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Naive Hepl Power Rankings

PostPosted: Monday, 3rd April 2017, 17:05
by MainiacJoe
This chart is based only on the observations that worshiping Hepl costs one level of frail, and that the ancestor's power level is linked to your XL. These suggest that high HP and XP aptitudes are better than low ones. There are some caveats in here, of course, for instance VS and Gr are less fragile than their HP aptitude suggests. And I have virtually no experience myself with Hepl, just a single HOMo that died in Orc, and a day's worth of HESk's that went nowhere. So I'm intersted to see where this ends up, given this table as a starting point.
  Code:
Sp   HP   Exp   SUM
Og   +3    0   +3
Tr   +3   -1   +2
Na   +2    0   +2
DD   +2   -1   +1
Gh   +1    0   +1
HO   +1    0   +1
Fo    0   +1   +1
Hu    0   +1   +1
Ce   +1   -1    0
Dr   +1   -1    0
Mi   +1   -1    0
Mf    0    0    0
Ha   -1   +1    0
Ds    0   -1   -1
Mu    0   -1   -1
Vp    0   -1   -1
Op   -1    0   -1
Ko   -2   +1   -1
HE   -1   -1   -2
Gr   -2    0   -2
Te   -2    0   -2
DE   -2   -1   -3
VS   -3    0   -3
Sp   -3   -1   -4
Fe   -4   -1   -5

Re: Naive Hepl Power Rankings

PostPosted: Monday, 3rd April 2017, 18:47
by Plantissue
I could be wrong, but I am pretty sure that frail takes away a proportional amount of HP, so no matter what the species modifier is, it is always a proportional 90% of the initial HP, so an Ogre will have 117% HP and a felid will have Felid will have 54% HP after Hepl, rather than 120% and 50% respectively. Unless you are making a point that losing a proportional amount of HP always matter more if you had less to begin with. In any case, as a basic power ranking, I have always viewed Exp modifiers as almost inconsequential modifier as it only ranges from -1 to +1. So as a basic ranking perhaps rank HP first and Exp second.

Re: Naive Hepl Power Rankings

PostPosted: Tuesday, 4th April 2017, 06:30
by amalloy
MainiacJoe wrote:These suggest that high HP and XP aptitudes are better than low ones.


I think this is a truth independent of Hepliaklqana.

Re: Naive Hepl Power Rankings

PostPosted: Wednesday, 5th April 2017, 17:33
by mattlistener
amalloy wrote:
MainiacJoe wrote:These suggest that high HP and XP aptitudes are better than low ones.


I think this is a truth independent of Hepliaklqana.


Even so, the OP's point that Hepl magnifies an existing effect would still stand.

Personally I regard it as "an interesting thing about the game" rather than a problem to be solved.

Re: Naive Hepl Power Rankings

PostPosted: Tuesday, 11th April 2017, 16:42
by Godmorgon
MainiacJoe wrote:worshiping Hepl costs one level of frail

I'm confused. Is the frail cost in a trunk update, or is the wiki out of date (no mention of frail)? Is this due to the XP loss of eventually abandoning Hep? I've only worshipped Hep a few times.

Re: Naive Hepl Power Rankings

PostPosted: Tuesday, 11th April 2017, 17:56
by Sprucery
Worshipping Hep takes 10% of your maxHP in stable (and afaik has always done so). Indeed, there does not seem to be any mention of that in the wiki.

Re: Naive Hepl Power Rankings

PostPosted: Tuesday, 11th April 2017, 18:45
by tasonir
Sprucery wrote:Worshipping Hep takes 10% of your maxHP in stable (and afaik has always done so). Indeed, there does not seem to be any mention of that in the wiki.

That's odd, I see it as the first line under "given abillities".

I just added it <.<