Spider Stomper
Posts: 242
Joined: Friday, 17th April 2015, 16:22
probably obvious exploration trick
lair has a habit of throwing stupid ghosts, stupid uniques, and just generally stupid monsters at you. if you get chased off lair:1 into D by one, then you have to go back in the way you came, which is no good since whatever you were running from is now squatting at the entrance to lair.
if you've cleared out lair:2, any stupid stuff on lair:1 can be evaded by just taking a down staircase, and if you run into anything while exploring lair:2, you can retreat back to the explored parts of lair:1 and resume exploration there.
doing the floors out of order isn't likely to mess you up either since the lair floors are all very same-ish, unlike early dungeon where there's a large difference between the first three floors.
the strat also applies to most other "normal" branches; most notably depths.
apologies if everyone knows to do this already or if there's a thread for this kind of post, i didn't see anywhere else to put it and i've seen a lot of players in binds that could be avoided by doing this
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