Tomb Titivator
Posts: 909
Joined: Thursday, 3rd January 2013, 20:32
DCSS TrunkWatch™: UI improvents, acid brand, new tiles
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A highly-anticipated fix for some ridiculous auto-targeting behavior has finally hit Trunk (at least on some servers; I only checked CBRO).
Add:
to your rcfile to vastly reduce your cognitive load (and, probably, keypresses [e: nope, actually it's kind of worse than the autotargeter because it doesn't remember the non-enemy tile you last targeted]) when targeting explosive/bouncing bolts.
(Commit link: https://github.com/crawl/crawl/commit/8 ... 2b97083301)
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Also in Trunk, monsters now show the average HP for their type (not the exact randomized max HP for that individual enemy) when examined with xv.
(Commit link: https://github.com/crawl/crawl/commit/7 ... e10edfc391)
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An "acid" brand has technically been enabled for weapons, though it's not (yet?) part of regular item generation and cannot (yet?) be applied with a scroll of branding. The unrandart greatsling Punk has been switched to use this brand instead of freezing; it gains rCorr and has its enchantment dropped to +3 (from +7).
(Commit links: https://github.com/crawl/crawl/commit/c ... a72046b61a, https://github.com/crawl/crawl/commit/b ... 55d19b6445)
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Finally, don't be surprised to see new tiles showing up soon for a few demons (notably efreets, which are improved, and executioners, which are worsened), a few undead, most trolls, a few animals, plain humans (hooray for skin-tone diversity!) and Donald. [e: also spriggans]