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TrunkScry: No more wands of HW/haste/tele, sandblast changes

PostPosted: Wednesday, 21st December 2016, 18:28
by Cimanyd
TL;DR: High Elves stole the best wands on their way out; sandblast requires rocks in inventory like sticks to snakes

MarvinPA wrote: Remove wands of heal wounds

The top-tier wands (heal wounds, hasting, and teleportation) all share multiple
problems. They all provide effects that work best in a limited form (as per
Haste and Teleport Self spell removals in the past), but finding any of the
wands results in a very large boost to the amount available - with recharging
scrolls often to the point of no longer being practically limited. They also
don't require/reward Evocations investment like damage/hex wands, and can't
really be changed to do so without making them provide a new version of the
effect compared to the potions/scrolls.

MarvinPA wrote: Replace DD recharging with a heal wounds ability

Since the ability to recharge wands is pretty unhelpful without their starting
wand of heal wounds, instead give them an ability to directly apply the heal
wounds effect. Each use has a chance of rotting maxMP, with a roughly similar
chance to the number of charges that would've been gained from recharging a
wand instead.

MarvinPA wrote: Remove wands of hasting and teleportation

As per wands of heal wounds.

MarvinPA wrote: Make heal wounds, hasting and teleportation consumables slightly more…

… common

To partially compensate for the removal of the wands. The weight comes out of
useless potions/scrolls (degeneration/noise/random effects).

Well if the "acquire wand" advice wasn't obsolete before, it sure is now.

isloat wrote: Rework and simplify Sandblast

Condense the three different zaps for Sandblast into one.

Quality of life improvement: use stones from inventory instead of
requiring that the player wield stones to boost the spell.

As a result, it's necessary that the large and small versions of
Sandblast are removed: it would have encouraged strategic stone dropping
to manipulate the spell's behavior.

The new Sandblast works like Sticks to Snakes: consumes a missile in
your inventory to power the spell. There is no fallback anymore for this
spell, if you're out of stones you can no longer cast Sandblast.

RIP Ogre/Troll Earth Elementalists. (Not really, they'll still be fine.)


isloat wrote: Buff Earth Elementalist starts by 50%

Give them 30 (instead of 20) stones on character generation, to
compensate for new Sandblast behavior.

Not affiliated with DCSS TrunkWatch™

Re: TrunkScry: No more wands of HW/haste/tele, sandblast cha

PostPosted: Wednesday, 21st December 2016, 21:05
by dracos369
RIP Ogre/Troll Earth Elementalists. (Not really, they'll still be fine.)

really, was it ever worth a large rock to ubercharge a 1lvl spell a single time when you could just chuck it multiple times?

Re: TrunkScry: No more wands of HW/haste/tele, sandblast cha

PostPosted: Thursday, 22nd December 2016, 01:46
by NhorianScum
RIP DDEE

Re: TrunkScry: No more wands of HW/haste/tele, sandblast cha

PostPosted: Thursday, 22nd December 2016, 14:08
by kuniqs
I guess they'll nerf Cheibriados now since Mummies can't haste themselves.

Re: TrunkScry: No more wands of HW/haste/tele, sandblast cha

PostPosted: Thursday, 22nd December 2016, 14:25
by torrenera
so from now on Mummy are unable to heal themselves, is that right?

Re: TrunkScry: No more wands of HW/haste/tele, sandblast cha

PostPosted: Monday, 26th December 2016, 04:12
by prozacelf
Well, there's still the various forms of god-based healing (Gozag, Makh, Ru, Trog probably). And Regen+ items. But not through any consumables.

Re: TrunkScry: No more wands of HW/haste/tele, sandblast cha

PostPosted: Monday, 26th December 2016, 17:46
by Rast
tfw VS has more healing options than Mu