Dungeon Dilettante
Posts: 2
Joined: Thursday, 6th October 2016, 02:18
Constant inconsistency (mostly melee)
High elf skald, D:2, wearing a sweet +3 leather armor I found on D:1. I climb downstrairs and I'm surrounded by a pack of gnolls AND a pack of jackals, climbing back up is not a good idea so I take 3 steps to a safer location and pop my buffs then managed to kill all of them by some miracle, still 80% hp left, Song of slaying at +8 now, then here comes the last enemy of this battle, a single unarmed hobgoblin that punched me to death in 3 turns. Starting a Skald is pretty hard, because there's no possible way to gauge if that giant rat is gonna deal massive damage to me or just die like the pack of orcs I just brutally flawlessed.
I find a mottled dragon armor on D:2, enchant it to +3 and a +4 long sword of electrocution, incredible start! Nothing could stand in my way but still I remained extra careful. Then at D:10, here comes a single ogre with a normal basic club, and he killed me in 2 consecutive attacks, the second while I was carefully backing off. I've been killing hill giants and cyclops for a while at this point then get smashed in 2 rounds by the lesser possible enemy of this type. Why just why...
Sometimes I could just get naked and punch grinder to death at XL3 or get instantly paralysed as he sees me then spammed to death by agony at XL 9.
These are just some annoying early game examples but what about every late game senseless deaths?
Here I am, just tabbing my way effortlessly through waves after waves of death yaks then get absolutely wrecked by.... a black mamba.
Holding a bunch of runes, cleared the depths, leveled in the abyss, meh, might as well pay the elves a visit just for lols. How could I have known that last elf conjurer would spam that pink fireball thingy 3 times in a row followed by a bolt of acid while I cleared the whole elven halls without even breaking a sweat?
The gap between absolute rampage and outright death without a chance is basically non existent. I only wish I could feel like I learn something when I die, or see what my mistake was, but lately all I have to say after every deaths is just a massive "WTF" everytimes. Well maybe I should just stop playing Skalds for a while...
I miss the brutal deaths that actually made sense, and were kind of hilarious, like when I insta-killed the royal jelly with a sneaky stab without having a clue it would absolutely fill the screen with baddies, then I died trying to take off that damn -tele pair of gloves that was also my only source of Rcorr xD
That is amongst the things that makes me love how brutal this game is, I'd rather any at time be punished for ignorance or hubris than because of incredibly inconsistent dice rolls.
P.S. Maybe this is in the wrong section, but my point is, is there any way to make especially melee combat more um... predictable? instead of taking 5-10 damage making you think you're in the safe zone then the same guy with the same attack smashes you for like 60 (no brand)
Mod edit: moved from GDD