Siegurt wrote:luckless wrote:neuropathos wrote:Hi everyone, long time player, first time poster.
As of .19, how much of an effect do STR and DEX have on melee and ranged attacks?
Pretty sure
this formula is still correct, except for the fact that only Str modifies weapon damage. Assuming it is, I find the following rules of thumb helpful:
- In mid-level cases (13 base damage weapon like a broad axe/halberd/dire flail, weapon and fighting skill in the low-to-mid teens), a point of Strength is worth 1/4 of a point of slaying.
- In high-end cases (15 base damage weapon, weapon and fighting skill in the high teens to low 20's), a point of Strength is worth half a point of slaying.
- In extreme high-end cases (17 to 19 base damage weapon, weapon and fighting skill at 27), a point of Strength is worth a point of slaying.
Naturally, all these are approximations (albeit pretty close ones), and only take into account raw weapon damage (as opposed to slaying's effect on accuracy or Strength's effect on armor use). But it's worth keeping in mind, especially as a counterpoint to the (still?) common meme that non-casters should always prefer Dex to Str. (The truth is that Dex over 20 or so adds very little marginal EV, while Strength is increasingly significant at high levels.)
I would say that the "always take dex" advice is way outdated, i started taking str over dex fairly often when er was reformed, and even more so since dex was taken out of melee damage.
Yes I think that is bad advice now. There are certainly cases to prefer dex, but always taking it over Str is definitely bad advice especially when using heavier armor. With heavier armor you may actually wind up getting the same extra EV and do a fairly significant amount of extra damage.
I think another thing to note is Str, damage wise, may be the most advantageous on UC now. UC only has fighting as multiplier and has very high base to compensate so (without doing the math) 1 Str might be worth two points of slaying. Also Str will help your auxiliaries, although this would be more like the mid-level case for good auxiliaries like Op squeeze or offhand attacks.
The diference in a Fi vs a Mo start of UC with the 5 Str difference is probably much greater than many people take into account, add in the shield and UC Fi is doing considerably more damage and taking like half the damage (and has more hp).