Snake Sneak
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Joined: Tuesday, 27th January 2015, 17:12
% Chance of Elyvilon pacify success?

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Snake Sneak
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Tartarus Sorceror
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Barkeep
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Ziggurat Zagger
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Tartarus Sorceror
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Heal other has a whole lot of issues. To start, it has strange flavor/use discrepancies: it is flavored as healing, and does indeed heal, but the actual use of this power is not for healing(allies or otherwise), but pacification, which does not care about whether the monster is actually capable of being "healed", and can thus be used on monsters which are at full HP. This is confusing, to say the least. More importantly, unlike basically all other targeted "affect monster" spells, it does not check either HD or MR-instead, it checks maximum HP. This has several problems, starting with how different monsters of the same species can have wildly varying max HP. This not only means that chances to affect the same species of monster can be hugely different, but also as a result, this ability does not show the player a percentage chance to affect the targeted monster like most other things that do now. If it did, the player could use this information to figure out which monsters of the same species have what amount of HP relative to each other, which is information that is purposefully hidden. People have proposed letting it instead show the player a chance based off that monster type's "average" HP, but that means the number shown could be hugely inaccurate in either direction, which would be confusing and misleading... so neither have happened, which means players are stuck with awkward, ambiguous failure messages, and the unspoiled player won't have a good idea what their chances to pacify are.
Ziggurat Zagger
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Barkeep
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Sprucery wrote:I'd like to know the reason. I mean, I get that the devs don't want to show numbers everywhere (like enemy HP). But why would it be bad if the player would see that the success-% was 35 against some monster but 40 against another monster of the same type?
Ziggurat Zagger
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and into wrote:Info leak for players who look out for that kind of stuff
Better just to make it work off of a factor like HD, altered by enemy type if you want to keep that element.
Crypt Cleanser
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Sprucery wrote:Sure, I wonder why it was tied to HP in the first place.
Ziggurat Zagger
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Sprucery wrote:OK, I don't think we want players to xv which ogre has the least HP so they can attack it first... I guess that's a good enough reason to not show enemy HP.and into wrote:Info leak for players who look out for that kind of stuff
Barkeep
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stickyfingers wrote:Sprucery wrote:Sure, I wonder why it was tied to HP in the first place.
Because it's healing, and healing heals HP and not HD.
But since the average HP of a monster is now shown, why not make pacification show % chance based on that average? It already can be looked up.
Temple Termagant
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and into wrote:Displaying numbers that are wrong is worse than not displaying numbers imo.
Crypt Cleanser
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and into wrote:stickyfingers wrote:Sprucery wrote:Sure, I wonder why it was tied to HP in the first place.
Because it's healing, and healing heals HP and not HD.
But since the average HP of a monster is now shown, why not make pacification show % chance based on that average? It already can be looked up.
This would be fine if pacification success were changed to a constant for each enemy based on their average HP, but (aside from a bit of rounding or w/e) there should not be a difference between displayed % of success and actual % of success. Displaying numbers that are wrong is worse than not displaying numbers imo.
Cocytus Succeeder
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Ziggurat Zagger
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