mattlistener wrote:I don't get it. Winrate of crawl for most players (including me) is zero to very low. A missing resistance can make the difference between a situation that was tense but handleable and a situation that forced you to teleport, which can always drop you into a pack of killyous. Relief at finding a usable piece of gear that fills in three of these is reasonable.
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Well, the point here is that those resists are on a +1 robe, if you are comparing that to say, fully enchanted vanilla ring mail, for example, the number of times those resists will prevent more damage than the additional ac are small, and the number of times that the ac will help, when a resist is inapplicable is very very large. Particularly for those resistances which don't show up a lot. Since it is impactical to switch body armour in preperation for the very limited number of combats where the resist would be better, it is optimal to wear the ring mail all the time, and if you really really have a situation that you need that resist for, and can't avoid (hint this should happen only slightly more than 0% of the time) then you should probably just go back for the item, use it for that one encounter, then drop it again.
If those same resists were on a +12 plate mail, then wear the heck out of it, having the resist on top is just gravy, and saves you the effort it takes to switch in resistances (and thereby makes a small number of fights way easier)
Resists aren't *bad* generally but sacrificing good body armour for them is rarely optimal, as good body armour is applicable to nearly every fight. If you are playing well, you are controlling which fights you engage in, so you don't need to fight the very small minority of combats that would benefit from those specific resistances.