Weird D:2 situation


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Temple Termagant

Posts: 14

Joined: Saturday, 15th April 2017, 17:43

Post Saturday, 15th April 2017, 18:09

Weird D:2 situation

I was messing around use-iding potions and rings, when suddenly i found 2 experience potions! I kinda want to know how to continue this game since this is technically my most skilled caster to date :P (Im quite bad at this game)

Dump:
Spoiler: show
Dungeon Crawl Stone Soup version 0.20-a0-1015-g2ec8a95 (webtiles) character file.

Monsterracer the Destroyer (Tengu Conjurer) Turns: 1465, Time: 00:12:31

Health: 37/37 AC: 6 Str: 8 XL: 5 Next: 57%
Magic: 14/14 EV: 16 Int: 17 God:
Gold: 92 SH: 0 Dex: 14 Spells: 1/15 levels left

rFire . . . SeeInvis . f - +0 dagger
rCold . . . Gourm . (no shield)
rNeg + . . Faith . a - +0 robe
rPois . Spirit . (helmet restricted)
rElec . Reflect . (no cloak)
rCorr . Harm . (no gloves)
MR ..... (boots unavailable)
Stlth ++........ (no amulet)
Regen 0.2/turn g - +4 ring of protection
MPRegen 0.2/turn h - ring of positive energy

@: no status effects
A: beak, talons 3, able to fly 1
a: Fly


You are on level 2 of the Dungeon.
You are not hungry.

You have visited 1 branch of the dungeon, and seen 2 of its levels.

You have collected 92 gold pieces.

Inventory:

Hand Weapons
f - a +0 dagger (weapon)
Armour
a - a +0 robe (worn)
Jewellery
d - a ring of positive energy
e - an uncursed ring of ice
g - a +4 ring of protection (left hand)
h - a ring of positive energy (right hand)
i - a ring of ice
Books
b - a book of Conjurations

Spells Type Level
a - Magic Dart Conjuration 1
b - Searing Ray Conjuration 2
c - Dazzling Spray Conjuration/Hexes 3
d - Fulminant Prism Conjuration/Hexes 4
e - Force Lance Conjuration/Translocation 4
f - Iskenderun's Mystic Blast Conjuration 4
Comestibles
c - 3 bread rations


Skills:
- Level 6.4 Fighting
- Level 7.3 Dodging
- Level 2.0 Stealth
+ Level 5.9 Spellcasting
- Level 12.5 Conjurations


You have one spell level left.
You know the following spells:

Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 1% 1 None
b - Searing Ray Conj #####. 1% 2 None
c - Force Lance Conj/Tloc ####.... 12% 4 ####...
d - Fulminant Prism Conj/Hex ####...... 12% 4 ####...
e - Dazzling Spray Conj/Hex ####.. 3% 3 ##.....


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)

Altars:


Innate Abilities, Weirdness & Mutations

You have a beak for a mouth.
You have claws for feet.
You can fly.


Message History

Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f/p - ooze
Aim: an ooze (severely wounded)
The magic dart hits the ooze.
You kill the ooze!
Unknown command.
A frilled lizard comes into view.
Found a ring of positive energy.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f - frilled lizard
Aim: a frilled lizard (resting)
The magic dart hits the frilled lizard.
You kill the frilled lizard!
You start resting.
Magic restored.
d - a ring of positive energy

#.#
#.#
#.#
. # #.#
##. #.###.#
#.. ....#
#.# #..#
#.# #†@#
#.# #..#
#.########..#
######...........#
...........####.##
######..##.# #.#
.### #(.##.# #.#
...###(.##.####.#
......(.........#


There are no monsters in sight!

Vanquished Creatures
2 adders (D:2)
2 oozes
2 dart slugs (D:1)
3 leopard geckos
2 giant cockroaches (D:2)
2 hobgoblins
4 jackals (D:2)
8 bats
3 frilled lizards
3 goblins
4 kobolds
9 rats
44 creatures vanquished.

Notes
Turn | Place | Note
-------+----------+-------------------------------------------
0 | D:1 | Monsterracer the Tengu Conjurer began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4
220 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6
224 | D:1 | Learned a level 2 spell: Searing Ray
444 | D:1 | Reached skill level 6 in Conjurations
674 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7
713 | D:1 | Reached skill level 5 in Spellcasting
713 | D:1 | Reached skill level 12 in Conjurations
713 | D:1 | Reached XP level 4. HP: 24/24 MP: 7/12
774 | D:1 | Learned a level 4 spell: Force Lance
779 | D:1 | Learned a level 4 spell: Fulminant Prism
1020 | D:2 | Gained mutation: You can fly. [Tengu growth]
1020 | D:2 | Reached XP level 5. HP: 37/37 MP: 14/14
1025 | D:2 | Learned a level 3 spell: Dazzling Spray

Skill XL: | 1 2 3 4 |
---------------+-------------+-----
Conjurations | 6 12 | 12.5
Spellcasting | 5 | 5.9
Fighting | 6 | 6.4
Dodging | 7 | 7.3
Stealth | | 2.0

Action | 1- 3 | 4- 6 || total
-------------------------+-------+-------++-------
Melee: Dagger | 1 | || 1
Kick | 1 | || 1
Cast: Magic Dart | 31 | 44 || 75
Searing Ray | | 2 || 2
Use: Potion | 3 | 1 || 4
Scroll | | 4 || 4
Eat: Chunk | | 2 || 2
Armor: Robe | | 9 || 9
Dodge: Dodged | 3 | 24 || 27

Abyss Ambulator

Posts: 1193

Joined: Friday, 16th January 2015, 20:20

Post Saturday, 15th April 2017, 18:18

Re: Weird D:2 situation

Don't train Conjurations for a long time. More Spellcasting is ok to get slots for Mystic Blast, but then turn Spellcasting off too. Maybe pick up a little (5ish) Hexes and Translocations for spellpower on Fulminant Prism etc.

Your Fighting and Dodging are good at this point, but you can always use more. I'd pick the first decent weapon and train that a bit too.

Otherwise, carry on.

For this message the author Airwolf has received thanks:
Monsterracer

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