DCSS TrunkWatch™: Ambient noise simplifications
Posted: Wednesday, 21st September 2016, 04:25
A handful of commits were posted a few hours ago that simplify the ambient/background noise of branches: Lair and Orc are no longer especially noisy; Shoals and Desolation are rather noisy at equal levels; Crypt and Tomb are rather quiet at equal levels -- which is to say, much quieter in Crypt and much less quiet in Tomb.
Players will now get a message about ambient noise upon entering these branches. Also, ambient noise no longer affects stealth.
There's a note in one of the commits that suggests the devs are debating whether branches should have background noise levels at all. Discuss amongst yourselves!
Commit links:
https://github.com/crawl/crawl/commit/b ... dbcc751251
https://github.com/crawl/crawl/commit/f ... be4b494d1f
https://github.com/crawl/crawl/commit/0 ... 37803d01f5
https://github.com/crawl/crawl/commit/c ... 71dca3a613
Players will now get a message about ambient noise upon entering these branches. Also, ambient noise no longer affects stealth.
There's a note in one of the commits that suggests the devs are debating whether branches should have background noise levels at all. Discuss amongst yourselves!
Commit links:
https://github.com/crawl/crawl/commit/b ... dbcc751251
https://github.com/crawl/crawl/commit/f ... be4b494d1f
https://github.com/crawl/crawl/commit/0 ... 37803d01f5
https://github.com/crawl/crawl/commit/c ... 71dca3a613