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Slouch mechanics

PostPosted: Monday, 13th February 2017, 16:50
by spudwalt
Do monsters take more damage from Slouch when your movement speed is reduced from effects like Ozocubu's Armor or Statue Form?

Re: Slouch mechanics

PostPosted: Monday, 13th February 2017, 17:10
by bel
It seems yes:

From godabil.cc, slouch_damage function:
  Code:
   
const int player_numer = BASELINE_DELAY * BASELINE_DELAY * BASELINE_DELAY;
return 4 * (mon->speed * BASELINE_DELAY * jerk_num
                           / mon->action_energy(EUT_MOVE) / jerk_denom
                - player_numer / player_movement_speed() / player_speed());


player_movement_speed() changes due to Ozocubu's armour.
  Code:
    if (you.duration[DUR_ICY_ARMOUR])
        ++mv; // as ponderous


player_speed() changes due to statue form:
  Code:
    if (you.form == TRAN_STATUE || you.duration[DUR_PETRIFYING])
    {
        ps *= 15;
        ps /= 10;
    }

Re: Slouch mechanics

PostPosted: Tuesday, 14th February 2017, 04:10
by ohmi
What about lignification?

Re: Slouch mechanics

PostPosted: Tuesday, 14th February 2017, 20:45
by tasonir
As far as I know, things which prohibit movement don't actually change your speed (so being constricted or in a web as well). You get your normal slouch damage from those. Really there's only 3 levels of slouch which are useful to aim for - normal slouch (which is still awesome), naga slouch, and statue slouch. Those correlate to 20 aut, 28 aut, and 30 aut move speed. If you happen to be slowed in any of those states then slouch is more powerful, but you shouldn't aim to slow yourself, it's just something that happens to you. Note there's a very, very small difference between naga slouch and statue form slouch. These also don't stack - a naga in statue form still takes 30 auts to move, not 42 (which would be a rather impressive slouch if it did work).

I believe slouch does get stronger in shallow water, but you probably want to avoid walking into shallow water because damn that is really slow to move through. I've had single steps take over 6 turns (slow + statue form + chei + water penalty), monsters just teleport next to you, it's kind of funny. Try to avoid this.