Snake Sneak
Posts: 92
Joined: Thursday, 28th July 2016, 04:11
TrunkScry: No more wands of HW/haste/tele, sandblast changes
MarvinPA wrote: Remove wands of heal wounds
The top-tier wands (heal wounds, hasting, and teleportation) all share multiple
problems. They all provide effects that work best in a limited form (as per
Haste and Teleport Self spell removals in the past), but finding any of the
wands results in a very large boost to the amount available - with recharging
scrolls often to the point of no longer being practically limited. They also
don't require/reward Evocations investment like damage/hex wands, and can't
really be changed to do so without making them provide a new version of the
effect compared to the potions/scrolls.
MarvinPA wrote: Replace DD recharging with a heal wounds ability
Since the ability to recharge wands is pretty unhelpful without their starting
wand of heal wounds, instead give them an ability to directly apply the heal
wounds effect. Each use has a chance of rotting maxMP, with a roughly similar
chance to the number of charges that would've been gained from recharging a
wand instead.
MarvinPA wrote: Make heal wounds, hasting and teleportation consumables slightly more…
… common
To partially compensate for the removal of the wands. The weight comes out of
useless potions/scrolls (degeneration/noise/random effects).
Well if the "acquire wand" advice wasn't obsolete before, it sure is now.
isloat wrote: Rework and simplify Sandblast
Condense the three different zaps for Sandblast into one.
Quality of life improvement: use stones from inventory instead of
requiring that the player wield stones to boost the spell.
As a result, it's necessary that the large and small versions of
Sandblast are removed: it would have encouraged strategic stone dropping
to manipulate the spell's behavior.
The new Sandblast works like Sticks to Snakes: consumes a missile in
your inventory to power the spell. There is no fallback anymore for this
spell, if you're out of stones you can no longer cast Sandblast.
RIP Ogre/Troll Earth Elementalists. (Not really, they'll still be fine.)
isloat wrote: Buff Earth Elementalist starts by 50%
Give them 30 (instead of 20) stones on character generation, to
compensate for new Sandblast behavior.
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