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Xom

PostPosted: Sunday, 10th July 2016, 01:51
by joyousshower
Literally killed me. I had no idea he could do that. I rested after having to leave a sewer portal from too many sewer rats, and I just exploded with magical energy? He previously filled the whole place with smoke. I rarely ever play Xom, but I didn't know he was quite that malicious.

Re: Xom

PostPosted: Sunday, 10th July 2016, 02:20
by ydeve
HAHAHAHAHAHAHAHAHAHAHA!!!!

Re: Xom

PostPosted: Sunday, 10th July 2016, 19:28
by joyousshower
Since I'm on the topic, can Xom mutate a mummy, I havn't gotten any so far, but only at lair.

Re: Xom

PostPosted: Sunday, 10th July 2016, 19:51
by duvessa
"A happy douche" is a great description of xom tbh

Re: Xom

PostPosted: Sunday, 10th July 2016, 20:51
by Dungeoneer
Ahappydouche wrote:Since I'm on the topic, can Xom mutate a mummy, I havn't gotten any so far, but only at lair.

no he cant

Xom

PostPosted: Tuesday, 12th July 2016, 20:30
by CypherZel
This would be even better if it happened during orb run

Re: Xom

PostPosted: Wednesday, 13th July 2016, 00:56
by Reptisaurus
Ahappydouche wrote:Literally killed me. I had no idea he could do that. I rested after having to leave a sewer portal from too many sewer rats, and I just exploded with magical energy? He previously filled the whole place with smoke. I rarely ever play Xom, but I didn't know he was quite that malicious.


That's never happened to me and I've played a fair amount of Xom. Has this happened to anyone else? Where my greatChaosKnights at?

Re: Xom

PostPosted: Wednesday, 13th July 2016, 04:59
by ZipZipskins
Are you sure it wasn't a miscast effect that blasted you to death

Re: Xom

PostPosted: Saturday, 16th July 2016, 02:56
by joyousshower
  Code:
 Dungeon Crawl Stone Soup version 0.18.1 (tiles) character file.

278 Mateop the Slasher (level 6, -1/47 HPs)
             Began as a Mummy Fighter on July 9, 2016.
             
             Killed by a magical explosion (17 damage)
             ... on level 4 of the Dungeon.
             The game lasted 00:06:05 (3302 turns).

Mateop the Slasher (Mummy Fighter)                  Turns: 3302, Time: 00:06:06

Health: -1/47      AC: 10    Str: 21    XL:     6   Next: 5%
Magic:  6/6        EV:  7    Int:  8    God:    Xom [......]
Gold:   231        SH:  9    Dex: 11    Spells: 0 memorised, 5 levels left

rFire  x . .      SeeInvis .    d - +1 short sword (venom)
rCold  + . .      Gourm    .    b - +0 scale mail
rNeg   + + +      Faith    .    c - +0 shield
rPois  8          Spirit   .    (no helmet)
rElec  .          Dismiss  .    (no cloak)
rCorr  .          Reflect  .    (no gloves)
SustAt .          Harm     .    o - +0 pair of boots
MR     .....                    (no amulet)
Stlth  ..........               (no ring)
                                j - +3 ring of protection

@: contaminated, glowing, not resistant to hostile enchantments, extremely
unstealthy
A: no food or potions, fire vulnerability, cold resistance 1, negative energy
resistance 3, torment resistance, unbreathing
a: Renounce Religion


You were on level 4 of the Dungeon.
You worshipped Xom.
You were a very special plaything of Xom.
You were not hungry.

You visited 1 branch of the dungeon, and saw 4 of its levels.
You also visited: Sewer.

You collected 231 gold pieces.

Inventory:

Hand Weapons
 a - a +0 long sword
 d - a +1 short sword of venom (weapon)
Missiles
 m - 71 stones (quivered)
Armour
 b - a +0 scale mail (worn)
 c - a +0 shield (worn)
 o - a +0 pair of boots (worn)
Jewellery
 j - a +3 ring of protection (left hand)
Scrolls
 e - a scroll of fog {unknown}
 f - 2 scrolls of recharging {unknown}
 g - a scroll of remove curse {unknown}
 h - 2 scrolls of amnesia {unknown}
 i - a scroll of identify {unknown}
 k - 2 scrolls of blinking {unknown}
 l - a scroll of teleportation {unknown}
 n - a scroll of enchant armour {unknown}


   Skills:
 - Level 3.0 Fighting
 + Level 5.2 Long Blades
 - Level 2.4 Armour
 - Level 0.2 Dodging
 - Level 2.4 Shields


You had 5 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (4/15)           
Temple: D:4-7       

Altars:
Kikubaaqudgha
Makhleb
Xom


Innate Abilities, Weirdness & Mutations

You do not eat or drink.
Your flesh is vulnerable to fire.
You are immune to poison.
Your flesh is cold resistant.
You are immune to negative energy.
You are immune to unholy pain and torment.
You can survive without breathing.


Message History

* * * LOW HITPOINT WARNING * * *
You barely miss the river rat.
The river rat is moderately wounded.
You block the river rat's attack.
You hit the river rat but do no damage.
The river rat is heavily wounded.
The river rat bites you but does no damage.
You closely miss the river rat.
The river rat is heavily wounded.
You block the river rat's attack.
You hit the river rat. The river rat looks even sicker.
The river rat is almost dead.
You kill the river rat!
You start resting.
You feel less contaminated with magical energies.
You start resting.
Your body shudders with the violent release of wild energies!
The magical storm engulfs you!
You die...
Xom thinks this is hilarious!

  #.#  #...(#
  #.#  #....#
  #.#  #....#
  #.#  #....#
  #.#  #....#      ######
 ##)####....########.....
 #†....'....)............
##.#####..).########.####
#...##.+....).....<......
#˜††##.#....########..###
#˜˜˜##................# #
#˜˜˜#........>........# #
#˜˜˜#####........#..### #
#˜@˜#   #.####...#..#   #
#˜˜†#   #.#  #.###..#   #
#˜˜˜#   #.#  #......#   #
#˜˜˜#   #.#  #####.######
#˜˜˜#   #.#      #.......
#...#   #.#      ########
....#   #.#
#.#.#   ..#
        ..#
       ....
       ....
      ....!


There were no monsters in sight!

Vanquished Creatures
  A centaur zombie (D:3)
  A hound (D:4)
  An orc priest (D:3)
  2 orc wizards (D:3)
  A gnoll (D:1)
  3 river rats
  2 adders (D:2)
  An ooze (D:2)
  2 worms
  A dart slug (D:2)
  2 giant geckos
  4 orcs
  A ball python (D:3)
  6 bats
  5 giant cockroaches
  5 hobgoblins
  5 jackals
  6 kobolds
  7 giant newts
  4 goblins
  5 rats
65 creatures vanquished.

Vanquished Creatures (collateral kills)
  An adder (D:3)
  An orc (D:3)
2 creatures vanquished.

Grand Total: 67 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Mateop the Mummy Fighter began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 18/18 MP: 1/1
    21 | D:1      | Reached skill level 2 in Long Blades
    39 | D:1      | Reached XP level 2. HP: 4/24 MP: 2/2
   569 | D:1      | Reached XP level 3. HP: 24/29 MP: 3/3
  1194 | D:2      | Reached skill level 3 in Long Blades
  1388 | D:2      | Found a burning altar of Makhleb.
  1388 | D:2      | Found a shimmering altar of Xom.
  1492 | D:2      | Became a worshipper of Xom of Chaos
  1674 | D:2      | Reached XP level 4. HP: 35/35 MP: 4/4
  1768 | D:2      | XOM: divination: detect creatures
  1906 | D:2      | XOM: harmless Chrm miscast
  2181 | D:3      | Reached skill level 4 in Long Blades
  2183 | D:3      | Found an ancient bone altar of Kikubaaqudgha.
  2281 | D:3      | Reached XP level 5. HP: 25/41 MP: 5/5
  2391 | D:3      | XOM: god gift: 22 stones
  2426 | D:3      | XOM: summons 4 friendly demons
  2459 | D:3      | XOM: god gift: 33 gold pieces
  2495 | D:3      | XOM: 2-stop teleportation journey
  2508 | D:3      | XOM: butterfly on damage
  2933 | D:3      | XOM: god gift: short sword {god gift}
  3125 | D:4      | Found a glowing drain.
  3152 | D:4      | Reached skill level 5 in Long Blades
  3247 | Sewer    | Entered a sewer
  3254 | Sewer    | XOM: severe Trmt miscast
  3254 | Sewer    | XOM: smoke on damage
  3258 | D:4      | Reached XP level 6. HP: 23/47 MP: 6/6
  3302 | D:4      | Killed by a magical explosion

Skill      XL: |  1  2  3  4  5 |
---------------+----------------+-----
Long Blades    |  2     3  4  5 |  5.2
Fighting       |                |  3.0
Armour         |                |  2.4
Dodging        |                |  0.2
Shields        |                |  2.4

Action                   |  1- 3 |  4- 6 || total
-------------------------+-------+-------++-------
Melee: Long sword        |    34 |       ||    34
       Short sword       |    80 |   121 ||   201
Armor: Scale mail        |    43 |    32 ||    75
Dodge: Dodged            |    31 |    18 ||    49
Block: Shield            |    51 |    45 ||    96



There's the morgue. So ok, I guess Xom just gives you severe miscast effects, but it's pretty harsh at like level 4 (or 6 in my case).

Re: Xom

PostPosted: Saturday, 16th July 2016, 11:30
by CypherZel
Lol nah, xom can do anything to you at any point in the game, get rekt. I want there to be a case where xom summons a pan Lord on D1-3. That would be comedy gold , if it's possible. Devs make it happen

Re: Xom

PostPosted: Saturday, 16th July 2016, 17:12
by joyousshower
I didn't mean Xom only gives miscasts effects, was worded weird though, sorry.

Re: Xom

PostPosted: Thursday, 21st July 2016, 20:45
by ZipZipskins
Ahappydouche wrote:There's the morgue. So ok, I guess Xom just gives you severe miscast effects, but it's pretty harsh at like level 4 (or 6 in my case).


to be fair xom was pretty correct about the hilarity of that

Re: Xom

PostPosted: Thursday, 21st July 2016, 21:17
by infinitevox
Xom will never directly kill you.
Xom may however put you in a situation where your death is unavoidable.
I know the difference is slight, but it is a difference.

Re: Xom

PostPosted: Thursday, 21st July 2016, 23:29
by CypherZel
There should be a 1 in a million chance xom could smite you for instant death every aut

Re: Xom

PostPosted: Friday, 22nd July 2016, 12:42
by dowan
Xom will blast you with enough damage to kill you if you're already hurt, but he won't just outright kill you from full health. At least... I've never seen that, although I've been killed from half health a few times.

A 1 in a million chance of instant unavoidable death wouldn't really add anything to the game, and would certainly be frustrating when it did happen. At least the OP's death has the illusion of avoidability, if nothing else.

Re: Xom

PostPosted: Friday, 22nd July 2016, 13:34
by Octopode-monk-of-XOM
he does it in early game if you are a low hp species (kill from full hp)

try TeCK or SpCK a few times and you might see ;)

Re: Xom

PostPosted: Friday, 22nd July 2016, 13:42
by CypherZel
It's not to add something to the game, it's to add comedy to the forums

Re: Xom

PostPosted: Friday, 22nd July 2016, 17:07
by dowan
Ugh... xom really should never just outright kill you from full HP, that's a bit lame.

Re: Xom

PostPosted: Friday, 22nd July 2016, 19:00
by jwoodward48ss
random lameness is good

its xom he can randomly save you from death, why not randomly kill you?

how about summoning imps around you, like ten of them, on d1? that's happened to me before. basically dead if you're a weak char, which is the point. xom only wants strong toys.

Re: Xom

PostPosted: Saturday, 23rd July 2016, 14:09
by sanka
Xom definitely can directly kill you from full HP if you are a mummy. I have died a few times such a way. (Sticky flame, fireball, etc.).

Re: Xom

PostPosted: Monday, 25th July 2016, 17:04
by dowan
Randomly killing you has no counterplay, and makes every single event up to that point completely meaningless (except picking Xom, I suppose). If you want that in the game, why not just wrap it directly into the character selector? So you pick human, then chaos knight, then a weapon, and then it tells you "Xom randomly kills you at turn 1067" so you don't have to bother playing through an unwinnable game.

Stuff on D1 killing you isn't coded as "xom kill you" it's just a side effect of the stuff he does. That side effect is (hopefully) unintended, it's just a result of the complex overlapping systems creating some unfortunate situations, most of which will only kill you early, which is less horrible than being unavoidably killed after investing significant time into playing the character, and making choices.

Re: Xom

PostPosted: Tuesday, 26th July 2016, 06:45
by CypherZel
dowan wrote:Randomly killing you has no counterplay, and makes every single event up to that point completely meaningless (except picking Xom, I suppose). If you want that in the game, why not just wrap it directly into the character selector? So you pick human, then chaos knight, then a weapon, and then it tells you "Xom randomly kills you at turn 1067" so you don't have to bother playing through an unwinnable game.

Stuff on D1 killing you isn't coded as "xom kill you" it's just a side effect of the stuff he does. That side effect is (hopefully) unintended, it's just a result of the complex overlapping systems creating some unfortunate situations, most of which will only kill you early, which is less horrible than being unavoidably killed after investing significant time into playing the character, and making choices.


But that's not funny

Re: Xom

PostPosted: Tuesday, 26th July 2016, 07:10
by duvessa
CypherZel wrote:There should be a 1 in a million chance xom could smite you for instant death every aut
This would mean that in a Xom game that takes 100,000 game turns, you have a less than 37% chance of survival.

Re: Xom

PostPosted: Tuesday, 26th July 2016, 07:37
by nago
It would be actually higher, because Xom could revive you right after that!

Re: Xom

PostPosted: Tuesday, 26th July 2016, 08:30
by raikaria
Ahappydouche wrote:Literally killed me. I had no idea he could do that. I rested after having to leave a sewer portal from too many sewer rats, and I just exploded with magical energy? He previously filled the whole place with smoke. I rarely ever play Xom, but I didn't know he was quite that malicious.


Xom usually will not directly kill you unless you have him BORED. The game warns you when Xom is getting BORED and when Xom is BORED.

If you were resting; there was a good chance that maybe Xom got BORED. Example: Sometimes Xom can call a blast of lighting. While it will usually not kill you; if Xom is BORED; it can.

Might have been something like Xom setting a place to explode and you didn't get out however. That would fall under YASD; not Xom directly killing you.

Re: Xom

PostPosted: Tuesday, 26th July 2016, 15:15
by duvessa
if you think xom boredom has an actual impact on the game, you have no idea what it does

you literally just get one bad action, some safeguards are suppressed but those safeguards were actually already meaningless unless you are XL1 or so

Re: Xom

PostPosted: Tuesday, 26th July 2016, 15:41
by TwoLeggedMammal
I've been curious about how to survive Xom and thought that keeping him entertained would be helpful. To me, this sounds like species who don't need to rest, like DD or Gh would be an advantage, and keep him happy by using wands of random effects and drinking unID'ed potions in the middle of combat and getting lots of mutations. Does none of this stuff change Xom's reaction to you significantly?

Re: Xom

PostPosted: Tuesday, 26th July 2016, 15:42
by duvessa
None of that stuff changes Xom's actions significantly.

Re: Xom

PostPosted: Tuesday, 26th July 2016, 16:27
by dowan
If you want to game Xom, kite monsters around. That'll goad him into acting a lot of the time, mostly by helping you kill those monsters. Sometimes he decides to be a little less helpful though.

Re: Xom

PostPosted: Tuesday, 26th July 2016, 18:14
by duvessa
To elaborate on that, the only Xom manipulation that appreciably works is sitting in high tension. "Tension" is a hidden number that is supposed to indicate the amount of danger the player character is in. Obviously, it doesn't come anywhere close to indicating that, and instead mostly indicates the total experience of monsters in LOS multiplied by their % of max HP, divided by ([your current HP]/[your max HP]) + 1, and divided by the experience needed to reach your current integer XL.* Naturally, this bizarre, easily gameable number with no actual correlation to the danger of the player's situation is used for multiple important game mechanics, including demonic guardian and Xom. By keeping harmless but high-xp monsters around you can get both more good Xom acts in a shorter amount of time, and more good Xom acts in a smaller number of total Xom acts.

*There are additional modifiers for monsters or you being currently unable to act, invisible, confused, slowed, hasted, caught, or being in Abyss. Berserk, insane, or mighted monsters also add more to tension (the player being berserk or mighted doesn't matter). Other status effects don't matter. Friendly monsters reduce tension by the amount that they would increase it if hostile.

Re: Xom

PostPosted: Tuesday, 26th July 2016, 19:36
by sanka
dowan wrote:Randomly killing you has no counterplay.


Don't get me wrong, I hate this random killing, but to be fair I do not think this is completely true. That is because Xom randomly killing you is much, much more likely at low levels. Therefore the faster you play (in game turns, not real time) the better your chances. And playing fast and safe (and balancing it) is highly skillful in crawl in my experience. So skill matters a lot, even if you do not try to game the stupid tension mechanic.

(Of course even the best players would die sometimes with MuCK, but they would die significantly less time.)

Of course fast play may not be something that you think as a "counteraction".