Don't Repeat My Fleshworks Strategic Error


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Tartarus Sorceror

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Post Monday, 1st August 2016, 22:55

Don't Repeat My Fleshworks Strategic Error

Cigotuvi's Fleshworks has a bunch of !BeneMut in the loot vault, and also has mutagenic fog between that vault and the portal out. Wait to drink the potions, because you may need to !CureMut after going back through the fog, and you're likely to lose the beneficial mutations you were impatient for, too.
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh
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Vaults Vanquisher

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Post Monday, 1st August 2016, 23:03

Re: Don't Repeat My Fleshworks Strategic Error

Or just don't drink benemut at all, if you don't want to lose the game.
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Tartarus Sorceror

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Post Monday, 1st August 2016, 23:05

Re: Don't Repeat My Fleshworks Strategic Error

You should drink benemut if you want to win, though. Almost always.
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Vaults Vanquisher

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Post Monday, 1st August 2016, 23:24

Re: Don't Repeat My Fleshworks Strategic Error

Well, you definitely don't need benemut to win, and there is always a small chance that it will get you killed. That being said, I also drink benemut almost always, unless I have zero curemuts. Would be nice to see an opinion of more experienced player on this.

Lair Larrikin

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Post Monday, 1st August 2016, 23:45

Re: Don't Repeat My Fleshworks Strategic Error

I don't think drinking benemut is a good idea most of the time. The best case is not that good, you have a chance of getting a not-so-beneficial mutation (evolution, wild magic, body slot muts), and it makes any bad mutations you get later harder to remove.
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Tartarus Sorceror

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Post Tuesday, 2nd August 2016, 00:15

Re: Don't Repeat My Fleshworks Strategic Error

Wild magic is incredible, though.

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Dis Charger

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Post Tuesday, 2nd August 2016, 06:45

Re: Don't Repeat My Fleshworks Strategic Error

Shard1697 wrote:Wild magic is incredible, though.
Not for all characters. It really sucks if you just want some support spells for your plate guys...
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Tartarus Sorceror

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Post Tuesday, 2nd August 2016, 07:24

Re: Don't Repeat My Fleshworks Strategic Error

In that case, it doesn't really make it much harder to cast. Unless you're just using blink and animate skeleton, it's at worst a net neutral, and for any character who cares about spellpower it's about the best thing in the game you could get.

Abyss Ambulator

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Post Tuesday, 2nd August 2016, 10:37

Re: Don't Repeat My Fleshworks Strategic Error

I'd only drink !benemut on weak characters that need help, and sometimes it helps. On strong characters I prefer to have easy curing of very bad mutations. On the other hand, getting accidentally mutated is almost completely avoidable.
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Ziggurat Zagger

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Post Tuesday, 2nd August 2016, 13:52

Re: Don't Repeat My Fleshworks Strategic Error

Benemut is good and should be quaffed. It is also the new rMut.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
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Slime Squisher

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Post Tuesday, 2nd August 2016, 14:48

Re: Don't Repeat My Fleshworks Strategic Error

Sprucery wrote:Benemut is good and should be quaffed. It is also the new rMut.

It's also rcMut.
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Tartarus Sorceror

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Post Tuesday, 2nd August 2016, 15:05

Re: Don't Repeat My Fleshworks Strategic Error

I don't think I've ever actually had a situation where having good mutations prevented me from curing bad ones.

Lair Larrikin

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Post Tuesday, 2nd August 2016, 17:58

Re: Don't Repeat My Fleshworks Strategic Error

I think wild magic is great; I only listed it as its effect isn't strictly beneficial, and some characters might find it detrimental (the example of a character with only blink and animate skeleton isn't all that far-fetched). I may be biased in my assessment of the potion, as I have gotten screwed over by it on multiple occasions. The effect of benemut giving your marginal resistance to more mutations is largely irrelevant, while the good mutations preventing bad ones from being cured is something I have experienced.
Last edited by Category on Wednesday, 3rd August 2016, 07:13, edited 1 time in total.

Ziggurat Zagger

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Post Wednesday, 3rd August 2016, 07:09

Re: Don't Repeat My Fleshworks Strategic Error

are we just collectively ignoring that someone thinks you have to enter the mutafog in fleshworks?

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Cocytus Succeeder

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Post Wednesday, 3rd August 2016, 07:52

Re: Don't Repeat My Fleshworks Strategic Error

Well why not? I often do to exit from it if there is fog in between and I don't care to wait, because it gives only some glow nowadays.
You should step inside as a chei-naga or with haste+invis to actually get some muts from it, shouldn't you?
screw it I hate this character I'm gonna go melee Gastronok

Tartarus Sorceror

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Post Wednesday, 3rd August 2016, 13:12

Re: Don't Repeat My Fleshworks Strategic Error

duvessa wrote:are we just collectively ignoring that someone thinks you have to enter the mutafog in fleshworks?
I skirted the edge of the fog vault, but there was no clear way through it clockwise or counter-clockwise, plus it was in the doorway itself. So I walked through two squares of it total, and no, I didn't rest in between on a safe square to kill the contamination, that was dumb. But I'd done the same thing to get from the right side to the left side with no ill effect, so I totally underestimated the situation. If it's any consolatin, it was the first time I ever encountered mutafog.

Until you wrote that, I wasn't even thinking about a way to prevent the mutafog. But if I read a scroll of fog, then the fog clouds will be on the square already, and prevent the mutafog from forming? Is that what you're suggesting, or something else?
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

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