Lair Larrikin
Posts: 18
Joined: Tuesday, 31st May 2016, 23:17
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Lair Larrikin
Posts: 18
Joined: Tuesday, 31st May 2016, 23:17
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Lair Larrikin
Posts: 18
Joined: Tuesday, 31st May 2016, 23:17
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Ahappydouche wrote:Oh, well that's an important piece of information I missed, dang. Anyone know about monster damage as well, would Gastronok just roll a d40, for instance?
Slime Squisher
Posts: 395
Joined: Monday, 28th April 2014, 19:50
Ahappydouche wrote:Oh, well that's an important piece of information I missed, dang. Anyone know about monster damage as well, would Gastronok just roll a d40, for instance?
Vestibule Violator
Posts: 1601
Joined: Sunday, 14th July 2013, 16:36
Halls Hopper
Posts: 89
Joined: Friday, 8th January 2016, 15:50
Ahappydouche wrote:Oh, well that's an important piece of information I missed, dang. Anyone know about monster damage as well, would Gastronok just roll a d40, for instance?
Slime Squisher
Posts: 332
Joined: Wednesday, 19th December 2012, 13:23
genericpseudonym wrote:Also, gastronok can hit for up to 70ish damage by casting Airstrike, so if the 35 from a melee hit scares you you probably shouldn't be anywhere near him.
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
seren wrote:If you have a GDR of 50% and AC20, your AC roll is a value between 10 and 20 instead of 0 and 20 (if you had 0% GDR)
http://crawl.chaosforge.org/index.php?t ... _reduction
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
VeryAngryFelid wrote:seren wrote:If you have a GDR of 50% and AC20, your AC roll is a value between 10 and 20 instead of 0 and 20 (if you had 0% GDR)
http://crawl.chaosforge.org/index.php?t ... _reduction
This is wrong. If you are attacked by unarmed goblin with max damage 4, your AC roll is guaranteed to get at least 1, even if you are Gr in CPA. So you can still get 3 damage from that goblin.
That wiki page is confusing, it provides 2 examples when monster has max damage higher than your AC but no examples when lower.
https://github.com/crawl/crawl/blob/mas ... or.cc#L399
Halls Hopper
Posts: 76
Joined: Tuesday, 16th September 2014, 15:52
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
TwoLeggedMammal wrote:Ah, I didn't know that it was based on monster damage. That means GDR is still pretty valuable even as a lowish AC character.
Dungeon Master
Posts: 431
Joined: Tuesday, 13th September 2011, 17:34
Siegurt wrote:a lot of "non regular" attacks simply bypass it entirelyTwoLeggedMammal wrote:Ah, I didn't know that it was based on monster damage. That means GDR is still pretty valuable even as a lowish AC character.
Lair Larrikin
Posts: 18
Joined: Tuesday, 31st May 2016, 23:17
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Ahappydouche wrote:Glad I asked, I never knew about GDR, good thread, good thread.
Halls Hopper
Posts: 89
Joined: Friday, 8th January 2016, 15:50
VeryAngryFelid wrote:That wiki page is confusing, it provides 2 examples when monster has max damage higher than your AC but no examples when lower.
https://github.com/crawl/crawl/blob/mas ... or.cc#L399
Slime Squisher
Posts: 354
Joined: Thursday, 14th April 2011, 17:28
ontoclasm wrote:Siegurt wrote:a lot of "non regular" attacks simply bypass it entirelyTwoLeggedMammal wrote:Ah, I didn't know that it was based on monster damage. That means GDR is still pretty valuable even as a lowish AC character.
Note that "a lot of non-regular attacks" here means "literally every single source of damage that isn't a basic melee strike."
Cocytus Succeeder
Posts: 2173
Joined: Saturday, 2nd February 2013, 09:52
infinitevox wrote:So.... what about standardizing what is and isn't reduced by armor?
All physical attacks (Melee, Ranged, Reaching) are affected by AC.
All magical attacks (Spells, Wands, Rods) are affected by MR
All types of attacks (the above) can be dodged via EV
Something like that. It's extremely unintuitive what is and isn't affected by a players different mitigaters.
Slime Squisher
Posts: 354
Joined: Thursday, 14th April 2011, 17:28
Tomb Titivator
Posts: 885
Joined: Sunday, 28th June 2015, 14:44
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
seren wrote:I also wonder why there are different case like AC_PROPORTIONAL, AC_DOUBLED and so on..
// Reduce damage by AC.
// In most cases, we want AC to mostly stop weak attacks completely but affect
// strong ones less, but the regular formula is too hard to apply well to cases
// when damage is spread into many small chunks.
//
// Every point of damage is processed independently. Every point of AC has
// an independent 1/81 chance of blocking that damage.
//
// AC 20 stops 22% of damage, AC 40 -- 39%, AC 80 -- 63%.
int apply_chunked_AC(int dam, int ac)
{
double chance = pow(80.0/81, ac);
uint64_t cr = chance * (((uint64_t)1) << 32);
int hurt = 0;
for (int i = 0; i < dam; i++)
if (get_uint32() < cr)
hurt++;
return hurt;
}
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Rast wrote:(this would mean AC 160 equals immunity; I'm OK with that)
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