Sunday, 3rd July 2016, 08:29 by Siegurt
There's no situation in which hunger should matter, unless you have a source of channeling and are channeling a lot of MP, or you use overpowered spells to kill wimpy critters (No, there's no reason to spend 5 MP on a fireball to kill a rat) use the spells corresponding to the threat level and you'll encounter no hunger issues at all.
Training spellcasting should be done primarily for spell slots, and secondarily for MP, and finally, if it should end up being the case that your spellcasting is roughly 6 points or more lower than your spell schools (depending on aptitiude), you should train spellcasting for spell success over the spell schools (That's not exact by any stretch, but spellcasting provides the equivalent of 1/4 of a point to all spell schools, and costs double (very) approximately every 6 levels, and a lot of conjurations take two schools)
Seriously, don't pay *any* attention to your spellcasting hunger, train spellcasting when it will help you, not when it will make you press 'e' less often.
That being said, I always train spellcasting *first* when one of the above applies, because it provides secondary benefits in addition to the one you're looking for immediately. I often train spellcasting to 3 right out of the gate, which is enough spell slots for the first part of the game, and provides some more MP at the start (and 4 magic missiles is a significant improvement over 3, and being able to spend 5 MP on searing ray when you get it helps a lot too.)
Also, generally speaking a higher level spell will do more damage than a lower level one (and/or do damage at longer range, or to more creatures) however squeezing a little extra damage from a given spell by overtraining spell schools to get a little more power isn't very productive, generally you want to get the spells you're using to a good success rate, and spend your XP on defenses otherwise.
Dazzling spray is excellent for it's spell level, don't skip it. IMB is decent, but if you take it over dazzling spray, you're going to be fighting an uphill battle, it's very costly at that stage of the game, and you can use dazzling spray and a weapon to wipe things out cheaply, plus it's "spread" is more often able to hit multiple creatures than IMB will when you first get it, also a couple points of hexes to get it online is super cheap and very worthwhile (since it and prism make use of it, and both are good spells.)
Battlesphere is the pinnicale of efficient MP usage, it in combination with your low level conjurations will kill everything through the bottom of the lair, and will do so without chewing through your MP.
I always go in the same order the spells appear in the book searing ray->dazzling spray->IMB->prism->battlesphere Although I feel like switching the last two is just as effective
This high quality signature has been hidden for your protection. To unlock it's secret, send 3 easy payments of $9.99 to me, by way of your nearest theta band or ley line. Complete your transmission by midnight tonight for a special free gift!
- For this message the author Siegurt has received thanks: 2
- MainiacJoe, nago