Rods, Disc of Storms Removed


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Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Saturday, 7th January 2017, 12:58

Rods, Disc of Storms Removed

I think this is good. Buff to Spriggans I guess. RIP Rod of Inaccuracy. But someone please help me out, I'm not very good at navigating Git and I can't figure out what the iron rod and rod of clouds have "already been repurposed as"?

http://s-z.org/neil/git/?p=crawl.git;a= ... a0d801755e
  Code:
Remove rods

Some rods have fun and unique effects, but the item class itself doesn't work
very well - it demands frequent item switching, and creates yet another
different item type that provides ranged attacks and summons (on top of
launchers, wands, regular evokables, ...). The iron rod and rod of clouds have
already been repurposed as high-tier wands. Rods of ignition and inaccuracy are
removed outright - they could in theory work as wands, but clouds and iron are
probably the better effects and there are already a large number of
direct-damage wands. Shadows is also removed outright, as it mostly duplicates
an existing scroll and spell (just with very slightly different rules).
Lightning rods are another neat effect but wouldn't function as a wand, so are
planned to be repurposed into some kind of evokable.

http://s-z.org/neil/git/?p=crawl.git;a= ... e19d162c47

  Code:
Replace discs of storms with lightning rods

Using XP evoker mechanics but adjusted for a slightly simplified version of the
old rod spell. Instead of having its mana use vary and reset depending whether
it's used on consecutive turns or not, it now has a fixed 4 charges, with the
power increasing each time (and allowing for area targeting as previously when
zapped on consecutive turns). Once all 4 charges are used, it becomes inert
like a normal XP evoker and the power resets.

The bolt now also always hits (instead of having power-dependent accuracy on
the first zap but huge fixed accuracy on consecutive zaps), and has fixed noise
instead of noise varying depending on charge.

Note that the lightning "rod" is not a Rod-As-We-Currently-Know-It, but a new electric elemental evoker.
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

For this message the author MainiacJoe has received thanks:
VeryAngryFelid
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Shoals Surfer

Posts: 253

Joined: Monday, 20th June 2016, 15:27

Post Saturday, 7th January 2017, 13:11

Re: Rods, Disc of Storms Removed

MainiacJoe wrote: But someone please help me out, I'm not very good at navigating Git and I can't figure out what the iron rod and rod of clouds have "already been repurposed as"?


Wand of scattershot and wand of clouds, respectively. They have 9 max charges.

They also seem to be rarer than other wands.

Tomb Titivator

Posts: 856

Joined: Friday, 31st October 2014, 10:03

Post Saturday, 7th January 2017, 14:26

Re: Rods, Disc of Storms Removed

I haven't often used rods but when I did, clouds and ignition were quite fun. Shadows was pretty neat too.

Disc of storms, however, is what I used quite heavily with my spell-less mummy 15 runer. Its removal is a huge monster silence buff, especially in Zigs. Zigbusting has been gradually nerfed from doable to unfeasible in the previous versions, so I'm surprised they even exist anymore. Did Tolkien mention ziggurats?
Spellcasting penalties, Armour skill, and strength
15 runes: 2x HuSk, Op(Mo,Tm,Wn,Fi,Wr,EE,AM,Wz,Ne), VSTm, DsTm, Dg(Sk,Tm), MuGl, GhMo, Fe(En,EE,Ar,Wn,IE)
3 runes: FoFi, OgSk, KoHu, SpCj, 2x DgGl, MiBe, Fe(Fi,Tm,Mo,Su)
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Tomb Titivator

Posts: 838

Joined: Friday, 2nd October 2015, 04:47

Post Saturday, 7th January 2017, 17:33

Re: Rods, Disc of Storms Removed

I'm not sure if Rod of Shadows should be considered OP, but I'm certainly going to miss it. No more swamping OOFs without high level Shadow Creatures, huh?

Picked one up on D:5 last game which was a bit kicking down doors. :lol:
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)
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Tomb Titivator

Posts: 838

Joined: Friday, 2nd October 2015, 04:47

Post Saturday, 7th January 2017, 17:35

Re: Rods, Disc of Storms Removed

On the other hand, being able to fire off a Cloud without having to wield the thing could be pretty handy...
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)

Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Saturday, 7th January 2017, 18:40

Re: Rods, Disc of Storms Removed

I was about to complain that the rods that got turned into wands can be used less often since they are now limited by ?Recharge instead of hunger, but then I remembered that without /HW, /Haste and /Tele there are a lot more ?Recharge looking for something useful to do now.
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

Slime Squisher

Posts: 352

Joined: Monday, 14th December 2015, 00:43

Post Saturday, 7th January 2017, 21:01

Re: Rods, Disc of Storms Removed

This is an indirect buff to Ashenzari by the way.

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