PowerOfKaishin wrote:Just died again to a ghost. Too early in the dungeon for me to have an escape option. I was playing a DDEE against a DrIE so I figured I could fight it in a 1 one 1 fight. I used my 17 MP (ring of magical power) to chuck 17 blasts of stoneblast at it, which knocked it to around 60% health. From there I had nothing. I had a wand of heal wounds obviously but I was going through it like mad. There were several blasts of frost each of which did ~16 damage and were hurled at me from a distance so I don't want to hear any lip about this ghost not being dangerous. On top of that a magical class on D:3 was somehow very proficient with their weapon and chopped me apart at close range.
I'm sorry I don't know the most efficient way to play this game, but this isn't fair and this feature should at least be toggleable. Let the people who want to play with ghosts play with ghosts. Let those who don't turn them off. It is extremely, extremely rare that I come across a ghost I can beat in a 1 on 1 without judicious use of consumables, which I did not have (outside of HW, which admittingly I did not exhaust before I just went 'fuck it' and suicided). Ghosts are just too powerful, being stronger than both Sigmund and Grinder and only less deadly because they can't confuse you. Make them weaker if they must be in the game. Give them penalties to AC and EV, reduce their skills, just... do SOMETHING. This is absolutely ridiculous.
Mod edit: "I died and it's not fair" tangent split from GDD.
Well, you did have at least 17 chances to decide 'hmm, this isnt working, let me walk away' and since it is the same speed as you, and you had a wand of heal wounds, it would be fairly easy to just find a staircase and walk up it, and highly unlikely to kill you.
Ghosts do have problems, but your example doest point one out.
Walk away is an escape option you have at d1 for most situations.