Vaults Vanquisher
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Vaults Vanquisher
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Vaults Vanquisher
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Cocytus Succeeder
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Disable hydra head-cutting on riposte (|amethyst)
I dislike the added complexity, but there seems to be some feeling
that automatic retaliation effects like riposte shouldn't punish
the player. In testing, the difference seems fairly minimal;
hydras don't miss that much, even against 30-40+ EV characters.
Vaults Vanquisher
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nago wrote:From this commit
- Code:
Disable hydra head-cutting on riposte (|amethyst)
I dislike the added complexity, but there seems to be some feeling
that automatic retaliation effects like riposte shouldn't punish
the player. In testing, the difference seems fairly minimal;
hydras don't miss that much, even against 30-40+ EV characters.
I'd say there's enough affinity to ask via a mantis ticket or a topic in GDD to disable also *berserk from riposte (and actually any general bad effect).
Cocytus Succeeder
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CypherZel wrote:Why? Riposte is attacking
Vaults Vanquisher
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Cocytus Succeeder
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Vaults Vanquisher
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nago wrote:Are you serious or trolling?
That "feeling" is "devs feeling", not mine.
And yes that usually means that something in the game change, like the fact risposte doesn't cut hydras' heads or there aren't D&d dwarves in the game anymore because is what development is.
For the same reasoning behind that "feeling", *I* think other bad effects should be removed by riposte, because usually a good development plan considers things to be coherent - not that DCSS manages to do that always - and that is enough to ask a commit about it.
If the devs "felt" plain hob\goblin should fart big pinky candies when moving that would have gone in the game too. However then it would be have been resonable to ask also Robin and Ijyb would do that too for the same reasons the first commit was added, not because *I* *do* think Robin and Ijyb should fart big pinky candies when moving.
edit: just to be a little less ironic. I *do* think both Hydras and Risposte should be removed from the game.
The former because it has a silly gimmick only for lore reasons and having a bad mechanism in the game it is a not good thing by itself, and much more if it is unique, fiddly and existent only for "lore" reason - when most of "lore" reasons has been taken out from DCSS in favour of clarity, coherence, balance etc.
Riposte because is a complex mechanics, which has various unforeseen and probably unwanted side-effects, is a nightmare to balance, it is unclear at best for players, add a lot of spam worthless messages and add or change virtually *nothing* from the point of view of gameplay - e.g. using a mace works practically the same of a sword except the second has now a shitload of weird rules, while on the other hand polearms and axes add some new sigfniciant tactics and differences in the game. (I'm not commenting about the goodness of cleaving or reaching).
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Crypt Cleanser
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nago wrote:adding *nothing* in term of player choice, tactics and so on
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Vaults Vanquisher
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Sar wrote:Why do you think so? Does it make you... rage?
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Snake Sneak
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CanOfWorms wrote:note that you can riposte a neutral creature you've pacified under Elyvilon if it bumps into you. have fun!
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