Vaults Vanquisher
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Vaults Vanquisher
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Vaults Vanquisher
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Sprucery wrote:What happens if you keep 50% of training for magic skills and the rest for some other skill? I haven't played new Sif so I'd like to know (with old Sif this used to be enough).
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Vaults Vanquisher
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arandomperson12 the Devastator (DrCj) Turns: 59355, Time: 03:37:08
Health: 143/143 AC: 15 Str: 15 XL: 16 Next: 19%
Magic: 29/30 EV: 18 Int: 22 God: Sif Muna [*****.]
Gold: 1487 SH: 0 Dex: 11 Spells: 6 memorised, 17 levels left
rFire . . . SeeInvis . i - staff of energy
rCold + . . Gourm + (armour unavailable)
rNeg . . . Faith . (no shield)
rPois . Spirit . f - +2 hat {MR+}
rElec . Dismiss . F - +0 cloak
rCorr . Reflect . A - +0 pair of gloves
MR ++... Harm . p - +1 pair of boots
Stlth +++....... s - amulet of the gourmand
B - +3 ring of strength
d - ring of stealth
@: no status effects
A: breathe frost, unfitting armour, cold resistance 1, cold-blooded, AC +9
a: Breathe Frost, Divine Energy, Channel Magic, Forget Spell, Renounce Religion
You are on level 14 of the Dungeon.
You worship Sif Muna.
Sif Muna is extremely pleased with you.
You are completely stuffed.
You have visited 4 branches of the dungeon, and seen 22 of its levels.
You have also visited: Ice Cave.
You have collected 1747 gold pieces.
You have spent 260 gold pieces at shops.
Inventory:
Hand Weapons
q - a +0 blowgun
L - a +0 quarterstaff
Missiles
w - 49 poisoned needles
x - 5 needles of sleeping
G - 28 curare-tipped needles
Armour
f - a +2 hat of magic resistance (worn)
p - a +1 pair of boots (worn)
A - a +0 pair of gloves (worn)
F - a +0 cloak (worn)
Magical Staves
i - an uncursed staff of energy (weapon)
Jewellery
d - a ring of stealth (left hand)
s - an amulet of the gourmand (around neck)
B - a +3 ring of strength (right hand)
U - a warped bone ring
Wands
a - a wand of teleportation (3/9)
l - a wand of disintegration (9/24)
n - a wand of hasting
E - a wand of acid
H - a wand of paralysis
O - a wand of paralysis
R - a wand of slowing
S - a wand of iceblast
Y - a wand of lightning
Scrolls
e - 5 scrolls of amnesia
o - 3 scrolls of recharging
t - 2 scrolls of magic mapping
v - 2 scrolls of enchant armour
y - a scroll of teleportation
I - 3 scrolls of remove curse
K - 2 scrolls of fear
Z - a scroll of fog
Potions
c - 4 potions of curing
g - 3 potions of invisibility
j - 2 potions of brilliance
k - 2 potions of cancellation
m - 4 potions of magic
r - 7 potions of haste
u - 3 potions of resistance
z - 2 potions of ambrosia
C - 2 lumpy coppery potions
J - 5 potions of flight
M - 4 potions of might
Q - a potion of heal wounds
Books
D - a book of Air
Spells Type Level
a - Shock Conjuration/Air 1
b - Swiftness Charms/Air 2
c - Repel Missiles Charms/Air 2
d - Static Discharge Conjuration/Air 3
e - Lightning Bolt Conjuration/Air 5
P - a book of Minor Magic
Spells Type Level
a - Magic Dart Conjuration 1
b - Blink Translocation 2
c - Call Imp Summoning 2
d - Repel Missiles Charms/Air 2
e - Slow Hexes 2
f - Conjure Flame Conjuration/Fire 3
g - Mephitic Cloud Conjuration/Poison/Air 3
V - a book of Debilitation
Spells Type Level
a - Corona Hexes 1
b - Slow Hexes 2
c - Gell's Gravitas Hexes/Translocation 3
d - Inner Flame Hexes/Fire 3
e - Cause Fear Hexes 4
f - Leda's Liquefaction Hexes/Earth 4
X - a book of Death
Spells Type Level
a - Corpse Rot Necromancy 2
b - Sublimation of Blood Necromancy 2
c - Agony Necromancy 5
d - Dispel Undead Necromancy 5
e - Excruciating Wounds Charms/Necromancy 5
f - Bolt of Draining Conjuration/Necromancy 5
Miscellaneous
T - a phantom mirror
Comestibles
b - 15 bread rations
h - 2 meat rations
W - a royal jelly
Skills:
- Level 13.0 Fighting
- Level 8.0 Staves
- Level 11.2 Dodging
- Level 1.7 Stealth
- Level 10.0 Spellcasting
+ Level 17.0 Conjurations
- Level 6.0 Charms
- Level 4.0 Translocations
- Level 6.0 Poison Magic
- Level 3.1 Evocations
You have 17 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 0% 1 None
b - Searing Ray Conj ###### 0% 2 None
c - Iskenderun's Battles Conj/Chrm ######.. 1% 5 None
d - Poison Arrow Conj/Pois ######.... 10% 6 None
e - Repel Missiles Chrm/Air ###... 2% 2 None
f - Blink Tloc N/A 1% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (14/15) Temple (1/1) D:4 Lair (6/6) D:8
Swamp (0/4) Lair:2 Spider (0/4) Lair:2 Slime (0/5) Lair:5
Orc (1/2) D:9 Vaults (0/5) D:13
Barkeep
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Vaults Vanquisher
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and into wrote:I'd learn iskerendun's mystic blast [IMB], swiftness (only 2 levels and might come in handy), sublimation of blood, bolt of draining, and dispel undead. You only need one more spell slot for that — dispel undead can wait until you gain another character level. I would train necromancy to ~8, maybe as high as 10. Incidentally this will probably net you another book. (And/or give you more piety for channeling.)
and into wrote:Wear-ID that ring (you have remove curse). Use your next scroll of identify on the wand of hasting.
and into wrote:Buckler anywhere?
and into wrote:A better melee weapon has dropped somewhere, surely. Even if you don't want to train it yet, it is not a bad idea to carry around just in case. If there is a buckler to equip, carry around the best one-hander. Post your best-seeming options if you aren't sure what is the best one-hander.
Tartarus Sorceror
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arandomperson12 wrote:Why is sublimation of blood good? It does self damage.
arandomperson12 wrote:Why a buckler? It takes some exp to get online.
Vaults Vanquisher
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Tartarus Sorceror
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Barkeep
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Trying for lajatang. Can usually find at least one of those by depths.
Vaults Vanquisher
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Tartarus Sorceror
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Barkeep
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Cocytus Succeeder
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and into wrote:(Your slower movement speed immediately ends when an enemy comes into view, it is just an autoexplore convenience.)
arandomperson12 wrote:Seems like veh is better than sif now.I already won a game with veh, so I decided to go sif Muna. How should I kill enemies?
Shoals Surfer
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Barkeep
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