Lair Larrikin
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Joined: Saturday, 6th August 2016, 23:00
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Lair Larrikin
Posts: 24
Joined: Saturday, 6th August 2016, 23:00
Zot Zealot
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Ziggurat Zagger
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Lair Larrikin
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Joined: Saturday, 6th August 2016, 23:00
Ziggurat Zagger
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Joined: Tuesday, 30th October 2012, 19:06
jazzadellic wrote:Ah....silly me, I never noticed the time thing. I actually thought that number was just a turn counter...even though it clearly says "TIME!!!" lol. Ok so when I thought I was just doing one turn I was in fact not....Thank you guys that cleared up my confusion. I'm playing a spriggan enchanter btw, so with his quickblade he must be pretty damn fast on the time meter! Having fun playing SpEn. He's like my 5th one...I have had a hard time keeping them alive past XL 10. But he's on XL12 now, hopefully I've learned something since the last one ;o)
Lair Larrikin
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Joined: Saturday, 6th August 2016, 23:00
Siegurt wrote:Spriggans actually move faster, but don't specifically attack any faster.
Ziggurat Zagger
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Joined: Wednesday, 23rd October 2013, 07:56
jazzadellic wrote:Having fun playing SpEn. He's like my 5th one...I have had a hard time keeping them alive past XL 10. But he's on XL12 now, hopefully I've learned something since the last one ;o)
1. My 0.16 SpEn guide: SKILLS: Approximate goals are as follows: 1) 5 Short Blades, 8 Stealth. 2) 4 Spellcasting, 8 Hexes. 3) 3 Fighting, 8 Dodging. 4) 8 Short Blades, 12 Stealth. 5) 6 Fighting/Spellcasting, 10 Short Blades/Hexes, 15 Dodging/Stealth. 6) 10 Fighting, 27 Stealth, and whatever spell skills you want.
2. SPELLS: Use Ensorcelled Hibernation when possible. Use Confuse against rC+ monsters or if you want a higher success chance. Other starting spells are decent but unnecessary. Invisibility is the best spell in the game if you find it. Other good spells include Haste, Repel Missiles, Dispel Undead, Apportation, Blink, Passage of Golubria, Controlled Blink.
3. GODS: Ideally you want a god who helps with hard-to-stab monsters. Some good choices: Kiku (pain melee, zombies), Dith (shadow step, shadow form), Jiyva (slimify), Lugonu (corruption, disto melee), Makhleb (greater demons), Ashenzari/Vehumet (conjurations).
4. WEAPONS: Use short blades, stab high-HP monsters with a dagger. For regular melee, early on look for elec, draining, or venom weapons. Later look for a quick blade and/or pain brand a weapon with Kiku. Distortion is nice also. If you can't find a quick blade and want better melee, demon whips are reasonable. Oh, and get a buckler. STATS: Raise Int or Dex.
Lair Larrikin
Posts: 24
Joined: Saturday, 6th August 2016, 23:00
Sprucery wrote:jazzadellic wrote:Having fun playing SpEn. He's like my 5th one...I have had a hard time keeping them alive past XL 10. But he's on XL12 now, hopefully I've learned something since the last one ;o)
If you want any tips, here's a guide for SpEn, written by hyperbolic, a very good player (and although this was for 0.16, it's still good; I would add Tukima's Dance to the good spells list):1. My 0.16 SpEn guide: SKILLS: Approximate goals are as follows: 1) 5 Short Blades, 8 Stealth. 2) 4 Spellcasting, 8 Hexes. 3) 3 Fighting, 8 Dodging. 4) 8 Short Blades, 12 Stealth. 5) 6 Fighting/Spellcasting, 10 Short Blades/Hexes, 15 Dodging/Stealth. 6) 10 Fighting, 27 Stealth, and whatever spell skills you want.
2. SPELLS: Use Ensorcelled Hibernation when possible. Use Confuse against rC+ monsters or if you want a higher success chance. Other starting spells are decent but unnecessary. Invisibility is the best spell in the game if you find it. Other good spells include Haste, Repel Missiles, Dispel Undead, Apportation, Blink, Passage of Golubria, Controlled Blink.
3. GODS: Ideally you want a god who helps with hard-to-stab monsters. Some good choices: Kiku (pain melee, zombies), Dith (shadow step, shadow form), Jiyva (slimify), Lugonu (corruption, disto melee), Makhleb (greater demons), Ashenzari/Vehumet (conjurations).
4. WEAPONS: Use short blades, stab high-HP monsters with a dagger. For regular melee, early on look for elec, draining, or venom weapons. Later look for a quick blade and/or pain brand a weapon with Kiku. Distortion is nice also. If you can't find a quick blade and want better melee, demon whips are reasonable. Oh, and get a buckler. STATS: Raise Int or Dex.
Barkeep
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Tartarus Sorceror
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Swamp Slogger
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Location: Vancouver, WA
Shard1697 wrote:Thought this was gonna be a thread questioning the design goals of a system where attack speed is capped instead of increasing indefinitely(at different rates?) for all weapons and I was getting ready to reexamine my core crawl design beliefs
Tartarus Sorceror
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Slime Squisher
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Tomb Titivator
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jazzadellic wrote:Ah....silly me, I never noticed the time thing. I actually thought that number was just a turn counter...even though it clearly says "TIME!!!" lol.
Ziggurat Zagger
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Joined: Wednesday, 23rd October 2013, 07:56
njvack wrote:I believe elliptic and hyperbolic are the same person? They're both definitely conic sections
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