Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Rods, Disc of Storms Removed
http://s-z.org/neil/git/?p=crawl.git;a= ... a0d801755e
- Code:
Remove rods
Some rods have fun and unique effects, but the item class itself doesn't work
very well - it demands frequent item switching, and creates yet another
different item type that provides ranged attacks and summons (on top of
launchers, wands, regular evokables, ...). The iron rod and rod of clouds have
already been repurposed as high-tier wands. Rods of ignition and inaccuracy are
removed outright - they could in theory work as wands, but clouds and iron are
probably the better effects and there are already a large number of
direct-damage wands. Shadows is also removed outright, as it mostly duplicates
an existing scroll and spell (just with very slightly different rules).
Lightning rods are another neat effect but wouldn't function as a wand, so are
planned to be repurposed into some kind of evokable.
http://s-z.org/neil/git/?p=crawl.git;a= ... e19d162c47
- Code:
Replace discs of storms with lightning rods
Using XP evoker mechanics but adjusted for a slightly simplified version of the
old rod spell. Instead of having its mana use vary and reset depending whether
it's used on consecutive turns or not, it now has a fixed 4 charges, with the
power increasing each time (and allowing for area targeting as previously when
zapped on consecutive turns). Once all 4 charges are used, it becomes inert
like a normal XP evoker and the power resets.
The bolt now also always hits (instead of having power-dependent accuracy on
the first zap but huge fixed accuracy on consecutive zaps), and has fixed noise
instead of noise varying depending on charge.
Note that the lightning "rod" is not a Rod-As-We-Currently-Know-It, but a new electric elemental evoker.
- For this message the author MainiacJoe has received thanks:
- VeryAngryFelid