what exactly is the point of min delay?


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Lair Larrikin

Posts: 24

Joined: Saturday, 6th August 2016, 23:00

Post Thursday, 18th August 2016, 03:22

what exactly is the point of min delay?

I don't understand what difference there is between a fast and slow weapon. The wiki says "A character with a small attack delay will swing more frequently than a character with a large attack delay." But I am only getting one swing per turn just like when I was using a slow weapon. I'm currently using a quick blade with min delay. Can anyone explain?
User avatar

Zot Zealot

Posts: 982

Joined: Monday, 29th September 2014, 09:04

Post Thursday, 18th August 2016, 03:31

Re: what exactly is the point of min delay?

Your "turn" takes less in-game time. When you take an action, the number in brackets next to "time" shows how long your previous turn took. For instance, attacking with a min-delay quickblade takes 0.2 turns, while moving one square takes 1.0 turns. Monsters typically perform all their actions taking 1.0 turns, so a mindelay quick blade would allow you attack five times per monster attack.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Thursday, 18th August 2016, 03:34

Re: what exactly is the point of min delay?

There's a display that indicates the current "time" if you walk one step, it will increment by 1.0 for most races (the amount of time your last action took is displayed in parentheses next to the time)

Swinging a quick blade will take anywhere from 0.7 to 0.3 depending on your skill, Most monsters get an action after 1.0 has passed on your "time" meter. So if you attack and it takes 0.3 time for you to do so, monsters will be able to attack you back, roughly once every three swings.
Spoiler: show
This high quality signature has been hidden for your protection. To unlock it's secret, send 3 easy payments of $9.99 to me, by way of your nearest theta band or ley line. Complete your transmission by midnight tonight for a special free gift!

For this message the author Siegurt has received thanks:
vergil

Lair Larrikin

Posts: 24

Joined: Saturday, 6th August 2016, 23:00

Post Thursday, 18th August 2016, 03:48

Re: what exactly is the point of min delay?

Ah....silly me, I never noticed the time thing. I actually thought that number was just a turn counter...even though it clearly says "TIME!!!" lol. Ok so when I thought I was just doing one turn I was in fact not....Thank you guys that cleared up my confusion. I'm playing a spriggan enchanter btw, so with his quickblade he must be pretty damn fast on the time meter! Having fun playing SpEn. He's like my 5th one...I have had a hard time keeping them alive past XL 10. But he's on XL12 now, hopefully I've learned something since the last one ;o)

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Thursday, 18th August 2016, 04:51

Re: what exactly is the point of min delay?

jazzadellic wrote:Ah....silly me, I never noticed the time thing. I actually thought that number was just a turn counter...even though it clearly says "TIME!!!" lol. Ok so when I thought I was just doing one turn I was in fact not....Thank you guys that cleared up my confusion. I'm playing a spriggan enchanter btw, so with his quickblade he must be pretty damn fast on the time meter! Having fun playing SpEn. He's like my 5th one...I have had a hard time keeping them alive past XL 10. But he's on XL12 now, hopefully I've learned something since the last one ;o)

Spriggans actually move faster, but don't specifically attack any faster.
Spoiler: show
This high quality signature has been hidden for your protection. To unlock it's secret, send 3 easy payments of $9.99 to me, by way of your nearest theta band or ley line. Complete your transmission by midnight tonight for a special free gift!

Lair Larrikin

Posts: 24

Joined: Saturday, 6th August 2016, 23:00

Post Thursday, 18th August 2016, 05:11

Re: what exactly is the point of min delay?

Siegurt wrote:Spriggans actually move faster, but don't specifically attack any faster.


Yeah, haha, I meant with his extra fast movement and quickblade he is fast as f**** as far as the time meter is concerned ;o)
User avatar

Ziggurat Zagger

Posts: 4478

Joined: Wednesday, 23rd October 2013, 07:56

Post Thursday, 18th August 2016, 06:45

Re: what exactly is the point of min delay?

jazzadellic wrote:Having fun playing SpEn. He's like my 5th one...I have had a hard time keeping them alive past XL 10. But he's on XL12 now, hopefully I've learned something since the last one ;o)

If you want any tips, here's a guide for SpEn, written by hyperbolic, a very good player (and although this was for 0.16, it's still good; I would add Tukima's Dance to the good spells list):
1. My 0.16 SpEn guide: SKILLS: Approximate goals are as follows: 1) 5 Short Blades, 8 Stealth. 2) 4 Spellcasting, 8 Hexes. 3) 3 Fighting, 8 Dodging. 4) 8 Short Blades, 12 Stealth. 5) 6 Fighting/Spellcasting, 10 Short Blades/Hexes, 15 Dodging/Stealth. 6) 10 Fighting, 27 Stealth, and whatever spell skills you want.
2. SPELLS: Use Ensorcelled Hibernation when possible. Use Confuse against rC+ monsters or if you want a higher success chance. Other starting spells are decent but unnecessary. Invisibility is the best spell in the game if you find it. Other good spells include Haste, Repel Missiles, Dispel Undead, Apportation, Blink, Passage of Golubria, Controlled Blink.
3. GODS: Ideally you want a god who helps with hard-to-stab monsters. Some good choices: Kiku (pain melee, zombies), Dith (shadow step, shadow form), Jiyva (slimify), Lugonu (corruption, disto melee), Makhleb (greater demons), Ashenzari/Vehumet (conjurations).
4. WEAPONS: Use short blades, stab high-HP monsters with a dagger. For regular melee, early on look for elec, draining, or venom weapons. Later look for a quick blade and/or pain brand a weapon with Kiku. Distortion is nice also. If you can't find a quick blade and want better melee, demon whips are reasonable. Oh, and get a buckler. STATS: Raise Int or Dex.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

For this message the author Sprucery has received thanks:
scorpionwarrior

Lair Larrikin

Posts: 24

Joined: Saturday, 6th August 2016, 23:00

Post Thursday, 18th August 2016, 16:35

Re: what exactly is the point of min delay?

Sprucery wrote:
jazzadellic wrote:Having fun playing SpEn. He's like my 5th one...I have had a hard time keeping them alive past XL 10. But he's on XL12 now, hopefully I've learned something since the last one ;o)

If you want any tips, here's a guide for SpEn, written by hyperbolic, a very good player (and although this was for 0.16, it's still good; I would add Tukima's Dance to the good spells list):
1. My 0.16 SpEn guide: SKILLS: Approximate goals are as follows: 1) 5 Short Blades, 8 Stealth. 2) 4 Spellcasting, 8 Hexes. 3) 3 Fighting, 8 Dodging. 4) 8 Short Blades, 12 Stealth. 5) 6 Fighting/Spellcasting, 10 Short Blades/Hexes, 15 Dodging/Stealth. 6) 10 Fighting, 27 Stealth, and whatever spell skills you want.
2. SPELLS: Use Ensorcelled Hibernation when possible. Use Confuse against rC+ monsters or if you want a higher success chance. Other starting spells are decent but unnecessary. Invisibility is the best spell in the game if you find it. Other good spells include Haste, Repel Missiles, Dispel Undead, Apportation, Blink, Passage of Golubria, Controlled Blink.
3. GODS: Ideally you want a god who helps with hard-to-stab monsters. Some good choices: Kiku (pain melee, zombies), Dith (shadow step, shadow form), Jiyva (slimify), Lugonu (corruption, disto melee), Makhleb (greater demons), Ashenzari/Vehumet (conjurations).
4. WEAPONS: Use short blades, stab high-HP monsters with a dagger. For regular melee, early on look for elec, draining, or venom weapons. Later look for a quick blade and/or pain brand a weapon with Kiku. Distortion is nice also. If you can't find a quick blade and want better melee, demon whips are reasonable. Oh, and get a buckler. STATS: Raise Int or Dex.


Yeah I've been using that guide, although in a another thread it was credited to "elliptic".
User avatar

Barkeep

Posts: 4435

Joined: Tuesday, 11th January 2011, 12:28

Post Thursday, 18th August 2016, 18:53

Re: what exactly is the point of min delay?

I believe elliptic and hyperbolic are the same person? They're both definitely conic sections
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.
User avatar

Tartarus Sorceror

Posts: 1762

Joined: Monday, 14th October 2013, 01:05

Post Thursday, 18th August 2016, 19:23

Re: what exactly is the point of min delay?

Thought this was gonna be a thread questioning the design goals of a system where attack speed is capped instead of increasing indefinitely(at different rates?) for all weapons and I was getting ready to reexamine my core crawl design beliefs

Swamp Slogger

Posts: 160

Joined: Sunday, 17th July 2016, 05:35

Location: Vancouver, WA

Post Thursday, 18th August 2016, 19:30

Re: what exactly is the point of min delay?

Shard1697 wrote:Thought this was gonna be a thread questioning the design goals of a system where attack speed is capped instead of increasing indefinitely(at different rates?) for all weapons and I was getting ready to reexamine my core crawl design beliefs

Would that really be a good idea? Wouldn't that make melee even more absurdly powerful?
Wins: MiFi(6,15), MiBe(11), SpEn(11), DDHu(3), GrEE(3), GnEE(6), VpEn(15)
User avatar

Tartarus Sorceror

Posts: 1762

Joined: Monday, 14th October 2013, 01:05

Post Thursday, 18th August 2016, 20:04

Re: what exactly is the point of min delay?

Depends on how it was implemented. If weapons get faster at different rates, it could be an overall nerf to big base damage weapons-for example, if a battleaxe only lost 0.1 delay every 3 skill, it would only reach 1.0 lowest delay at 21 skill instead of 0.7 at 20. That's probably an extreme example, but the point is that it could be a buff or nerf-but either way would remove the hard "breakpoints" for weapon skill that we have now.

Slime Squisher

Posts: 395

Joined: Monday, 28th April 2014, 19:50

Post Thursday, 18th August 2016, 20:40

Re: what exactly is the point of min delay?

Having more weapons with min-delays other than 0.7 could also change the relative value of brands like elec/disto/pain more.

Currently it's just "0.7? elec good. <0.7? elec gooder". It might be nice to have some longer-delay weapons where elec is actually noticeably worse than e.g. freezing.
User avatar

Tomb Titivator

Posts: 911

Joined: Thursday, 17th December 2015, 02:36

Post Friday, 19th August 2016, 05:24

Re: what exactly is the point of min delay?

jazzadellic wrote:Ah....silly me, I never noticed the time thing. I actually thought that number was just a turn counter...even though it clearly says "TIME!!!" lol.
Fun fact - earlier versions of DCSS didn't display time at all. It was confusing as all hell and made me give up figuring out what weapon delay was and whether or not diagonal movement took more time than orthogonal movement. (Monsters tend to mirror your movement, e.g. moving diagonally when you move diagonally, so it's not trivial to check.)
User avatar

Ziggurat Zagger

Posts: 4478

Joined: Wednesday, 23rd October 2013, 07:56

Post Friday, 19th August 2016, 07:07

Re: what exactly is the point of min delay?

njvack wrote:I believe elliptic and hyperbolic are the same person? They're both definitely conic sections

Well, we're all just usernames anyway...
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

Return to Dungeon Crawling Advice

Who is online

Users browsing this forum: No registered users and 64 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.