Oklob Plants?


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Vaults Vanquisher

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Post Sunday, 28th August 2016, 22:01

Oklob Plants?

Why are Fedhas's Oklobs considered so good? They only do 3d7 damage, which is 12 on average. How well do they work in late game (Zot 5)?
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Ziggurat Zagger

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Post Sunday, 28th August 2016, 22:09

Re: Oklob Plants?

Not many monsters resist corrosion. With high Invocations skill, they will fire pretty rapidly. A farm of 10 to 15 Oklobs will obliterate everything in Zot:5.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
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Vaults Vanquisher

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Post Sunday, 28th August 2016, 22:15

Re: Oklob Plants?

Does high invoc make them better?

Cocytus Succeeder

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Post Sunday, 28th August 2016, 22:33

Re: Oklob Plants?

arandomperson12 wrote:Does high invoc make them better?


With high Invocations skill, they will fire pretty rapidly.


You have not experienced the Fedhas Oklob farm until you've read a scroll of loudness in Zot:5 and watched the farm machine-gun down everything that comes to check out the loud invitation. Yes, 'everything' includes Ancient Liches, Electric Golems and Orbs of Fire.

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Ziggurat Zagger

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Post Sunday, 28th August 2016, 22:37

Re: Oklob Plants?

Better yet if there's an alarm trap nearby.

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Tartarus Sorceror

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Post Sunday, 28th August 2016, 22:51

Re: Oklob Plants?

On a recent Fedhas game I 15-runed with Fedhas, and murdered every single pan/hell lord by just sorta making 3 oklobs outside their vault and then hitting them while the oklobs shot them. They're pretty dang good, even though monster corrosion doesn't stack
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Barkeep

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Post Monday, 29th August 2016, 15:05

Re: Oklob Plants?

Psieye wrote:
arandomperson12 wrote:Does high invoc make them better?


With high Invocations skill, they will fire pretty rapidly.


And the award for "Most surprising Crawl mechanic" goes to...
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Sar

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Ziggurat Zagger

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Post Monday, 29th August 2016, 15:15

Re: Oklob Plants?

Well, if you want to speak about it broadly, there's nothing surprising about a skill which sole purpose is making god powers better making a god power better.

I guess the part where their rate of fire maxes out at like 22 Invo is surprising, but I think it still gives them more HD afterwards. High-invo oklobs are surprisingly tanky.

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Barkeep

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Post Monday, 29th August 2016, 17:36

Re: Oklob Plants?

Really? I think it's strange. It makes sense that invo improves things like channleing and recite and upheaval, but weird that it passively increases the power of summons. Especially since (unless I'm mistaken) increasing invo improves already evolved oklobs.

I guess my feeling is "invocations skill should improve the power of the immediate result of your invocation."
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Ziggurat Zagger

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Post Monday, 29th August 2016, 18:38

Re: Oklob Plants?

I haven't checked the source but I would assume that Oklob stats are defined when the plants are generated and thus depend on your Invo at the time of generation. I guess my initial wording was a bit vague.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

Abyss Ambulator

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Post Monday, 29th August 2016, 20:46

Re: Oklob Plants?

I can confirm that oklobs at ~15-20 invo are very effective. Had a nice farm of 8 plants in the Z:5 antechamber, spread out a bit for safety. OoF's, orb guardians and ALiches were completely obliterated in 2-3 turns each. I mostly did nothing except walking. As a bonus Fedhas also makes death cobs friendly and they are pretty good allies.

Cocytus Succeeder

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Post Tuesday, 30th August 2016, 07:45

Re: Oklob Plants?

Sar wrote:High-invo oklobs are surprisingly tanky.

Translation: stare in disbelief as OoFs fail to kill your oklob farm.

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Ziggurat Zagger

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Post Tuesday, 30th August 2016, 08:04

Re: Oklob Plants?

That's actually precisely what I meant. "Wait, do these things have fire res... no they don't!"
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Barkeep

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Post Tuesday, 30th August 2016, 13:10

Re: Oklob Plants?

Sprucery wrote:I haven't checked the source but I would assume that Oklob stats are defined when the plants are generated and thus depend on your Invo at the time of generation.

Well.... um... yeah, that would make more sense then.
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Barkeep

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Post Tuesday, 30th August 2016, 15:06

Re: Oklob Plants?

OK yeah so you're right, I don't know why I didn't realize how this worked. Somehow the message I got while evolving oklobs made me think all oklobs could spit at the stated rate, and since the evolved plants are all identical... yeah.
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Barkeep

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Post Tuesday, 30th August 2016, 15:26

Re: Oklob Plants?

arandomperson12 wrote:Why are Fedhas's Oklobs considered so good? They only do 3d7 damage, which is 12 on average.

For a dangerous fight, you can bring several of them to bear, and with high invocations they fire every turn. Having four allies doing 12 damage a turn at full LOS gives 48 damage/turn (and also debuffing the target) -- that's taking down an alich in 2-4 turns without any help from you. And of course, your character is free to do more damage or walk away from the monster or file their nails or whatever.

Oh yeah, and the plants will tank for you, too.

And you can shoot through them.
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Dis Charger

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Post Tuesday, 30th August 2016, 18:45

Re: Oklob Plants?

It's not JUST Oklobs. Rain and Reproduction are also good all extended. (though Mushrooms are mostly useless; technically their melee can even confuse hell lords, but in actuality, they die too much and suck down your piety that late).
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}

Tartarus Sorceror

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Post Tuesday, 30th August 2016, 19:38

Re: Oklob Plants?

Can I confirm something, the only way to lose piety with Fedhas is when a plant dies?
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Sar

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Ziggurat Zagger

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Post Tuesday, 30th August 2016, 19:39

Re: Oklob Plants?

Fedhas has piety decay in trunk.

Vaults Vanquisher

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Post Tuesday, 30th August 2016, 21:44

Re: Oklob Plants?

But you still lose piety for plants dying?

Blades Runner

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Post Tuesday, 30th August 2016, 22:11

Re: Oklob Plants?

Probably got piety gain balanced against the change. Right?

Right?!
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