory.

100 bonus points for the win with the last starting time (among tournament wins) in the tournament.
PERSONAL RECORDS

5,000,000/turncount points for each player's fastest win (by turncount).

1,250,000/duration points for each player's fastest win (by realtime, measured in seconds).

score/120,000 points for each player's highest scoring winning game.

100*length points for each player's longest streak of length at least 2, where length of a streak is defined as min(number of distinct species used, number of distinct backgrounds used).


Again, quite easy. The first win and 15 rune win of the tournament both get large bonuses, with runner up prizes. It's pretty tough to get these, you gotta be really fast...like, win the 3 rune game in 1 hour, and a 15 rune game in 3 hours. But you never know, maybe the player about to win first splats due to taking too many risks!

The next part is where you can rake up some huge points. Getting a low turn count win, a fast real time win, and a great high score can net you huge bonuses. Just as some examples, winning in 2:20 will give you about 150 points. Winning in 25k turns gives you 200 points. And my 55k 15 rune game last time also gave me almost 200 points. So if you can get a decent entry for all 3 of those you can get a bonus of 500 points relatively easily.

The streak bonus is also a huge huge source of points. 100*length score bonus. So getting a 5 streak gives you a bonus of 500 points. All of the points in this section contribute to clan points, and are a much better source of points then combogod.


Special Achievements
Spoiler: show
50 points for winning without visiting Lair, Orc, or the Vaults (LORD OF DARKNESS banner III).

25 points for a game in which you enter Tomb for the first time after picking up the Orb of Zot and then get the golden rune (NATURE'S ALLY banner III).

25 points for a game in which you get six runes before entering the Depths (VOW OF COURAGE banner III).

25 points for a game in which you get your first rune (which cannot be the slimy or abyssal runes) without the use of any potions or scrolls (THE ASCETIC banner III).

25 points for a game in which you find the iron rune before entering Pandemonium or any branch of the dungeon containing any other rune (AVARICE banner III). This means that only Temple, Lair, Orc, Elf, Depths, Abyss, Hell, and Dis can be entered.

25 points for winning the game before reaching experience level 19 (and without using Ru's Sacrifice Experience ability) (RUTHLESS EFFICIENCY banner III).


These are all flat bonuses for doing special challenges. Most of them are worth 25 points and therefore usually aren't worth the time to go for. Ascetic III is generally not too bad if you are playing something like a MiBe, and vow of courage III used to be not too bad, but with 0.20 changes I wouldn't recommend going for unless you have a specific plan to cheese tomb. Orb run tomb is never worth it since you can easily throw away the game. Branch-less is doable too, but it is much harder than a normal game and should only be attempted if you are confident, but since its worth 50 points it might be worth going for at some point. Ruthless efficiency is incredible difficult especially since the zot changes but there is also a bonus for getting the lowest XL win. Not really worth the time IMO, unless you are a truly great crawl player.

Clan Points
Spoiler: show
100-50-20 clan points for deepest level reached in a Ziggurat. Completing a Ziggurat level (for instance exiting to the dungeon from Zig:20) is also noted and is better than merely reaching the level. Ties are broken by who reaches/exits the Ziggurat level first.

5*D clan points for reaching Zig:D. (Only the best Ziggurat attempt in each clan counts.) Leaving the Ziggurat safely counts as an extra level.

100-50-20 clan points for winning a game with the lowest XL. Ties are broken by who finishes the game first.

50-20-10 clan points for lowest XL at which a rune is picked up, not including the abyssal and slimy runes. Ties are broken by who picked up the rune first.

50-20-10 clan points for the "Most Unique Deaths" trophy: Killed by the most distinct uniques. Ties are broken by who reaches that number first.

20 clan points for winning a character that was not previously won in the tournament.

2 clan points per player ghost killed while playing, up to a maximum of 100 ghosts killed by each player.

N clan points per ghost kill after dying, where N is the dying character's XL minus 5. (No points are awarded if the dying character is XL 5 or lower.)

200-100-50 clan points for the players with the most high scores in species/background combinations.

200-100-50 clan points for the clans with the most high scores in species/background combos.

100-50-20 clan points for the clans with the most distinct uniques killed; ties broken by who gets that number first.


All of these points only go to your clan and don't do anything to help your individual score. Completing a zig gives your clan 140 points, and if it is the first zig you get an additional 100 points. Also a 100 point for killing all the uniques first. The clan also gets large bonus for the players with the most high scores and also for being the clan with the most high scores. These will usually end up with the clans that have the power players and great speed runners. Trying to get the bonus for low XL rune grabs probably isnt a great use of time, there will invariably be some clan who grabs a rune at xl 9 with a spriggan or something.

Just to be clear, the clan points is a sum total of all individual player points, with the exception of combo god points, which only use the highest value for each race/role/god.

--------------------------------------------------------------------


What is the best way to score lots of points?

At the beginning of the tournament you should pick a race and role that you know will end up worth almost nothing. MiBe is a classic choice. If you think you have a reasonable chance of getting first win or first 15 rune then go for it, but you gotta be pretty good, there are some really fast players.

You should try to get as long of a streak as possible. In my experience its better to focus on the streak first, and then once you break it focus on other ways of scoring points.

These two tips combined mean you should probably play the strongest combos early in the tournament, when they are still worth some decent amount of points, and to make your longest streak easier. But remember, combogod points get scaled down harshly, and its not really that important to maximize them compared to other bonuses.

For example, in the 0.19 tournament Yermak scored 5787 combo god points, which got scaled down to 2434. Ultraviolent4 scored 3071 combogod points, which got scaled down to 1820 points. So...almost double the combo god points, led to about 600 extra points.

You should win any Nemelex choice combos you have a reasonable chance of doing. Some combos are so bad that they never get 8 wins all tournament, like FeWr or something. That said, if its such a bad combo that it will more than double your time to win, or you think you might break your streak or get a high level splat, its not worth it. Remember these points are scaled with combogod points, so they get less important the more races and roles you expect to win.

You should have 1 high score game (ie a 15 rune speed run), 1 low turn count game ( 3 rune speed run) and 1 low real time win. Even if you cant go that fast, you can still get decent bonuses for reasonable scores. Winning in 3 hours, doing extended in 80k turns, and a 3 rune game in 35k turns are all fairly doable for an experienced player and will give you and your clan decent bonuses.

You should do 2-4 extended games, for the rune bonuses.

You should enter every branch and portal at least once, and reach full piety with every god.

You should beat any highscore that you easily can. Lots of combos wont even be won at all, although its quite tough to get race and role high scores, compared to specific combos.

Besides all these flat bonuses, the best way to score points is just to get lots of wins. There is a reason the top places in these tournaments always have 10+ hours played per day after all.

It is also worth noting that win rate has no effect on your score at all, so feel free to start scum and splat as much as you want!

TL;DR Get a long streak, speedrun a few times, and win a lot. Also play 10+ hours a day.

And as always, if I made any mistakes or anyone has anything to add, feel free to criticize my guide!
Last edited by mibe420 on Tuesday, 23rd May 2017, 09:36, edited 7 times in total.

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Post Tuesday, 23rd May 2017, 09:16

Re: Mibe's guide on scoring lots of points in DCSS tournamen

mibe420 wrote:This is all pretty straightforward. You get a flat bonus of 100 points for your first win, and 50 more points any time you win with a species or role you haven't won yet. You also get bonuses for entering and finishing branches, and getting max piety with a god for the first time. The first three players to kill all uniques will also get a bonus, and then small bonus for getting high scores with a combo, species, or role.

The other thing in this section is the points awarded for getting runes. You get 24 points the first time you pick up a rune, and 12 points the next time you pick up the rune. This means that 15 rune games give you more points, but it drops off quite quickly. Its good to think about how much longer a 15 rune game actually takes. If you can win in 4 hours, but it takes 6 hours for you to win a 15 rune game, then the flat 50 point bonus for winning will be worth more than the rune points after just 3 15 rune games. So, don't play more than 2 or 3 of these probably, unless you are really fast at 15 rune games.

The bolded parts are wrong. The 50 points bonus is for winning your second game only (assuming different species and role than in your first one) and not awarded for your further wins.

Halls Hopper

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Post Tuesday, 23rd May 2017, 09:28

Re: Mibe's guide on scoring lots of points in DCSS tournamen

Cool, thanks for the correction. I have edited the OP.

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Post Tuesday, 23rd May 2017, 21:01

Re: Mibe's guide on scoring lots of points in DCSS tournamen

I've always been somewhat bad about metagaming the scoring rules, but I will say that my very simplified version of this does a pretty decent job of getting good (but not first place) scores:

Win at least 2 15 rune games.
With the exception of the first weekend, pick combos that you are good with/can be strong, but are worth above average points. Don't play anything too difficult, though. Doing nemelex combos is a significant boost to points, consider doing them if they are feasible. Don't repeat races/backgrounds if there are other new races/backgrounds you can still win with, and try to vary your god choices.
Always try to keep your turn count/real time low, within reason. (Edit: Low turncount/time bonus only applies to one game, so you don't need to do this every game. But keeping real time low does let you play more overall games.)
Streaks are super, super important. If you can get them you'll do well, if you can't, you won't be on the top 20.

As an aside, it's totally okay to not be in the top 20. And if you do want to be on the top 20, as mibe said, you have to play nearly constantly all tournament long :P
Last edited by tasonir on Tuesday, 23rd May 2017, 21:18, edited 1 time in total.

Halls Hopper

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Post Tuesday, 23rd May 2017, 21:13

Re: Mibe's guide on scoring lots of points in DCSS tournamen

Yeah, your simplified version is pretty good. Perhaps my guide was far too long-winded....

The only thing I would change is this

tasonir wrote:Always try to keep your turn count/real time low, within reason.


Your bonus for real time and turn count are based only on your fastest time and lowest turn count respectively. So maintaining a decent turn count average over all games results in less points than specifically performing 1 game as fast as you can.

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Post Tuesday, 23rd May 2017, 21:16

Re: Mibe's guide on scoring lots of points in DCSS tournamen

mibe420 wrote:Yeah, your simplified version is pretty good. Perhaps my guide was far too long-winded....

The only thing I would change is this

tasonir wrote:Always try to keep your turn count/real time low, within reason.


Your bonus for real time and turn count are based only on your fastest time and lowest turn count respectively. So maintaining a decent turn count average over all games results in less points than specifically performing 1 game as fast as you can.

But lower real time means more games played, and lower turn count often results in lower real time spent per game. :)
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Ziggurat Zagger

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Post Tuesday, 23rd May 2017, 21:17

Re: Mibe's guide on scoring lots of points in DCSS tournamen

Ah, thanks for the correction. Does the bonus for low turn count take into consideration the number of runes? Or should the low turn count game always be a 3 rune game for the lowest possible turn count?

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Post Tuesday, 23rd May 2017, 21:31

Re: Mibe's guide on scoring lots of points in DCSS tournamen

Nope, the bonus for fastest turn count win checks only your turn count, so it should be 3 runes.

There is a separate bonus for your highest scoring game, so you should probably do a 15 runer in as few turns as you can too.

Although I'm not a good speed runner I was still able to post a respectable high score game, my tip is to pick an OP combo (in my case GrFi) and play relatively normal in the early game, just dont auto explore. The real turn savings are the mid game and beyond. Also you will probably want makh or TSO for extended.

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Post Tuesday, 23rd May 2017, 22:24

Re: Mibe's guide on scoring lots of points in DCSS tournamen

Oh, one thing I've never been sure of. Let's say minotaur is worth 50 points. I create a minotaur game. If I eventually win that game, do I get:

1) 50 points for my race
2) The value of minotaur when I actually win the game
3) The value of minotaur at the end of the tournament.

I assume it isn't 3 since you said you want to try to get common combos done early, but I'm not sure if it's based on time of creation or win.

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Post Tuesday, 23rd May 2017, 22:29

Re: Mibe's guide on scoring lots of points in DCSS tournamen

tasonir: as I understand, it's the number of points on the species stock exchange at the time you started your game. So even if a billion more Minotaurs have been won after you started your (winning) MiBe, it shouldn't affect your bonus. In particular, it's neither 2) nor 3).
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Post Tuesday, 23rd May 2017, 23:37

Re: Mibe's guide on scoring lots of points in DCSS tournamen

Sounds good to me. A long streak is very helpful for having a good score if you don't want to play 10 hours a day. I think for an earlier tournament I actually planned out what races and classes to play in what order for 20+ games, but then I died to tabbing an ogre ghost with af:freeze and rage quit the tournament. You definitely want to play Mi, Gr, VS, DD, HO, Tr as soon as possible, and similarly Fi, Gl, etc. I would actually advise against Nem choices until your streak is broken - most nem choices have a terrible early game and are likely to break your streak.
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Post Wednesday, 24th May 2017, 00:48

Re: Mibe's guide on scoring lots of points in DCSS tournamen

mibe420 wrote:And as always, if I made any mistakes or anyone has anything to add, feel free to criticize my guide!


Put this part...

mibe420 wrote:play 10+ hours a day.


...at the top. :D

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Post Wednesday, 24th May 2017, 04:47

Re: Mibe's guide on scoring lots of points in DCSS tournamen

tasonir wrote: And if you do want to be on the top 20, as mibe said, you have to play nearly constantly all tournament long :P


I placed 9th without playing a single game in the final week of the tournament and committing on average less than 4 hours per day, and Dynast placed 4th playing just 10 days of the tournament and averaging just over 5 hours per day (averages include days with 0 hours played). You just need to git gud and git fast.

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Post Wednesday, 24th May 2017, 08:47

Re: Mibe's guide on scoring lots of points in DCSS tournamen

OK, I did some querying of sequell with some of the top finishers over the last 3 tournaments. Only the player who came in first tended to have daily averages over 10 hours a day. Second and third were usually between 7 and 8 hours per day, while the top 10 were generally all over 5. I didn't check every single top finisher for all 3 tournaments though. So I was exaggerating when I suggested you need 10+ hours a day, you really only need 4-5. It is heavily dependent on how fast you can win too.

And yeah, your combogod points are determined when you start the game, so if you start a minotaur at the beginning but don't win until 100 other minotaurs have, you will still get the point bonus it was worth at the beginning.

The other thing I forgot to mention in the OP is that every win in your streak has to be a unique race AND role, if you repeat one or the other your streak bonus wont increase for that win!

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Post Wednesday, 24th May 2017, 10:35

Re: Mibe's guide on scoring lots of points in DCSS tournamen

One thing I noticed is that right afetr tournament start some players start several easy combos like MiBe, GrFi and HOGl at different servers and play just one of them while saving all other characters immediately at turn 1. When there is no streak and there are no better characters to play, they resume playing those characters. It allows to have max points for these easy species and backgrounds.
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Post Wednesday, 24th May 2017, 21:55

Re: Mibe's guide on scoring lots of points in DCSS tournamen

Interesting and I'd say a bit of cheating, but probably not going to be solved. You could force all games to be on the same server, but that could cause issues if there's any downtime for that server...

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Post Wednesday, 24th May 2017, 23:17

Re: Mibe's guide on scoring lots of points in DCSS tournamen

VeryAngryFelid wrote:One thing I noticed is that right afetr tournament start some players start several easy combos like MiBe, GrFi and HOGl at different servers and play just one of them while saving all other characters immediately at turn 1. When there is no streak and there are no better characters to play, they resume playing those characters. It allows to have max points for these easy species and backgrounds.


it's probably better to try to just play those characters really fast. You will get a free 6-7 game streak to build on when you get to playing weaker races.
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Post Thursday, 25th May 2017, 21:55

Re: Mibe's guide on scoring lots of points in DCSS tournamen

Do you not get a streak if you start them all at the same time, and then finish them one by one?
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Post Thursday, 25th May 2017, 22:09

Re: Mibe's guide on scoring lots of points in DCSS tournamen

I think it has to be games on the same server.
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Post Friday, 26th May 2017, 04:40

Re: Mibe's guide on scoring lots of points in DCSS tournamen

They don't have to all be on the same server, but for the streak to count you have to start the next game after the previous one finishes.

This prevents the cheesiness of parking multiple characters with the orb on d:1.

From the rules:

Every game in a streak must be the first game you start after winning the previous game in the streak. This will always be the case if you play all your games on one server.

If you are playing on multiple servers simultaneously, note that you cannot start game A and game B concurrently on two servers and win both in succession to earn streak points. You can however have multiple streaks in progress simultaneously.

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Post Thursday, 8th June 2017, 07:37

Re: Mibe's guide on scoring lots of points in DCSS tournamen

It's weird to see that it is not enough to have a streak of 10 games including all rune game and Nemelex choice points to get into top 10. It's doubly weird because 0.20 crawl is objectively much harder than ever.
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Post Monday, 12th June 2017, 12:54

Re: Mibe's guide on scoring lots of points in DCSS tournamen

Looks like it worked well. Congrats on your top 10 finish.

VeryAngryFelid wrote:It's weird to see that it is not enough to have a streak of 10 games including all rune game and Nemelex choice points to get into top 10. It's doubly weird because 0.20 crawl is objectively much harder than ever.
It's harder, but not that much. Players get better with time.

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Post Monday, 12th June 2017, 13:19

Re: Mibe's guide on scoring lots of points in DCSS tournamen

stickyfingers wrote:It's harder, but not that much.


It depends on character IMHO. Previously a 12-game streak would not be over during orb run because character couldn't quaff potions while threatened, wand of haste still existed and was almost guaranteed even in 3 rune game.

Players get better with time.


Absolutely.
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Crypt Cleanser

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Post Monday, 12th June 2017, 18:08

Re: Mibe's guide on scoring lots of points in DCSS tournamen

VeryAngryFelid wrote:It depends on character IMHO.
Some time ago felids couldn't use any wands, and now they're much easier.

Previously a 12-game streak would not be over during orb run because character couldn't quaff potions while threatened,
Ru exists for a few versions already and the situation could be handled better by the player (?fog, power leap, draw out power) or avoided better (Confuse and Passwall should be high on the list of priorities for a char with artifice sacrificed).

wand of haste still existed and was almost guaranteed even in 3 rune game.
Far from it. And, actually, character you mentioned has sacrificed artifice, so it wouldn't matter.

Also, this:
  Code:
 73445 | Depths:3 | Noticed Mitayc the pandemonium lord
 73462 | Depths:3 | Noticed Zaaro the pandemonium lord
 73481 | Depths:3 | Noticed Mirups the pandemonium lord
 73921 | Depths:3 | Noticed Hapomm the pandemonium lord
 73922 | Depths:3 | Noticed Bimpeirph the pandemonium lord
 74133 | Depths:4 | Noticed Jij Sied the pandemonium lord
 74141 | Depths:3 | Noticed Aziwk the pandemonium lord
is one hell of a freak accident, and could have killed many.

Overall, that game is not an argument for DCSS becoming particularly hard in 0.20.

Halls Hopper

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Post Monday, 12th June 2017, 19:13

Re: Mibe's guide on scoring lots of points in DCSS tournamen

stickyfingers wrote:Looks like it worked well. Congrats on your top 10 finish.

VeryAngryFelid wrote:It's weird to see that it is not enough to have a streak of 10 games including all rune game and Nemelex choice points to get into top 10. It's doubly weird because 0.20 crawl is objectively much harder than ever.
It's harder, but not that much. Players get better with time.


Thanks! I plan on revising the guide at some point between now and 0.21, not only did I omit a couple things that ended up being quite relevant to my clans strategy (chiefly the 20 point bonus for winning an unwon combo), but I think this version is too long winded and could easily be a few hundred words shorter.

We saw some very high point totals on the top 2 clans and top 2 players compared to previous tournaments. One of the key difference is several players scoring ~45 minute wins which gives a real time bonus of over 400 points.

As far as 0.20 being harder, I'm not sure I agree 100%. Less access to haste is definitely noticeable, but I just made special efforts to preserve !haste until zot. I still didn't hesitate to use it when I needed it to live, but I took care to find uses for other consumables when possible. Every single game in my streak got at least 10 evocations, and nine of them got at least 15 evocations. This opens up so many options to the player there is almost always something you can do to win a fight using just wand charges and evokers. The new wand of clouds and scattershot, and lightning rod, all seemed more common than rods used to be. Also, due to scarves, I found it easier to get guardian spirit on my dudes, and you can have spirit and faith at the same time. If anything I think this version was a player buff overall.

And in regards to hellmonk's orbrun splat, I just think the orbrun is badly designed. It is too high variance and can exacerbate poor luck with loot. For example I had to do 2 orb runs during my streak with no digging wand. And well there is almost never an 'unavoidable' orbrun death, sometimes the player encounters some really hard situations. Some of the pan lords can do disgusting amounts of damage, silence or disable the player, summon eyeballs, hurl damnation, and can have speeds up to 18. There is no guarantee you dont encounter multiple per floor. One player may not encounter a single fiend or pan lords, while others can get wrecked by shatter/glaciate pan lords before leaving the lungs on zot:5.

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duvessa

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Post Monday, 12th June 2017, 20:09

Re: Mibe's guide on scoring lots of points in DCSS tournamen

I'd definitely agree that scarves are a bit of a sleeper player buff - guardian spirit is huge, and while I haven't really used faith much in the past (Note that chei used to also have no piety decay, but now does), I did use a randart faith amulet all game long on one of my speedruns and I'll definitely say it's nice to have. I still think that regeneration or guardian spirit amulets can be just as good as faith, but it's definitely in the top 3.

I think I tend to rely on overwhelming combat power a lot, and ignore a lot of consumables because I prefer more straightforward (ie, tabbing) combat. It's definitely why I can speedrun reasonably well (limited mostly by the fact I still use autoexplore a lot, so I consider 40k a good goal), and yet am not reliable enough to get 10+ streaks. With some luck I got a 4 streak, but I'd probably still have trouble doing that reliably.

I do feel like glaciate on pan lords is a bit overpowered, but maybe that's just me. It's definitely the spell I fear they have the most, although if one has shatter and you can't immediately quaff/evoke flight, you have to run immediately, so I understand why you listed that as well. With flight, it's not an issue, but you often aren't flying when the first shatter hits.

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Post Monday, 12th June 2017, 20:38

Re: Mibe's guide on scoring lots of points in DCSS tournamen

mibe420 wrote:The other thing I forgot to mention in the OP is that every win in your streak has to be a unique race AND role, if you repeat one or the other your streak bonus wont increase for that win!
But if e.g. you don't want to try to streak MuWn, you can streak DDWn and MuIE and get the same bonus.
tasonir wrote:Interesting and I'd say a bit of cheating, but probably not going to be solved. You could force all games to be on the same server, but that could cause issues if there's any downtime for that server...
There's a simple way to solve it: make the score for winning a species/background/god/combo independent of when the game starts or finishes. Meaning no clan bonus for as-yet-unwon combos, and species/background/god points either being fixed at the beginning of the tourney, or only being finalized at the end. The former is probably better; you could automatically compute them based on non-tourney statistics, similar to Nemelex' Choice, or even use the win counts from the previous tourney. Or you could hand-pick them, e.g. 300 for a mummy, 100 for a human, -50 for a deep dwarf.

You can't really come up with a scoring system that doesn't reward poopsocking though. Even if you only award points for 5 species, backgrounds, gods, cap streaks, don't give bonuses for combo highscores etc., you're still left with the fact that getting a really good realtime or turncount speedrun (or, by extension, score) requires playing a ton of games. Unless you want to cap everyone's points at 2000 and have a 150-way tie for first place. I suppose you could penalize people's score based on number of games played and/or time spent playing, but I doubt the playerbase would care for that.

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Post Tuesday, 13th June 2017, 02:00

Re: Mibe's guide on scoring lots of points in DCSS tournamen

Wanna set the record straight on my terrible orbrun splat. The first mistake was made several hundred turns before I died, when I tried to apocalypse a panlord on sight and rolled bad damage with no disabling status. Then the panlord summoned a fiend and I tried to tp away and stabilize, but a bunch of other bad shit happened and I ended up trying to circuitously reach the only safe upstair via a bunch of teleports (the floor above was not cleared because I recognized it as a spectacularly shitty encompass vault and didn't feel like dealing with it). In the process of doing this I spent a long time on U:3 which allowed a bunch of other panlords to spawn and eventually murder me as I ran out of haste pots and scrolls of fog. This is a "spaghetti fault" where you make one mistake at the beginning and get in a bad spot and then instead of fixing it you spill your spaghetti all over the dungeon and eventually die because of it. The whole situation could have been avoided by immediately hasting and power leaping away from the first panlord instead of using apoc and by remembering that the floor above me was not cleared and planning accordingly. I don't think the strategic considerations of the character (which I built in a pretty bad way out of laziness) or the 0.20 changes had any significant impact, though not sacrificing evocations would have made the situation a lot easier to manage via digging and sack of spiders. In the end the lessons are the same as for most splats: pay attention, don't get overconfident, use your resources wisely. I would like the orbrun to be more consistent about its difficulty if it is going to continue to exist, but I don't think its average difficulty is particularly bad; probably it is too easy except for outliers like the legendary haste->torment->glaciate panlord that occasionally decides that someone's run is over.

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Post Tuesday, 13th June 2017, 04:01

Re: Mibe's guide on scoring lots of points in DCSS tournamen

lol that orb splat justification is more convoluted than crawl's damage formula for airstrike

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Post Tuesday, 13th June 2017, 04:13

Re: Mibe's guide on scoring lots of points in DCSS tournamen

I'm not trying to "justify" anything lol, it was a bad mistake followed by more bad mistakes, like most lategame deaths. My point is that the situation that actually killed me was 100% avoidable if I had responded correctly to an earlier situation, not unlucky or due to 0.20 being more difficult or whatever.

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Post Tuesday, 13th June 2017, 04:20

Re: Mibe's guide on scoring lots of points in DCSS tournamen

Hellmonk wrote:I'm not trying to "justify" anything lol, it was a bad mistake followed by more bad mistakes, like most lategame deaths. My point is that the situation that actually killed me was 100% avoidable if I had responded correctly to an earlier situation, not unlucky or due to 0.20 being more difficult or whatever.


Dammit Hellmonk that response was 100% thankbait targeted at you specifically. Now I have to make a long post justifying why my thankbait failed.

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Post Tuesday, 13th June 2017, 04:21

Re: Mibe's guide on scoring lots of points in DCSS tournamen

I refuse to thank any of your posts until the airstrike damage formula is changed to not use a 1d(1dN) style die roll.

E: changing it to something even more complicated does not count.

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Post Thursday, 15th June 2017, 19:56

Re: Mibe's guide on scoring lots of points in DCSS tournamen

Hellmonk wrote: I would like the orbrun to be more consistent about its difficulty if it is going to continue to exist, but I don't think its average difficulty is particularly bad; probably it is too easy except for outliers like the legendary haste->torment->glaciate panlord that occasionally decides that someone's run is over.

This has been my experience as well, it's generally pretty easy, occasionally somewhat hard, and 1-2% of time you get something downright unfair and that really sucks. Extended characters can deal with random panlords more easily than if I built my character to be just strong enough to do 3 runes and leave, making them face pan lords can be pretty cruel. I also don't really like Seraph spawning, as I've lost a halfling who was roughly "minimum endgame power" who couldn't deal with that many summons and that many smites...

Shoals Surfer

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Post Thursday, 15th June 2017, 21:14

Re: Mibe's guide on scoring lots of points in DCSS tournamen

tasonir wrote: I also don't really like Seraph spawning, as I've lost a halfling who was roughly "minimum endgame power" who couldn't deal with that many summons and that many smites...


Funnily enough, my halfling orbruns tend to pretty lethal as well. Glaciate panlord + 2 torment mobs, with no blink or haste, I survived through pure luck.
Attachments
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16/26 on the way to GreaterOctopode (Win all backgrounds as an Octopode)

Progress so far : OpFi, OpGl, OpWn, OpAr, OpCK, OpMo, OpBe, OpHu, OpVM, OpAM, OpWr, OpFE, OpEE, OpNe, OpTm, OpSk

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Post Thursday, 15th June 2017, 21:35

Re: Mibe's guide on scoring lots of points in DCSS tournamen

Hellmonk wrote:I ran out of haste pots [skipped] I don't think [skipped] the 0.20 changes had any significant impact.


Ok :)
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