DCSS TrunkWatch™: UI improvents, acid brand, new tiles


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Tomb Titivator

Posts: 909

Joined: Thursday, 3rd January 2013, 20:32

Post Saturday, 17th September 2016, 18:42

DCSS TrunkWatch™: UI improvents, acid brand, new tiles

Trying out a new format and silly title for PSAs about Trunk updates. You're welcome, Crawlers. :ugeek:

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A highly-anticipated fix for some ridiculous auto-targeting behavior has finally hit Trunk (at least on some servers; I only checked CBRO).

Add:
  Code:
simple_targeting = true
to your rcfile to vastly reduce your cognitive load (and, probably, keypresses [e: nope, actually it's kind of worse than the autotargeter because it doesn't remember the non-enemy tile you last targeted]) when targeting explosive/bouncing bolts.

(Commit link: https://github.com/crawl/crawl/commit/8 ... 2b97083301)

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Also in Trunk, monsters now show the average HP for their type (not the exact randomized max HP for that individual enemy) when examined with xv.
(Commit link: https://github.com/crawl/crawl/commit/7 ... e10edfc391)

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An "acid" brand has technically been enabled for weapons, though it's not (yet?) part of regular item generation and cannot (yet?) be applied with a scroll of branding. The unrandart greatsling Punk has been switched to use this brand instead of freezing; it gains rCorr and has its enchantment dropped to +3 (from +7).
(Commit links: https://github.com/crawl/crawl/commit/c ... a72046b61a, https://github.com/crawl/crawl/commit/b ... 55d19b6445)

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Finally, don't be surprised to see new tiles showing up soon for a few demons (notably efreets, which are improved, and executioners, which are worsened), a few undead, most trolls, a few animals, plain humans (hooray for skin-tone diversity!) and Donald. [e: also spriggans]
Last edited by tedric on Monday, 19th September 2016, 05:23, edited 1 time in total.
Wins (Does not include my GrEE^Veh 15-runer...stupid experimental branch)

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all before, chequers, dracos369, Lasty, nago, Shard1697
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Tartarus Sorceror

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Joined: Monday, 14th October 2013, 01:05

Post Saturday, 17th September 2016, 19:56

Re: DCSS TrunkWatch™: UI improvents, acid brand, new tiles

Executioner tiles are much better now, though.

Temple Termagant

Posts: 5

Joined: Friday, 19th August 2016, 04:08

Post Saturday, 17th September 2016, 22:28

Re: DCSS TrunkWatch™: UI improvents, acid brand, new tiles

First they took my sun demons, now they kicked my ru, I don't think I can continue on.

Dungeon Master

Posts: 585

Joined: Sunday, 9th June 2013, 17:13

Post Saturday, 17th September 2016, 22:37

Re: DCSS TrunkWatch™: UI improvents, acid brand, new tiles

tedric wrote:An "acid" brand has technically been enabled for weapons, though it's not (yet?) part of regular item generation and cannot (yet?) be applied with a scroll of branding.

That brand is only for the Punk unrand, and don't expect to see it as part of normal item generation or brand weapon any time soon, given how little monster resistance to acid there is.

For this message the author gammafunk has received thanks: 3
Arrhythmia, cerebovssquire, tedric

Tomb Titivator

Posts: 909

Joined: Thursday, 3rd January 2013, 20:32

Post Monday, 19th September 2016, 05:20

Re: DCSS TrunkWatch™: UI improvents, acid brand, new tiles

Shard1697 wrote:Executioner tiles are much better now, though.

The old one was very clearly a scary face surrounded by a halo of scythe blades. The new one is an incoherent blob. Please explain.
Wins (Does not include my GrEE^Veh 15-runer...stupid experimental branch)
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Tartarus Sorceror

Posts: 1762

Joined: Monday, 14th October 2013, 01:05

Post Monday, 19th September 2016, 12:40

Re: DCSS TrunkWatch™: UI improvents, acid brand, new tiles

the old one had a lame looking face and the new one is a bunch of scythes with red eyes in the middle

For this message the author Shard1697 has received thanks: 2
Arrhythmia, tedric

Tomb Titivator

Posts: 909

Joined: Thursday, 3rd January 2013, 20:32

Post Monday, 19th September 2016, 15:32

Re: DCSS TrunkWatch™: UI improvents, acid brand, new tiles

that's just like, your opinion, man
Wins (Does not include my GrEE^Veh 15-runer...stupid experimental branch)

Spider Stomper

Posts: 217

Joined: Thursday, 2nd June 2016, 00:52

Post Thursday, 22nd September 2016, 18:44

Re: DCSS TrunkWatch™: UI improvents, acid brand, new tiles

I also prefered the old tile.
I'm with tasonir on this one.

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