Velocity card: monster hasted ?


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Spider Stomper

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Post Friday, 8th July 2016, 01:56

Velocity card: monster hasted ?

Situation: 2 elefants (hostile) + me.
Evoked velocity card from a (stacked) deck of escape.
Result: 1 hostile elefant hasted. Noone else.

That's a pretty strange result for a deck of 'escape' and came as a big surprise to me.
I expected the effect (haste/swiftness) only on my char.

Piety: 5 stars of Nemelex Xobeh.
Evo: 9
deck: plain

Is this supposed to happen ?
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Tartarus Sorceror

Posts: 1891

Joined: Monday, 1st April 2013, 04:41

Location: Toronto, Canada

Post Friday, 8th July 2016, 02:04

Re: Velocity card: monster hasted ?

"power 0: slows, hastes, or swifts either all allies or all enemies. power 1: hastes allies or slows enemies. power 2: hastes allies and slows enemies."

it sounds like the bug was it only hasted one elephant rather than both.
also start using your abilities on those escape decks.
take it easy

Spider Stomper

Posts: 203

Joined: Wednesday, 17th June 2015, 00:14

Location: Germany

Post Friday, 8th July 2016, 02:19

Re: Velocity card: monster hasted ?

Arrhythmia wrote:"power 0: slows, hastes, or swifts either all allies or all enemies. power 1: hastes allies or slows enemies. power 2: hastes allies and slows enemies."


Where does this quote come from ?
I had only the (old) wiki-information: http://crawl.chaosforge.org/Velocity_card

Arrhythmia wrote:also start using your abilities on those escape decks.

My decks of escape are stacked (like the one in my first post).
Is there anything I'm missing ?
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Tartarus Sorceror

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Joined: Monday, 1st April 2013, 04:41

Location: Toronto, Canada

Post Friday, 8th July 2016, 02:22

Re: Velocity card: monster hasted ?

Nebukadnezar wrote:
Arrhythmia wrote:"power 0: slows, hastes, or swifts either all allies or all enemies. power 1: hastes allies or slows enemies. power 2: hastes allies and slows enemies."


Where does this quote come from ?
I had only the (old) wiki-information: http://crawl.chaosforge.org/Velocity_card

Arrhythmia wrote:also start using your abilities on those escape decks.

My decks of escape are stacked (like the one in my first post).
Is there anything I'm missing ?


whoops misread it. don't use plain decks if you want to escape now i guess.

knowledge from knowledge bots

e: you can also use ?/ to look up cards but i doubt they'll give much useful information
take it easy

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Nebukadnezar

Ziggurat Zagger

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Joined: Tuesday, 10th January 2012, 19:49

Post Friday, 8th July 2016, 02:26

Re: Velocity card: monster hasted ?

Plain decks of escape have always been terrible. Just throw them in lava.

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Arrhythmia, duvessa, nago, Nebukadnezar
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Tartarus Sorceror

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Joined: Monday, 1st April 2013, 04:41

Location: Toronto, Canada

Post Friday, 8th July 2016, 02:29

Re: Velocity card: monster hasted ?

crate wrote:Plain decks of escape have always been terrible. Just throw them in lava.


in my defense, "now" in that sentence is meant to affect "escape", to give a sense of urgency to your desire to escape, rather than to refer to something like "at this point in the development cycle".

the agonies i suffer because of this writing affectation.
take it easy

Ziggurat Zagger

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Joined: Tuesday, 10th January 2012, 19:49

Post Friday, 8th July 2016, 05:33

Re: Velocity card: monster hasted ?

Ah, I see. Well the problem is that plain escape decks are just bad, they're bad if you want to escape a situation immediately and they're also useless for anything else because they're just bad.

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Arrhythmia

Tomb Titivator

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Post Friday, 8th July 2016, 05:49

Re: Velocity card: monster hasted ?

I have used them before in extended. ID all the plain decks of escape for shaft and skip straight to hell:7 by repeatedly shafting... But that was probably not worth the effort.

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Arrhythmia, crate

Dungeon Master

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Joined: Thursday, 16th December 2010, 21:54

Post Friday, 8th July 2016, 11:54

Re: Velocity card: monster hasted ?

LearnDB isn't quite right about power 0 velocity - on the player, it removes slowing (with a 50% chance at power 0, or guaranteed at power > 0) and removes hasting (with a 50% chance at power 0 only). At power 0 it then either hastes, swifts or slows all allies *and* enemies (or should do at least, no idea how it'd only affect one target). The power 1 and 2 sections are correct.

(Relevant code here).

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Arrhythmia

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