Harder enemies earlier now?


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Tartarus Sorceror

Posts: 1694

Joined: Tuesday, 31st March 2015, 20:34

Post Thursday, 30th June 2016, 17:31

Re: Harder enemies earlier now?

Hmm, so I guess I must have been at fairly low health then, while 53 damage is a lot, it seemed like more to me. So I guess I'm remembering it as being a bit more devastating than it was, but then, I probably got hit by other monsters that turn as well.

Oh well, either way I don't recommend it.

Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Thursday, 30th June 2016, 17:37

Re: Harder enemies earlier now?

I run away if I see the injury mirror flag on the death knight's sprite.
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

Abyss Ambulator

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Joined: Wednesday, 23rd April 2014, 21:57

Post Thursday, 30th June 2016, 18:05

Re: Harder enemies earlier now?

You are very reasonable.

Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Thursday, 30th June 2016, 18:19

Re: Harder enemies earlier now?

I won't get hurt if I use summons to attack it, right, or am I the target of the Injury Mirror regardless of source?
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

Abyss Ambulator

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Joined: Wednesday, 23rd April 2014, 21:57

Post Thursday, 30th June 2016, 18:35

Re: Harder enemies earlier now?

The summons will get hurt, not you.

Ziggurat Zagger

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Joined: Friday, 25th November 2011, 07:36

Post Thursday, 30th June 2016, 20:56

Re: Harder enemies earlier now?

For curiosity, where are the normal (not OOD) monster generation rules defined? I know that monsters get a range of something like d:7 to d:13, and there's different ways it can be distrubuted (peak at the start, middle, or end?) but I've never actually seen the rules for it. What's a tengu warrior's definition? Is d:10 the first floor they can generate on normally (They could be placed as OOD earlier)?

Dungeon Master

Posts: 119

Joined: Monday, 5th October 2015, 06:17

Post Thursday, 30th June 2016, 21:10

Re: Harder enemies earlier now?

tasonir wrote:For curiosity, where are the normal (not OOD) monster generation rules defined? I know that monsters get a range of something like d:7 to d:13, and there's different ways it can be distrubuted (peak at the start, middle, or end?) but I've never actually seen the rules for it. What's a tengu warrior's definition? Is d:10 the first floor they can generate on normally (They could be placed as OOD earlier)?


mon-pick-data.h
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Spider Stomper

Posts: 216

Joined: Monday, 1st April 2013, 04:41

Location: TX

Post Friday, 1st July 2016, 01:48

Re: Harder enemies earlier now?

I just found a Death Knight with his entourage of a skeletal warrior, wraith, and freezing wraith on D:7. It was no problem since I could run away, but is this intended?
take it easy

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Friday, 1st July 2016, 02:38

Re: Harder enemies earlier now?

yes
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Blades Runner

Posts: 568

Joined: Wednesday, 5th March 2014, 03:52

Post Friday, 1st July 2016, 03:18

Re: Harder enemies earlier now?

Yowtch! Is that a vault?
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Spider Stomper

Posts: 216

Joined: Monday, 1st April 2013, 04:41

Location: TX

Post Friday, 1st July 2016, 03:25

Re: Harder enemies earlier now?

Reptisaurus wrote:Yowtch! Is that a vault?


Nope. Just a free-range herd of necroguys.
take it easy
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Tartarus Sorceror

Posts: 1891

Joined: Monday, 1st April 2013, 04:41

Location: Toronto, Canada

Post Friday, 1st July 2016, 03:28

Re: Harder enemies earlier now?

Cheibrodos wrote: I could run away


turnip
take it easy

Snake Sneak

Posts: 123

Joined: Sunday, 5th June 2016, 14:31

Post Friday, 1st July 2016, 16:58

Re: Harder enemies earlier now?

Cheibrodos wrote:It was no problem since I could run away


User name does not check out.

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and into, duvessa, Sar, Sprucery, ydeve

Halls Hopper

Posts: 80

Joined: Sunday, 25th May 2014, 04:23

Post Saturday, 2nd July 2016, 18:01

Re: Harder enemies earlier now?

I went onto D:3 in a run today and there was just a Two-Headed Ogre there.
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Tartarus Sorceror

Posts: 1891

Joined: Monday, 1st April 2013, 04:41

Location: Toronto, Canada

Post Saturday, 2nd July 2016, 18:09

Re: Harder enemies earlier now?

raikaria wrote:I went onto D:3 in a run today and there was just a Two-Headed Ogre there.


shit i'm more concerned about there JUST being a two headed ogre instead of a regular level full of enemies
take it easy

Abyss Ambulator

Posts: 1233

Joined: Wednesday, 23rd April 2014, 21:57

Post Saturday, 2nd July 2016, 18:14

Re: Harder enemies earlier now?

Arrhythmia wrote:
raikaria wrote:I went onto D:3 in a run today and there was just a Two-Headed Ogre there.

shit i'm more concerned about there JUST being a two headed ogre instead of a regular level full of enemies

That would make the game a lot harder to be sure.

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