DCSS TrunkWatch: Orb Translocations effects and PoG change


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Post Friday, 7th October 2016, 22:15

DCSS TrunkWatch: Orb Translocations effects and PoG change

MarvinPA writes:
Makes teleports delayed and blinks uncontrolled for all of Zot as well as the
orbrun, and also prevents Passage of Golubria from working. Applying the
restrictions for all of Zot instead of just on the orb pickup makes it easier
to communicate them, as well as preventing things like using PoG to immediately
escape the orb chamber. It does have the downside of being -cTele-like
behaviour, although this did already exist on the orbrun itself.

So Orb Translocation-limiting effects apply whenever the player is in Zot, even if they don't have the Orb. These limitations still apply everywhere once the player has the Orb, of course.

Passage of Golubria is also no longer usable under these limiting effects. You'll have to go back to ninjaing the hard way! Even harder, since all your teleports will be delayed, not just the ones after picking up the Orb.

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Post Friday, 7th October 2016, 22:45

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

Any plans to apply the same fix to floors with runes?
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Post Saturday, 8th October 2016, 00:02

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

I wouldn't describe this as a "fix" to anything other than clearing zot:1-4.
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Post Saturday, 8th October 2016, 16:51

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

no offense fuck off devs.
lost an amazing character because i didnt know this
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Post Saturday, 8th October 2016, 17:15

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

Never update a savefile if you're playing trunk.
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Post Saturday, 8th October 2016, 17:21

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

goodcoolguy wrote:Never update a savefile if you're playing trunk.

learned that now. the hard way :lol:
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Post Saturday, 8th October 2016, 17:45

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

goodcoolguy wrote:Never update a savefile if you're playing trunk.
That depends on the pair of versions. You wouldn't want to pass up a staff of bugginess.

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Post Sunday, 9th October 2016, 22:07

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

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Post Sunday, 9th October 2016, 22:09

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

I guess the rest of zot is actually challenging now instead of it being a major let down in consistency
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Post Sunday, 9th October 2016, 22:17

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

CypherZel wrote:I guess the rest of zot is actually challenging now instead of it being a major let down in consistency

Who cares if you dive it anyway.

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Post Sunday, 9th October 2016, 22:19

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

BabyRage wrote:Who cares if you dive it anyway.


I have no idea what you mean by dive
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Post Sunday, 9th October 2016, 22:30

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

CypherZel wrote:
BabyRage wrote:Who cares if you dive it anyway.


I have no idea what you mean by dive

I assume, by "the rest of zot" you mean z:1-4? Diving means not full clearing, exploring until the first stairs down.

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Post Sunday, 9th October 2016, 22:31

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

I always full clear unless there's something I can't kill
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Post Sunday, 9th October 2016, 22:36

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

you should try not doing so. it's liberating

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Post Sunday, 9th October 2016, 22:38

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

I used to full clear zot as well, but then I tried diving it and realized that it just saves time and turns. You don't need XP and items at that point, and the danger is almost non-existant. I still clear z:5 in most of my games though.

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Post Sunday, 9th October 2016, 23:10

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

I always clear zot if I can. It's nice when you can teleport during orb run and not die instantly.
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Post Sunday, 9th October 2016, 23:24

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

I've yet to play such game where die because of not clearing z:1-4.
Maybe it's not optimal. But it's much faster and MUCH less stressful for me.
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Post Sunday, 9th October 2016, 23:32

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

VeryAngryFelid wrote:I always clear zot if I can. It's nice when you can teleport during orb run and not die instantly.

You're probably more likely to indirectly die from mutations acquired from an OOF on Z:1-4 than you are to die on the orb run
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Post Sunday, 9th October 2016, 23:40

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

The primary reason for me personally for clearing Zot:1-4 is that I like clearing levels. A secondary reason is that it makes the orb run a little bit safer (and I get less distractions during my autotravel out of the dungeon).
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
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Post Sunday, 9th October 2016, 23:44

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

Who cares about Controlled Blinks in Zot?
Use Dispersal/Disjunction instead. These are awesome.
http://crawl.akrasiac.org/scoring/players/papilio.html

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Post Sunday, 9th October 2016, 23:54

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

Sprucery wrote:The primary reason for me personally for clearing Zot:1-4 is that I like clearing levels. A secondary reason is that it makes the orb run a little bit safer (and I get less distractions during my autotravel out of the dungeon).

In another thread you said that your games last 12+ hours. Maybe this is why? :)
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Post Monday, 10th October 2016, 00:13

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

That's part of it, yes (I always do Elf and Crypt as well). I also micromanage my skills but it's faster now that skill costs are shown.
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Post Monday, 10th October 2016, 01:20

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

tabstorm wrote:You're probably more likely to indirectly die from mutations acquired from an OOF on Z:1-4 than you are to die on the orb run


Or probably not. If I am low on potions of cure mutation, I consider diving zot. And then I think like "but I can find potion of cure mutation on zot1-4" so I clear it again.
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Post Monday, 10th October 2016, 01:22

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

BabyRage wrote:
Sprucery wrote:The primary reason for me personally for clearing Zot:1-4 is that I like clearing levels. A secondary reason is that it makes the orb run a little bit safer (and I get less distractions during my autotravel out of the dungeon).

In another thread you said that your games last 12+ hours. Maybe this is why? :)


Maybe that's because we enjoy playing crawl not less than winning it ;)
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Post Monday, 10th October 2016, 01:49

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

Dirty casuals.

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Post Monday, 10th October 2016, 15:50

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

BabyRage wrote:Dirty casuals.


I also role play

I wear full armour and a cow mask every time I play MiBe and when I berserk scream at my monitor, with spit an phlegm spewing out my mouth, smashing tab as hard as I can. I have ran through 5 keyboards already and I haven't even managed to make it to lair yet

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Post Monday, 10th October 2016, 17:20

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

CypherZel wrote:
BabyRage wrote:Dirty casuals.


I also role play

I wear full armour and a cow mask every time I play MiBe and when I berserk scream at my monitor, with spit an phlegm spewing out my mouth, smashing tab as hard as I can. I have ran through 5 keyboards already and I haven't even managed to make it to lair yet


Lies. You can't die before lair hitting tab as mibe.

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Post Monday, 10th October 2016, 23:28

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

fearitself wrote:
CypherZel wrote:
BabyRage wrote:Dirty casuals.


I also role play

I wear full armour and a cow mask every time I play MiBe and when I berserk scream at my monitor, with spit an phlegm spewing out my mouth, smashing tab as hard as I can. I have ran through 5 keyboards already and I haven't even managed to make it to lair yet


Lies. You can't die before lair hitting tab as mibe.

He didn't say that he died, he just claimed that he ran though 5 keyboards before getting to lair.
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Post Wednesday, 12th October 2016, 13:33

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

fearitself wrote:You can't die before lair hitting tab as mibe.


Sounds like you've never tried investing 100% of your skill XP in Spellcasting on your MiBe.

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Post Wednesday, 12th October 2016, 20:54

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

That requires too many keys other than tab

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Post Wednesday, 12th October 2016, 22:00

Re: DCSS TrunkWatch: Orb Translocations effects and PoG chan

Of course I leave auto skill on, minotaurs have low intelligence and couldn't possibly operate the skulking interface

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