Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Skill Zero Blowgun Seems Worthless
Every time I find a blowgun early and start using it as my skill-zero ranged weapon, it seems like a waste. Most shots do not result in a poisoning. I may as well use a centaur's shortbow or a goblin's hunting sling instead. I recall vaguely that there was a nerf to blowguns to make their effects more dependent on Throwing skill a couple versions or so ago, but I can't find details. An early blowgun find seems like it ought to be strong. What kind of Throwing investment is needed to make it worthwhile?
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh