Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Re: Spellcasters are weak?
Well-built low-magic characters usually spend a similar amount of XP on their primary offence as well-built high-magic characters spend on the non-Spellcasting portion of their offence, assuming the former is going for a weapon with a min delay reached at ~20 skill and the latter is going for a L6 dual-skill top-end offensive spell or a L7 single-school one -- getting two skills to 15 is about as expensive as getting one to 20. The low-magic characters will often spend a little less on Invocations/Evocations than the high-magic ones spend on Spellcasting, but I've seen a wide range of approaches on both sides.
Since melee as an offensive tool tends to be more situationally reliable (few enemies meaningfully resist, no mp constraints) but deal both less damage/time and less reliable damage/time, a high-magic approach tends to be more swingy -- you drop a lot of damage, then have to cool off; if you can safely cool off then it tends to leave you in a better situation than melee, and if you can't, it tends to leave you in a worse situation than melee. Ally-generating magic is an exception, in that it is quite powerful and the effects hang around making things better for you for a while afterwards. If you have a backup form of offence (usually melee) then the swing is smaller, but since your melee will probably be somewhat worse than a low-magic character, there's still more power swing.