Help me with my Bling


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Snake Sneak

Posts: 115

Joined: Friday, 23rd January 2015, 13:15

Post Tuesday, 30th August 2016, 14:34

Help me with my Bling

  Code:
 Dungeon Crawl Stone Soup version 0.19-a0-1274-g49cac51 (webtiles) character file.

HANFGEIST the Spry (Gargoyle Wizard)               Turns: 57945, Time: 09:25:34

Health: 148/148    AC: 48    Str: 26    XL:     26   Next: 22%
Magic:  27/60      EV: 32    Int: 40    God:    Cheibriados [*****.]
Gold:   3999       SH: 12    Dex: 28    Spells: 10 memorised, 7 levels left

rFire  + + .      SeeInvis .    o - +10 morningstar "Eos" {elec, Halo rElec}
rCold  + . .      Gourm    .    d - quicksilver dragon armour
rNeg   + + .      Faith    .    c - +3 warlock's mirror {reflect}
rPois  ∞          Spirit   .    m - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr}
rElec  +          Dismiss  .    C - +2 cloak
rCorr  +          Reflect  +    K - +2 pair of gloves {Dex+3}
rMut   +          Harm     .    j - +1 pair of boots of Miracles {rPois rF+ Str-2 Dex+3}
MR     +++++      Clarity  +    p - amulet of regeneration
Stlth  +.........               O - +5 ring of protection
                                H - ring of Compulsion {rElec MR++ MP+9}

@: flying, glowing, deflect missiles, heavily drained, very slow
A: big wings, hooves 2, repulsion field 2, slimy green scales 1, clarity, clever
1, high mp 3, negative energy resistance 1, electricity resistance, slow
regeneration 1, strong 1, unbreathing, petrification resistance, rot immunity,
AC +19
a: Stop Flying, Bend Time, Temporal Distortion, Slouch, Step From Time, Renounce
Religion
}: 2/15 runes: decaying, gossamer


You are on level 4 of the Depths.
You worship Cheibriados.
Cheibriados is extremely pleased with you.
You are not hungry.

You have visited 10 branches of the dungeon, and seen 46 of its levels.
You have visited the Abyss 1 time.
You have also visited: Labyrinth, Trove, Sewer, Wizlab and Desolation.

You have collected 7297 gold pieces.
You have spent 3298 gold pieces at shops.

Inventory:

Hand Weapons
 o - the +10 morningstar "Eos" (weapon) {elec, Halo rElec}
   (You found it on level 3 of the Elven Halls)   
   
   Occasionally, upon striking a foe, it will discharge some electrical energy
   and cause terrible harm.
   
   It insulates you from electricity.
 G - the +9 rapier of Conservatism {pierce, +Blink rF+}
   (You found it on level 1 of the Lair of Beasts)   
   
   It inflicts extra damage upon your enemies.
   
   It protects you from fire.
   It lets you blink.
Armour
 c - the +3 warlock's mirror (worn) {reflect}
   (You acquired it on level 6 of the Lair of Beasts)
 d - a quicksilver dragon armour (worn)
 j - the +1 pair of boots of Miracles (worn) {rPois rF+ Str-2 Dex+3}
   (You bought it in a shop on level 5 of the Dungeon)   
   
   It affects your strength (-2).
   It affects your dexterity (+3).
   It protects you from fire.
   It protects you from poison.
 m - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr}
   (You found it in a wizard's laboratory)   
   
   It protects you from fire.
   It protects you from cold.
   It insulates you from electricity.
   It protects you from poison.
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
   It protects you from acid and corrosion.
   It protects you from mutation.
 C - a +2 cloak (worn)
 K - a +2 pair of gloves of dexterity (worn)
Rods
 z - a +3 lightning rod (10/10)
   (You took it off a deep elf sorcerer on level 3 of the Elven Halls)
Jewellery
 f - the amulet "Pibbaekh" {Dismiss Dex+5}
   (You found it in a treasure trove)   
   
   [amulet of dismissal]
   
   It may teleport away creatures that harm you.
   It affects your dexterity (+5).
 k - the ring "Qubbif" {rElec rF+ Int+6}
   (You took it off a deep elf annihilator on level 3 of the Elven Halls)   
   
   [ring of intelligence]
   
   It affects your intelligence (+6).
   It protects you from fire.
   It insulates you from electricity.
 p - an amulet of regeneration (around neck)
 H - the ring of Compulsion (left hand) {rElec MR++ MP+9}
   (You found it in a treasure trove)   
   
   [ring of magical power]
   
   It insulates you from electricity.
   It affects your resistance to hostile enchantments.
   It affects your magic capacity (+9).
 J - the ring "Buratugh" {Wiz rElec rPois rF++ Stlth-}
   (You found it on level 3 of the Elven Halls)   
   
   [ring of wizardry]
   
   It improves your spell success rate.
   It greatly protects you from fire.
   It insulates you from electricity.
   It protects you from poison.
   It makes you less stealthy.
 L - the ring of Xom's Bemusement {MR- MP+9 Int+2 Dex+8}
   (You found it in a treasure trove)   
   
   [ring of magical power]
   
   It affects your intelligence (+2).
   It affects your dexterity (+8).
   It affects your resistance to hostile enchantments.
   It affects your magic capacity (+9).
 O - a +5 ring of protection (right hand)
Wands
 i - a wand of heal wounds (9/9)
 F - a wand of heal wounds (9/9)
 I - a wand of lightning (7/15)
 Q - a wand of teleportation (7/9)
Scrolls
 e - 9 scrolls of blinking
 w - 12 scrolls of remove curse
Potions
 l - 7 potions of ambrosia
 q - 8 potions of agility
 v - 12 potions of heal wounds
 x - 6 potions of might
 A - 19 potions of curing
 R - 7 potions of magic
Miscellaneous
 t - 2 boxes of beasts
 E - a disc of storms
 N - a fan of gales
 X - a sack of spiders
 Y - a phantom mirror
Comestibles
 n - 26 fruits


   Skills:
 - Level 10.7(8.7) Fighting
 - Level 5.1(3.3) Maces & Flails
 - Level 14.4(12.1) Armour
 + Level 19.8(17.3) Dodging
 - Level 2.1(0.5) Stealth
 + Level 13.2(11.0) Shields
 + Level 12.9(10.8) Spellcasting
 + Level 15.7(13.4) Conjurations
 - Level 5.1(3.4) Hexes
 - Level 3.0(1.4) Charms
 - Level 10.0(8.0) Summonings
 - Level 7.0(5.1) Necromancy
 - Level 7.0(5.2) Translocations
 - Level 10.3(8.3) Ice Magic
 - Level 12.6(10.5) Air Magic
 - Level 5.4(3.6) Poison Magic
 - Level 9.8(7.8) Invocations
 - Level 9.0(7.1) Evocations


You have 7 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Freezing Cloud        Conj/Ice/Air   #######...   6%          6    ###....
b - Summon Mana Viper     Hex/Summ       ######..     10%         5    None
c - Deflect Missiles      Chrm/Air       ######....   30%         6    ###....
d - Mephitic Cloud        Conj/Pois/Air  #######.     1%          3    None
e - Blink                 Tloc           N/A          1%          2    None
f - Summon Lightning Spi  Summ/Air       #######.     1%          4    None
g - Control Undead        Necr           ######....   2%          4    None
i - Lightning Bolt        Conj/Air       #######...   1%          5    None
j - Summon Forest         Summ/Tloc      ######....   4%          5    None
k - Regeneration          Chrm/Necr      #####.....   1%          3    None


TLDR version:
  Code:
Jewellery
 f - the amulet "Pibbaekh" {Dismiss Dex+5}
   
 k - the ring "Qubbif" {rElec rF+ Int+6}

 p - an amulet of regeneration (around neck)

 H - the ring of Compulsion (left hand) {rElec MR++ MP+9}
 
 J - the ring "Buratugh" {Wiz rElec rPois rF++ Stlth-}
   
 L - the ring of Xom's Bemusement {MR- MP+9 Int+2 Dex+8}

 O - a +5 ring of protection (right hand)

So I just exited a trove on U4 and after dropping a few baubles I still have too many.
The ring "Qubbif" {rElec rF+ Int+6} is certainly no longer necessary, but are any of the other jewellery items worth keeping around ?
User avatar

Dis Charger

Posts: 2056

Joined: Wednesday, 7th August 2013, 08:25

Post Tuesday, 30th August 2016, 16:08

Re: Help me with my Bling

Unless you change out Alchemist (I wouldn't) or those fancy shoes; further resists don't matter much. You're with Chei too so further stats ALSO don't matter much...so many sources of rElec and you were rElec to start...

Regeneration is the better of the two amulets; but if you're not casting that heavily and only using support spells (looks like you are); Spirit Shield would be better. Also with WARLOCK'S MIRROR, a source of more SH (Amulet of reflection) would be nice.

Of those rings; well let's cut it down to their value given your other status:

k - {rF+ Int+6}

H - {MR++ MP+9} (or maybe just MR+, since you already have two sources {QDA and Alchemy Hat})

J - {Wiz rF+ Stealth-} (Not ++ because you hit the cap.)

L - {MR- MP+9 Int+2 Dex+8}

---

k - Int + 6 is nice for spellpower if you start casting more heavily. The rF+ (++ -> +++) doesn't really do much against anything that isn't an orb of fire or fire storm from a hell lord, though.

H - *shrug* Decent right now I guess. Be full blown good if you switched Armour away from QDA thus needed the ring MR more...

J - Wiz is always nice if you want to try to get on a level 9, like Shatter or a level 8 like LCS (using Earth examples, because Gargoyle). Switch to it if you decide to take such spells and leave it on until your success rate is good enough without it (which will happen, you're with Chei).

L is only safe to wear if you also wear if you also wear H. Probably not worth it unless Dex+8 gives you considerable extra EV or SH. The MP+9 is superfluous without Spirit Shield.

That's my appraisal, personally I'd go for the Wiz then Int+6...especially since further resistances (that aren't rC) don't mean much to you.but if you don't want to try for high level spells. Meh, wear whatever...the differences are marginal at best since you have alchemy hat.
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}

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HANFGEIST

Snake Sneak

Posts: 115

Joined: Friday, 23rd January 2015, 13:15

Post Wednesday, 31st August 2016, 07:36

Re: Help me with my Bling

So you'd put on ring k for the ring of protection +5? You need to scroll down in the second code widget to see it. I still get hit occasionally by Vault Guards, Giants, Tentacled Monstrosities and other nasties.

Tartarus Sorceror

Posts: 1818

Joined: Thursday, 31st May 2012, 15:45

Post Wednesday, 31st August 2016, 13:48

Re: Help me with my Bling

bcadren wrote:Regeneration is the better of the two amulets; but if you're not casting that heavily and only using support spells (looks like you are); Spirit Shield would be better.


Expand on this please. This is the first time that I've encountered the idea that Spirit Shield > Regen.
Won (48). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 6 Backgrounds: Tm, AM, Wr, Su, AE, Ar; 3 gods: Jiyv, newNem, WJC

Ziggurat Zagger

Posts: 4341

Joined: Friday, 8th May 2015, 17:51

Post Wednesday, 31st August 2016, 14:23

Re: Help me with my Bling

Regen is overestimated amulet for many characters (it is very convenient to use though), spirit shield increases effective HP for the character by 40%, regen is nowhere close.
Also mana regeneration means effective HP regeneration making regen even less useful.
Usually I don't use spirit shield with Chei, Step from time is too good. But for low HP species like Fe, Sp and probably even Gr it is still a good idea IMHO.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of Sandman25

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