Vaults Vanquisher
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Vaults Vanquisher
Posts: 467
Joined: Wednesday, 25th May 2016, 23:37
Vaults Vanquisher
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Ziggurat Zagger
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Crypt Cleanser
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Shoals Surfer
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arandomperson12 wrote:I opened a door as a OpTm with 77 hp (fully healed), and a 7 headed hydra immediately came out and bit me for 50 damage. Had I not been lucky, it would have one shot me. Thoughts?
duvessa wrote:teleportitis is annoying but i dont think you could ever convince me it is dangerous, let alone crippling
duvessa wrote:DCSS Go: jump down the nearest manhole and fully explore the sewers before you go back out
Blades Runner
Posts: 536
Joined: Friday, 1st April 2016, 18:15
VeryAngryFelid wrote:Were you in ice form? I explore in ice form if I have a ring with rF+.
twelwe wrote:It's like Blink, but you end up drowning.
Ziggurat Zagger
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Joined: Friday, 8th May 2015, 17:51
jwoodward48ss wrote:Are you serious? Do you have an init.txt and macros so that you just press 4 whenever "your form is running out" comes up and autoexplore stops?
Blades Runner
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Joined: Friday, 2nd October 2015, 14:42
Tartarus Sorceror
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Blades Runner
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Ziggurat Zagger
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Blades Runner
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Vaults Vanquisher
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lethediver wrote:True. He also couldve rolled a MiBe instead, or avoided it by not playing crawl.
Vaults Vanquisher
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Location: Aachen, Germany
Vaults Vanquisher
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BabyRage wrote:How do you die with MiBe?
Tartarus Sorceror
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Vaults Vanquisher
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dowan wrote:Threads like this are funny. You realize that first lizard you ran into could have hit you for max damage every turn, you could have missed every turn, and that death would also have been unavoidable. That could happen with every single speed 10 or faster monsters (The speed 10 monster could get lucky on his random energy, so you can't get away).
There's no need to prove the possibility of unavoidable death, or autoexplore death (not completely unavoidable, but in some ways just as bad). It's quite possible, as you see here, but it is rare. Dpeg has said recently he'd prefer the chances of unavoidable death would be about 20% instead of the 1% it is now!
Vaults Vanquisher
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Location: Aachen, Germany
dowan wrote: instead of the 1% it is now!
Tartarus Sorceror
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Tartarus Sorceror
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dowan wrote:I suppose it could be, once again, it's pretty hard to test. Do you have any evidence for your far less than 1%?
Tartarus Sorceror
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dowan wrote:I also want to stress when I talk about unavoidable deaths (and I assume most people) I mean a death that was not avoidable using information available. For example, in the case of the OP, if he had actually died from the hydra from full health upon opening a door, I'd consider that death unavoidable, even though perhaps it could be avoided by not opening the door. This is because there's no way of knowing what was behind the door.
Tartarus Sorceror
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Joined: Tuesday, 31st March 2015, 20:34
Tartarus Sorceror
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Ziggurat Zagger
Posts: 4432
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duvessa wrote:The game guarantees at least one player action worth of entropy before a monster comes into view, the entropy generated from each player action is very high, and well under 0.1% of characters die before turn 10.dowan wrote:I suppose it could be, once again, it's pretty hard to test. Do you have any evidence for your far less than 1%?
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
dowan wrote:Well I'm sure you know exactly what to do before opening doors to prevent hydra deaths, but trying to tease one detail of your argument out at a time is exhausting, so I'll just pretend my response to babyrage was the end of this thread...
VeryAngryFelid wrote:I don't understand. Are you implying here that all crawl games are won in less than 100 turns?
Let's assume that an average 3 runes game lasts for 30k turns, how much entropy (or whatever term you use) you need to make 50% characters die before 30k turns? I am lazy to calculate but I think it is much less that 0.001 and yet we lose 50% characters without any problems.
Ziggurat Zagger
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duvessa wrote:In this context, entropy refers to how many possible states the game can be in after some number of actions. More entropy means fewer unavoidable deaths, not more.
VeryAngryFelid wrote:only 1% of deaths happens without player making a mistake.
Ziggurat Zagger
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Joined: Friday, 8th May 2015, 17:51
duvessa wrote:That's what I'm talking about as well.VeryAngryFelid wrote:only 1% of deaths happens without player making a mistake.
Blades Runner
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Joined: Friday, 2nd October 2015, 14:42
duvessa wrote:Of course it doesn't give you an exact number. Computing the exact chance of an unavoidable death occurring would require more computing resources than exist in the universe, and then some. But it should be easy to see that 1% is way too high.I don't see how this logic could lead to anything other than "all deaths are unavoidable", since as far as I can tell, your hypothetical player knows absolutely nothing. I'd wager that even the newest players know that doors can have monsters behind them, and I'm pretty sure the OP knew that hydras existed since they knew hydras can do more than 50 damage, so they knew that the door could have had a hydra behind it.dowan wrote:I also want to stress when I talk about unavoidable deaths (and I assume most people) I mean a death that was not avoidable using information available. For example, in the case of the OP, if he had actually died from the hydra from full health upon opening a door, I'd consider that death unavoidable, even though perhaps it could be avoided by not opening the door. This is because there's no way of knowing what was behind the door.
Shoals Surfer
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Vaults Vanquisher
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Croases wrote:even though nobody actually plays like that.
Tartarus Sorceror
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