Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
Post Lair
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
Tomb Titivator
Posts: 885
Joined: Sunday, 28th June 2015, 14:44
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Tomb Titivator
Posts: 885
Joined: Sunday, 28th June 2015, 14:44
Slime Squisher
Posts: 332
Joined: Wednesday, 19th December 2012, 13:23
hyperelliptic wrote:Lair -> D:12 -> Orc -> D:15 -> S:3 -> maybe other S:3 -> get rune -> Vaults:4 -> maybe get second rune -> Depths:5 -> get three runes -> Zot
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
ZoFy wrote:Lair branches after D:13, why not Orcish Mines?hyperelliptic wrote:Lair -> D:12 -> Orc -> D:15 -> S:3 -> maybe other S:3 -> get rune -> Vaults:4 -> maybe get second rune -> Depths:5 -> get three runes -> Zot
Slime Squisher
Posts: 332
Joined: Wednesday, 19th December 2012, 13:23
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
CypherZel wrote:What about extended?
Blades Runner
Posts: 568
Joined: Wednesday, 5th March 2014, 03:52
ydeve wrote:Depends on the character, but I find the Depths monsters at the very bottom of D can be a little too much sometimes. If I run into one of them I go do the S branches first.
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