Skill Zero Blowgun Seems Worthless


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Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Saturday, 29th April 2017, 16:20

Skill Zero Blowgun Seems Worthless

Every time I find a blowgun early and start using it as my skill-zero ranged weapon, it seems like a waste. Most shots do not result in a poisoning. I may as well use a centaur's shortbow or a goblin's hunting sling instead. I recall vaguely that there was a nerf to blowguns to make their effects more dependent on Throwing skill a couple versions or so ago, but I can't find details. An early blowgun find seems like it ought to be strong. What kind of Throwing investment is needed to make it worthwhile?
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

Crypt Cleanser

Posts: 689

Joined: Saturday, 12th December 2015, 23:54

Post Saturday, 29th April 2017, 16:30

Re: Skill Zero Blowgun Seems Worthless

You need about 8 throwing to get the same effectiveness as before with poisoned needles. I think it's usually not worth the investment. Zero skill curare is still overpowered though.

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