Slime Squisher
Posts: 342
Joined: Friday, 2nd May 2014, 15:02
Dith shadow mimic
Can someone give me numbers?
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Slime Squisher
Posts: 342
Joined: Friday, 2nd May 2014, 15:02
Abyss Ambulator
Posts: 1233
Joined: Wednesday, 23rd April 2014, 21:57
Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Patashu wrote:Shadow mimic: ***.../****..ish
-Your shadow mimic acts with 0% chance at ***... piety, 10% chance at ****.. piety, 50% chance at 200 piety (in a linearly scaling fashion).
-Your shadow has a HD of weapon skill*1/2 + fighting skill*1/2 (min 1 max 27). Most importantly of all, it is a monster - so it does monster melee, monster ranged attacks and monster spellcasting (instead of the player version thereof). Nothing about the shadow monster is varied based on what species you are or anything like that.
1) Shadow melee: Your shadow holds a shadow clone of your weapon (the same base and sub type, so unenchanted, unbranded and no artifact properties). This can distract enemies (for the purposes of stabbing).
2) Shadow throw: Your shadow throws/fires a shadow clone of the thing you threw/fired (again, no enchantment/brands/artifact properties). This is monster ranged, so I bet it's really powerful. Maybe it can distract as well, I haven't tried it yet.
3) Shadow magic: If it targets yourself or has no target, it is not mimiced. If it's an enchantment that has no monster version, it is not mimiced. Instead of using the default shadow HD, the HD is set to the smaller of 3 * spell level and xl/2 (minimum 1). If it was an enchantment, the shadow casts the monster version. If it was a beam, the shadow casts shadow bolt. If it was not a beam, the shadow casts shadow shard.
-Both spells work the same except one beams and the other doesn't:
Spider Stomper
Posts: 241
Joined: Saturday, 29th October 2016, 17:41
4Hooves2Appendages wrote:As far as I understand it, it would give a decent damage boost. At 200 piety you have a 50% chance for the mimic to attack. Normally this ignores brands, enchantment level (and maybe slaying?), but that shouldn't matter much to you! So, assuming it works I expect you should get 10-50% extra damage out of it, depending on piety and potential overkill.
That seems quite a lot. I wonder if there's a special case about unarmed.
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
tasonir wrote:Seems like monster combat having UC be strictly worse than any weapon including a dagger is contrary to player expectations/an oversight?
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
tasonir wrote:It's my understanding that weapons add their base damage to the monster's innate damage
tasonir wrote:Since I assume you know better than most, how effective would you say shadow mimic UC is, compared to other melee weapons or ranged weapons?
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
duvessa wrote:Monster UC isn't strictly worse than any weapon. There is no +0 weapon that is strictly better than unarmed for a monster (although quick blades are better in all practical circumstances). Even daggers are worse than unarmed for monsters in certain cases (low player defenses).
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
bel wrote:Would it ever make sense to, say, not cast Tukima's Dance on an ogre (assuming one can spare the turn and MP etc.)?
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
tasonir wrote:This is why that 'beogh expert' from a few versions back would give all his warlords spears - they get the reaching effect and spears were the fastest polearms; warlords do enough damage they don't need added base damage.
Barkeep
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Joined: Tuesday, 11th January 2011, 12:28
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
tasonir wrote:FR: simplify monster combat for clarity. I have no idea how this would work
Odd to hear fsim doesn't handle it correctly though, I thought it called the same attack functions the game uses? maybe I'm wrong about how fsim works.
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