VeryAngryFelid wrote:I've noticed a recent 35k turns 15 runes win with Beogh and I don't understand how it works
Well if
you don't understand how a player made a cool accomplishment, certainly it means something is wrong with the game, and not that another player maybe found a good strategy?
The player trained Invo to 24 while having fighting 13, armour 13, axes 10, shields 8, spelcasting 3 and nothing else, used the ability 207 times during the whole game. Is Smiting ability that overpowered?
You're suspicious of an ability used a measly 207 times in a 15 rune game? Do you have any idea how many hostile encounters take place over the course of a 15 rune game? That's fewer times than you used Upheaval with this character:
http://dobrazupa.org/morgue/Sandman25/m ... 003407.txt . Is Upheaval overpowered, or was it carrying that character without support? You killed over 6,400 monsters in that game. Assuming, very charitably, that this Beoghite only killed 4,000 monsters, that means smite was used, on average, once per 20 monsters. (And if you doublesmite -- few dangerous lategame enemies have 40 HP, after all -- you need to up that to 40 monsters, etc). Is there something wrong with someone using a powerful god ability against the top 2-5% of dangerous monsters and that ability being somewhat successful?
Also, smite is a significant drain on piety, especially in early game. I know, I'm running a smiting Beoghite right now, partly inspired by this thread. Why do you think this player only used it once per 20 monsters or so? You simply can't spam smite, it doesn't work. It's an offensive panic button for killing troublesome and/or hard-to-reach monsters. It's not a primary offense, and no one is treating it like one.