Snake Sneak
Posts: 92
Joined: Thursday, 28th July 2016, 04:11
Week-late TrunkScry: High Elves removed, Ogre apts changed
gammafunk wrote:Remove High Elves
High elves were a relatively uninteresting species in terms of gameplay,
feeling somewhat like tengu but with weapon specialization like merfolk.
Their theme originates from Tolkien, a source of lore that crawl is
trying to borrow less from these days. Their gorgeous blonde hair not
withstanding, this particular Tolkien reference wasn't particularly
interesting.
[Especially with Ogres now also having newly-improved casting apts, there's a
very wide range of hybrid/magic-oriented species, with High Elves being
increasingly redundant. -MarvinPA]
MarvinPA wrote:Increase Ogre spellcasting apts, decrease M&F apt
As an alternative to the proposal of Basajaunak as a large caster race, instead
let Ogres take more advantage of their Ogre Mage heritage, with -1 spell school
apts across the board. Also give them more starting int but less str/dex, and
significantly decrease their M&F apt - they're still uniquely able to make the
most of GSCs but now require more of an investment to do so (and might feasibly
consider other weapon types too), and the extra XP cost for GSC usage is likely
more than made up for by the XP saved on spell schools.
Ogre melee aptitudes:
All ogre magic aptitudes were -3 before and are -1 now, except Spellcasting which was and still is +1. And on that subject, a week later:
MarvinPA wrote: Give Mummies a +2 Spellcasting aptitude
To partially imitate Ogres' old aptitude pattern of high spellcasting but low
spell schools, which was a fairly interesting feature lost by their rework -
Mummies also have a similar thing already with their +0 Fighting and -2 weapon
aptitudes.
Mummies previously had -1 Spellcasting. They still have -2 in all other magical skills except for -1 Hexes and 0 Necromancy (and the Necromancy enhancers they get). Mummy Necromancy no-brainer confirmed, lower to -4 pls
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