Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Tartarus Sorceror
Posts: 1891
Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
dynast wrote:What is a "good" stabber background?(please dont say En please dont say En please dont say En...)
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Arrhythmia wrote:dynast wrote:What is a "good" stabber background?(please dont say En please dont say En please dont say En...)
En
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
genericpseudonym wrote:My principal complaint is that the stealth skill and dagger fools new players into thinking As is a stabber start.
Slime Squisher
Posts: 395
Joined: Monday, 28th April 2014, 19:50
dynast wrote:genericpseudonym wrote:My principal complaint is that the stealth skill and dagger fools new players into thinking As is a stabber start.
What if i told you that the Hexes skill fools new players into thinking En is a stabber start? Most of the players who play enchanter stabbers eventually hit the brick wall of "i cannot hex or stab this foe" while assassin stabbers are constantly tumbling into the road blocks "i cannot stab this foe". Who do you think will come to the conclusion that stabbing is not gonna carry him through the game first? my point is, there is no such thing as "fooling" the player and, again, if there is, its the 27 skill cap for sblades and stealth. Does those things needs to be fixed? i dont think so. Could As be changed to fit its role better? Yes.
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
genericpseudonym wrote:Hexes can carry you through the early game but eventually fall off when you start running into high-MR foes, so enchanters have to branch out into another source of killdudes.
genericpseudonym wrote:I'm not saying that stealth in general is too unreliable,
genericpseudonym wrote:And the fact that assassins start with dagger + stealth tricks new players into thinking that kind of stealth-stab gameplay is viable.
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
dynast wrote:Is it really? Is that how players play enchanters?
Slime Squisher
Posts: 395
Joined: Monday, 28th April 2014, 19:50
dynast wrote:Is it really? Is that how players play enchanters? "im gonna train fighting, sblades, dodging, armor, shields, stealth, spellcasting, hexes and then im gonna branch into something else." Yeah, sorry i dont see new players doing that, i dont see experienced players doing that either.
I like that starting with something unrealiable tricks the player into thinking its viable, meanwhile starting with a book that will carry you to the first 2 runes teaches players that they should branch to different things. Yeah I dont buy it, i think its best we just disagree and leave it at that.
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Abyss Ambulator
Posts: 1194
Joined: Friday, 18th April 2014, 01:41
dynast wrote:What is a "good" stabber background?
Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
tabstorm wrote:dynast wrote:What is a "good" stabber background?
Good stabber backgrounds include:
Tomb Titivator
Posts: 911
Joined: Thursday, 17th December 2015, 02:36
duvessa wrote:i wonder where this idea of [trolls] "falling off" originally came from, ... is it "well, there's no way they'd make a species that's this good ALL game, that'd just be silly"?
Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Sandman25 wrote:it has a way to deal with failed stealth checks from turn 1
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Sar wrote:Was it before you could stab with a blowgun?
Were there any changes to Stealth recently? I am uncannily stealthy in Orcish Mines but I am noticed by monsters too often and thus I barely stab anything (most are killed in a usual melee way).
Ziggurat Zagger
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Joined: Friday, 6th July 2012, 12:48
Pandemonium Purger
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Joined: Sunday, 5th April 2015, 22:37
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