hawthornbunny wrote:I know that miscasting high level spells can cause higher-level contamination, but this is never a problem either, since I would never cast a spell that has a high chance of failure (since it probably wouldn't work and would just exhaust my MP for no gain).
Is it something that only becomes relevant later in the game?
Depending on the spell and your casting ability, it's possible to have yellow or even red spells at <10% fail rate. Generally speaking, for high level spells the miscast severity will be higher for a longer period of time until you can solidly cast the spell. Sometimes when getting statue form online, I'll cast it a few times at yellow miscast because 98% of the time, it's quite safe and I need that power boost for the current fight. There is a 1-2% chance of going straight to yellow contamination from doing that, and you'll usually end up with some mutations. I've played thousands of games of crawl and use statue form very frequently and over the last 4-5 years I think this has happened to me twice. So definitely possible, but not common and if you wanted to be more safe you could wait until you had stronger casting to avoid it entirely.
It's easier to have red miscasts and still <10% fail on level 9 spells, but I don't use those as often as statue form, because they're generally overkill and I don't play many characters who focus on casting. I tend to fall towards the melee end, with some amount of hybridization.
The biggest purpose of contamination was to prevent people from casting haste 3-4 times in a row, back when it was a spell. That isn't an issue now that the spell and the wand have been removed, haste is much more limited.