Temple Termagant
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Temple Termagant
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Tomb Titivator
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Temple Termagant
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Blades Runner
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Tomb Titivator
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Temple Termagant
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Blades Runner
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Temple Termagant
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Ziggurat Zagger
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Tomb Titivator
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Tartarus Sorceror
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Location: Toronto, Canada
Cocytus Succeeder
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Vaults Vanquisher
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Dungeon Master
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Dis Charger
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Location: France
Findleman wrote:how do you even play online?
Abyss Ambulator
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Ziggurat Zagger
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Halls Hopper
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Joined: Friday, 8th January 2016, 15:50
Sprucery wrote:Note that you don't have to kill every monster. There's plenty of exp in the game. It's perfectly fine to run away from something dangerous. Especially some uniques and player ghosts fall into this category. Early game ogres with giant clubs as well.
Mines Malingerer
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Vaults Vanquisher
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seren wrote:
* a yellow monster, be really cautious, you might need some help : a potion, a scroll, a wand or a god ability (like berserk)
Cocytus Succeeder
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Tartarus Sorceror
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Barkeep
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Barkeep
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Abyss Ambulator
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njvack wrote:Also! If you have a ranged attack (and ranged is great), remember that spending a turn damaging a monster is generally better than spending a turn not damaging a monster. Relatedly, damaging monsters when they can't damage you is very strong.
Tomb Titivator
Posts: 909
Joined: Thursday, 3rd January 2013, 20:32
CypherZel wrote:seren wrote:
* a yellow monster, be really cautious, you might need some help : a potion, a scroll, a wand or a god ability (like berserk)
[...] wouldn't it be best to say only use valuable items like potions and stuff when there is multiple dangerous enemies or if one dangerous enemy has put you in a bad position
Barkeep
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Barkeep
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Swamp Slogger
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MainiacJoe wrote:When I was starting out a guide written by patashu I believe was very helpful to me. I looked fro it and couldn't find it. "Do not walk toward monsters" was the paradigm-shifting advice fro me as well. And yes, MiBe was my first win.
Ziggurat Zagger
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njvack wrote:I still have not figured out how to use ?fog :/
Slime Squisher
Posts: 354
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Sprucery wrote:njvack wrote:I still have not figured out how to use ?fog :/
I read ?fog when there's something dangerous with a ranged attack several steps away and I don't want to be hit by that ranged attack. Most often I then run away and/or read ?tele.
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
MainiacJoe wrote:When I was starting out a guide written by patashu I believe was very helpful to me. I looked fro it and couldn't find it. "Do not walk toward monsters" was the paradigm-shifting advice fro me as well. And yes, MiBe was my first win.
Tomb Titivator
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infinitevox wrote:Do you guys really think MiBe is easier than TrBe?
Dungeon Master
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infinitevox wrote:Sprucery wrote:njvack wrote:I still have not figured out how to use ?fog :/
I read ?fog when there's something dangerous with a ranged attack several steps away and I don't want to be hit by that ranged attack. Most often I then run away and/or read ?tele.
This, particularly if they can smite you.
I also use ?fog when I'm being attacked by something invisible and I cannot see invis.
Do you guys really think MiBe is easier than TrBe?
Barkeep
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Halls Hopper
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CypherZel wrote:seren wrote:
* a yellow monster, be really cautious, you might need some help : a potion, a scroll, a wand or a god ability (like berserk)
I'm not the best player by far but I'm sure that the majority of monsters you will be fighting will be yellow so wouldn't it be best to say only use valuable items like potions and stuff when there is multiple dangerous enemies or if one dangerous enemy has put you in a bad position
Vaults Vanquisher
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Tartarus Sorceror
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Tartarus Sorceror
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Halls Hopper
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Joined: Friday, 8th January 2016, 15:50
dowan wrote:Speaking of scrolls of teleportation, these things are lifesavers. When you first start playing, you might find yourself thinking the only worthwhile emergency consumables are healing and blinking, but teleportation is really good, and much more abundant than blinking. The trick is you have to know it's an emergency about 3-5 moves in advance, which is something you'll get better at as you play.
Tomb Titivator
Posts: 909
Joined: Thursday, 3rd January 2013, 20:32
seren wrote:check any new monster capabilities (and speed !) with Explore mode : Shift + X or Ctrl+X
To quickly set an exclusion: x=e
'x' enters Line-Of-Sight View Mode
'=' cycles visible creatures
'e' toggles exclusions (LOS, single tile, off)
To quickly find excluded tiles and/or remove exclusions from the level map: XEe
'X' enters Map View Mode
'E' cycles exclusions
'e' toggles exclusions (LOS, single tile, off)
In both modes, the movement keys move the cursor and shift-movement moves the cursor by big jumps.
Tomb Titivator
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Barkeep
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tedric wrote:
- Code:
To quickly set an exclusion: x=e
'x' enters Line-Of-Sight View Mode
'=' cycles visible creatures
'e' toggles exclusions (LOS, single tile, off)
To quickly find excluded tiles and/or remove exclusions from the level map: XEe
'X' enters Map View Mode
'E' cycles exclusions
'e' toggles exclusions (LOS, single tile, off)
In both modes, the movement keys move the cursor and shift-movement moves the cursor by big jumps.
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